mirror of
				https://github.com/jellyfin/jellyfin.git
				synced 2025-11-03 19:17:24 -05:00 
			
		
		
		
	
		
			
				
	
	
		
			143 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
//============================================================================
 | 
						|
// BDInfo - Blu-ray Video and Audio Analysis Tool
 | 
						|
// Copyright © 2010 Cinema Squid
 | 
						|
//
 | 
						|
// This library is free software; you can redistribute it and/or
 | 
						|
// modify it under the terms of the GNU Lesser General Public
 | 
						|
// License as published by the Free Software Foundation; either
 | 
						|
// version 2.1 of the License, or (at your option) any later version.
 | 
						|
//
 | 
						|
// This library is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 | 
						|
// Lesser General Public License for more details.
 | 
						|
//
 | 
						|
// You should have received a copy of the GNU Lesser General Public
 | 
						|
// License along with this library; if not, write to the Free Software
 | 
						|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 | 
						|
//=============================================================================
 | 
						|
 | 
						|
using System;
 | 
						|
using System.Collections.Specialized;
 | 
						|
using System.IO;
 | 
						|
 | 
						|
namespace BDInfo
 | 
						|
{
 | 
						|
    public class TSStreamBuffer
 | 
						|
    {
 | 
						|
        private MemoryStream Stream = new MemoryStream();
 | 
						|
        private int SkipBits = 0;
 | 
						|
        private byte[] Buffer;
 | 
						|
        private int BufferLength = 0;
 | 
						|
        public int TransferLength = 0;
 | 
						|
 | 
						|
        public TSStreamBuffer()
 | 
						|
        {
 | 
						|
            Buffer = new byte[4096];
 | 
						|
            Stream = new MemoryStream(Buffer);
 | 
						|
        }
 | 
						|
 | 
						|
        public long Length
 | 
						|
        {
 | 
						|
            get
 | 
						|
            {
 | 
						|
                return (long)BufferLength;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public long Position
 | 
						|
        {
 | 
						|
            get
 | 
						|
            {
 | 
						|
                return Stream.Position;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public void Add(
 | 
						|
            byte[] buffer,
 | 
						|
            int offset,
 | 
						|
            int length)
 | 
						|
        {
 | 
						|
            TransferLength += length;
 | 
						|
 | 
						|
            if (BufferLength + length >= Buffer.Length)
 | 
						|
            {
 | 
						|
                length = Buffer.Length - BufferLength;
 | 
						|
            }
 | 
						|
            if (length > 0)
 | 
						|
            {
 | 
						|
                Array.Copy(buffer, offset, Buffer, BufferLength, length);
 | 
						|
                BufferLength += length;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public void Seek(
 | 
						|
            long offset,
 | 
						|
            SeekOrigin loc)
 | 
						|
        {
 | 
						|
            Stream.Seek(offset, loc);
 | 
						|
        }
 | 
						|
 | 
						|
        public void Reset()
 | 
						|
        {
 | 
						|
            BufferLength = 0;
 | 
						|
            TransferLength = 0;
 | 
						|
        }
 | 
						|
 | 
						|
        public void BeginRead()
 | 
						|
        {
 | 
						|
            SkipBits = 0;
 | 
						|
            Stream.Seek(0, SeekOrigin.Begin);
 | 
						|
        }
 | 
						|
 | 
						|
        public void EndRead()
 | 
						|
        {
 | 
						|
        }
 | 
						|
 | 
						|
        public byte[] ReadBytes(int bytes)
 | 
						|
        {
 | 
						|
            if (Stream.Position + bytes >= BufferLength)
 | 
						|
            {
 | 
						|
                return null;
 | 
						|
            }
 | 
						|
 | 
						|
            byte[] value = new byte[bytes];
 | 
						|
            Stream.Read(value, 0, bytes);
 | 
						|
            return value;
 | 
						|
        }
 | 
						|
 | 
						|
        public byte ReadByte()
 | 
						|
        {
 | 
						|
            return (byte)Stream.ReadByte();
 | 
						|
        }
 | 
						|
 | 
						|
        public int ReadBits(int bits)
 | 
						|
        {
 | 
						|
            long pos = Stream.Position;
 | 
						|
 | 
						|
            int shift = 24;
 | 
						|
            int data = 0;
 | 
						|
            for (int i = 0; i < 4; i++)
 | 
						|
            {
 | 
						|
                if (pos + i >= BufferLength) break;
 | 
						|
                data += (Stream.ReadByte() << shift);
 | 
						|
                shift -= 8;
 | 
						|
            }
 | 
						|
            BitVector32 vector = new BitVector32(data);
 | 
						|
 | 
						|
            int value = 0;
 | 
						|
            for (int i = SkipBits; i < SkipBits + bits; i++)
 | 
						|
            {
 | 
						|
                value <<= 1;
 | 
						|
                value += (vector[1 << (32 - i - 1)] ? 1 : 0);
 | 
						|
            }
 | 
						|
 | 
						|
            SkipBits += bits;
 | 
						|
            Stream.Seek(pos + (SkipBits >> 3), SeekOrigin.Begin);
 | 
						|
            SkipBits = SkipBits % 8;
 | 
						|
 | 
						|
            return value;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |