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			117 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| /* ***** BEGIN LICENSE BLOCK *****
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|  * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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|  *
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|  * The contents of this file are subject to the Mozilla Public License Version
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|  * 1.1 (the "License"); you may not use this file except in compliance with
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|  * the License. You may obtain a copy of the License at
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|  * http://www.mozilla.org/MPL/
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|  *
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|  * Software distributed under the License is distributed on an "AS IS" basis,
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|  * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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|  * for the specific language governing rights and limitations under the
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|  * License.
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|  *
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|  * The Original Code is Mozilla Universal charset detector code.
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|  *
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|  * The Initial Developer of the Original Code is
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|  * Netscape Communications Corporation.
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|  * Portions created by the Initial Developer are Copyright (C) 2001
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|  * the Initial Developer. All Rights Reserved.
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|  *
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|  * Contributor(s):
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|  *          Shy Shalom <shooshX@gmail.com>
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|  *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
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|  * 
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|  * Alternatively, the contents of this file may be used under the terms of
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|  * either the GNU General Public License Version 2 or later (the "GPL"), or
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|  * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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|  * in which case the provisions of the GPL or the LGPL are applicable instead
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|  * of those above. If you wish to allow use of your version of this file only
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|  * under the terms of either the GPL or the LGPL, and not to allow others to
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|  * use your version of this file under the terms of the MPL, indicate your
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|  * decision by deleting the provisions above and replace them with the notice
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|  * and other provisions required by the GPL or the LGPL. If you do not delete
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|  * the provisions above, a recipient may use your version of this file under
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|  * the terms of any one of the MPL, the GPL or the LGPL.
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|  *
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|  * ***** END LICENSE BLOCK ***** */
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| 
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| namespace UniversalDetector.Core
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| {
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|     /// <summary>
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|     /// for S-JIS encoding, observe characteristic:
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|     /// 1, kana character (or hankaku?) often have hight frequency of appereance
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|     /// 2, kana character often exist in group
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|     /// 3, certain combination of kana is never used in japanese language
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|     /// </summary>
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|     public class SJISProber : CharsetProber
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|     {
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|         private CodingStateMachine codingSM;
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|         private SJISContextAnalyser contextAnalyser;
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|         private SJISDistributionAnalyser distributionAnalyser;
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|         private byte[] lastChar = new byte[2];
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|     
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|         public SJISProber()
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|         {
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|             codingSM = new CodingStateMachine(new SJISSMModel());
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|             distributionAnalyser = new SJISDistributionAnalyser();
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|             contextAnalyser = new SJISContextAnalyser(); 
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|             Reset();
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|         }
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|         
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|         public override string GetCharsetName()
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|         {
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|             return "Shift-JIS";        
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|         }
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|         
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|         public override ProbingState HandleData(byte[] buf, int offset, int len)
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|         {
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|             int codingState;
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|             int max = offset + len;
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|             
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|             for (int i = offset; i < max; i++) {
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|                 codingState = codingSM.NextState(buf[i]);
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|                 if (codingState == SMModel.ERROR) {
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|                     state = ProbingState.NotMe;
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|                     break;
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|                 }
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|                 if (codingState == SMModel.ITSME) {
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|                     state = ProbingState.FoundIt;
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|                     break;
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|                 }
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|                 if (codingState == SMModel.START) {
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|                     int charLen = codingSM.CurrentCharLen;
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|                     if (i == offset) {
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|                         lastChar[1] = buf[offset];
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|                         contextAnalyser.HandleOneChar(lastChar, 2-charLen, charLen);
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|                         distributionAnalyser.HandleOneChar(lastChar, 0, charLen);
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|                     } else {
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|                         contextAnalyser.HandleOneChar(buf, i+1-charLen, charLen);
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|                         distributionAnalyser.HandleOneChar(buf, i-1, charLen);
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|                     }
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|                 }
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|             } 
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|             lastChar[0] = buf[max-1];
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|             if (state == ProbingState.Detecting)
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|                 if (contextAnalyser.GotEnoughData() && GetConfidence() > SHORTCUT_THRESHOLD)
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|                     state = ProbingState.FoundIt;
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|             return state;
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|         }
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| 
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|         public override void Reset()
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|         {
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|             codingSM.Reset(); 
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|             state = ProbingState.Detecting;
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|             contextAnalyser.Reset();
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|             distributionAnalyser.Reset();
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|         }
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|         
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|         public override float GetConfidence()
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|         {
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|             float contxtCf = contextAnalyser.GetConfidence();
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|             float distribCf = distributionAnalyser.GetConfidence();
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|             return (contxtCf > distribCf ? contxtCf : distribCf);
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|         }
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|     }
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| }
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