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			558 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			558 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Jellyfin.Extensions;
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using MediaBrowser.Model.SyncPlay;
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namespace MediaBrowser.Controller.SyncPlay.Queue
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{
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    /// <summary>
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    /// Class PlayQueueManager.
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    /// </summary>
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    public class PlayQueueManager
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    {
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        /// <summary>
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        /// Placeholder index for when no item is playing.
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        /// </summary>
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        /// <value>The no-playing item index.</value>
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        private const int NoPlayingItemIndex = -1;
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        /// <summary>
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        /// The sorted playlist.
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        /// </summary>
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        /// <value>The sorted playlist, or play queue of the group.</value>
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        private List<QueueItem> _sortedPlaylist = new List<QueueItem>();
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        /// <summary>
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        /// The shuffled playlist.
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        /// </summary>
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        /// <value>The shuffled playlist, or play queue of the group.</value>
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        private List<QueueItem> _shuffledPlaylist = new List<QueueItem>();
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        /// <summary>
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        /// Initializes a new instance of the <see cref="PlayQueueManager" /> class.
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        /// </summary>
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        public PlayQueueManager()
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        {
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            Reset();
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        }
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        /// <summary>
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        /// Gets the playing item index.
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        /// </summary>
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        /// <value>The playing item index.</value>
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        public int PlayingItemIndex { get; private set; }
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        /// <summary>
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        /// Gets the last time the queue has been changed.
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        /// </summary>
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        /// <value>The last time the queue has been changed.</value>
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        public DateTime LastChange { get; private set; }
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        /// <summary>
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        /// Gets the shuffle mode.
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        /// </summary>
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        /// <value>The shuffle mode.</value>
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        public GroupShuffleMode ShuffleMode { get; private set; } = GroupShuffleMode.Sorted;
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        /// <summary>
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        /// Gets the repeat mode.
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        /// </summary>
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        /// <value>The repeat mode.</value>
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        public GroupRepeatMode RepeatMode { get; private set; } = GroupRepeatMode.RepeatNone;
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        /// <summary>
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        /// Checks if an item is playing.
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        /// </summary>
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        /// <returns><c>true</c> if an item is playing; <c>false</c> otherwise.</returns>
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        public bool IsItemPlaying()
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        {
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            return PlayingItemIndex != NoPlayingItemIndex;
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        }
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        /// <summary>
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        /// Gets the current playlist considering the shuffle mode.
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        /// </summary>
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        /// <returns>The playlist.</returns>
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        public IReadOnlyList<QueueItem> GetPlaylist()
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        {
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            return GetPlaylistInternal();
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        }
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        /// <summary>
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        /// Sets a new playlist. Playing item is reset.
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        /// </summary>
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        /// <param name="items">The new items of the playlist.</param>
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        public void SetPlaylist(IReadOnlyList<Guid> items)
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        {
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            _sortedPlaylist.Clear();
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            _shuffledPlaylist.Clear();
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            _sortedPlaylist = CreateQueueItemsFromArray(items);
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            if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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            {
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                _shuffledPlaylist = new List<QueueItem>(_sortedPlaylist);
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                _shuffledPlaylist.Shuffle();
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            }
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            PlayingItemIndex = NoPlayingItemIndex;
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            LastChange = DateTime.UtcNow;
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        }
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        /// <summary>
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        /// Appends new items to the playlist. The specified order is mantained.
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        /// </summary>
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        /// <param name="items">The items to add to the playlist.</param>
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        public void Queue(IReadOnlyList<Guid> items)
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        {
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            var newItems = CreateQueueItemsFromArray(items);
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            _sortedPlaylist.AddRange(newItems);
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            if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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            {
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                _shuffledPlaylist.AddRange(newItems);
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            }
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            LastChange = DateTime.UtcNow;
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        }
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        /// <summary>
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        /// Shuffles the playlist. Shuffle mode is changed. The playlist gets re-shuffled if already shuffled.
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        /// </summary>
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        public void ShufflePlaylist()
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        {
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            if (PlayingItemIndex == NoPlayingItemIndex)
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            {
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                _shuffledPlaylist = new List<QueueItem>(_sortedPlaylist);
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                _shuffledPlaylist.Shuffle();
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            }
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            else if (ShuffleMode.Equals(GroupShuffleMode.Sorted))
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            {
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                // First time shuffle.
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                var playingItem = _sortedPlaylist[PlayingItemIndex];
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                _shuffledPlaylist = new List<QueueItem>(_sortedPlaylist);
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                _shuffledPlaylist.RemoveAt(PlayingItemIndex);
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                _shuffledPlaylist.Shuffle();
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                _shuffledPlaylist.Insert(0, playingItem);
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                PlayingItemIndex = 0;
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            }
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            else
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            {
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                // Re-shuffle playlist.
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                var playingItem = _shuffledPlaylist[PlayingItemIndex];
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                _shuffledPlaylist.RemoveAt(PlayingItemIndex);
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                _shuffledPlaylist.Shuffle();
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                _shuffledPlaylist.Insert(0, playingItem);
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                PlayingItemIndex = 0;
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            }
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            ShuffleMode = GroupShuffleMode.Shuffle;
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            LastChange = DateTime.UtcNow;
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        }
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        /// <summary>
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        /// Resets the playlist to sorted mode. Shuffle mode is changed.
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        /// </summary>
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        public void RestoreSortedPlaylist()
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        {
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            if (PlayingItemIndex != NoPlayingItemIndex)
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            {
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                var playingItem = _shuffledPlaylist[PlayingItemIndex];
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                PlayingItemIndex = _sortedPlaylist.IndexOf(playingItem);
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            }
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            _shuffledPlaylist.Clear();
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            ShuffleMode = GroupShuffleMode.Sorted;
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            LastChange = DateTime.UtcNow;
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        }
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        /// <summary>
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        /// Clears the playlist. Shuffle mode is preserved.
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        /// </summary>
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        /// <param name="clearPlayingItem">Whether to remove the playing item as well.</param>
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        public void ClearPlaylist(bool clearPlayingItem)
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        {
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            var playingItem = GetPlayingItem();
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            _sortedPlaylist.Clear();
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            _shuffledPlaylist.Clear();
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            LastChange = DateTime.UtcNow;
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            if (!clearPlayingItem && playingItem != null)
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            {
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                _sortedPlaylist.Add(playingItem);
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                if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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                {
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                    _shuffledPlaylist.Add(playingItem);
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                }
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                PlayingItemIndex = 0;
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            }
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            else
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            {
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                PlayingItemIndex = NoPlayingItemIndex;
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            }
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        }
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        /// <summary>
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        /// Adds new items to the playlist right after the playing item. The specified order is mantained.
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        /// </summary>
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        /// <param name="items">The items to add to the playlist.</param>
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        public void QueueNext(IReadOnlyList<Guid> items)
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        {
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            var newItems = CreateQueueItemsFromArray(items);
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            if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
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            {
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                var playingItem = GetPlayingItem();
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                var sortedPlayingItemIndex = _sortedPlaylist.IndexOf(playingItem);
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                // Append items to sorted and shuffled playlist as they are.
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                _sortedPlaylist.InsertRange(sortedPlayingItemIndex + 1, newItems);
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                _shuffledPlaylist.InsertRange(PlayingItemIndex + 1, newItems);
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            }
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            else
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            {
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                _sortedPlaylist.InsertRange(PlayingItemIndex + 1, newItems);
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            }
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            LastChange = DateTime.UtcNow;
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        }
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        /// <summary>
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        /// Gets playlist identifier of the playing item, if any.
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        /// </summary>
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        /// <returns>The playlist identifier of the playing item.</returns>
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        public Guid GetPlayingItemPlaylistId()
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        {
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            var playingItem = GetPlayingItem();
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            return playingItem?.PlaylistItemId ?? Guid.Empty;
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        }
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        /// <summary>
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        /// Gets the playing item identifier, if any.
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        /// </summary>
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        /// <returns>The playing item identifier.</returns>
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        public Guid GetPlayingItemId()
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        {
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            var playingItem = GetPlayingItem();
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            return playingItem?.ItemId ?? Guid.Empty;
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        }
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        /// <summary>
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        /// Sets the playing item using its identifier. If not in the playlist, the playing item is reset.
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        /// </summary>
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        /// <param name="itemId">The new playing item identifier.</param>
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        public void SetPlayingItemById(Guid itemId)
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        {
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            var playlist = GetPlaylistInternal();
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            PlayingItemIndex = playlist.FindIndex(item => item.ItemId.Equals(itemId));
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            LastChange = DateTime.UtcNow;
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        }
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        /// <summary>
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        /// Sets the playing item using its playlist identifier. If not in the playlist, the playing item is reset.
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        /// </summary>
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        /// <param name="playlistItemId">The new playing item identifier.</param>
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        /// <returns><c>true</c> if playing item has been set; <c>false</c> if item is not in the playlist.</returns>
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        public bool SetPlayingItemByPlaylistId(Guid playlistItemId)
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        {
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            var playlist = GetPlaylistInternal();
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            PlayingItemIndex = playlist.FindIndex(item => item.PlaylistItemId.Equals(playlistItemId));
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            LastChange = DateTime.UtcNow;
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            return PlayingItemIndex != NoPlayingItemIndex;
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        }
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        /// <summary>
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        /// Sets the playing item using its position. If not in range, the playing item is reset.
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        /// </summary>
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        /// <param name="playlistIndex">The new playing item index.</param>
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        public void SetPlayingItemByIndex(int playlistIndex)
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        {
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            var playlist = GetPlaylistInternal();
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            if (playlistIndex < 0 || playlistIndex > playlist.Count)
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            {
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                PlayingItemIndex = NoPlayingItemIndex;
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            }
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            else
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            {
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                PlayingItemIndex = playlistIndex;
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            }
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            LastChange = DateTime.UtcNow;
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        }
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        /// <summary>
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        /// Removes items from the playlist. If not removed, the playing item is preserved.
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        /// </summary>
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        /// <param name="playlistItemIds">The items to remove.</param>
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        /// <returns><c>true</c> if playing item got removed; <c>false</c> otherwise.</returns>
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        public bool RemoveFromPlaylist(IReadOnlyList<Guid> playlistItemIds)
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        {
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            var playingItem = GetPlayingItem();
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            _sortedPlaylist.RemoveAll(item => playlistItemIds.Contains(item.PlaylistItemId));
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            _shuffledPlaylist.RemoveAll(item => playlistItemIds.Contains(item.PlaylistItemId));
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            LastChange = DateTime.UtcNow;
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            if (playingItem != null)
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            {
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                if (playlistItemIds.Contains(playingItem.PlaylistItemId))
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                {
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                    // Playing item has been removed, picking previous item.
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                    PlayingItemIndex--;
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                    if (PlayingItemIndex < 0)
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                    {
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                        // Was first element, picking next if available.
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                        // Default to no playing item otherwise.
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                        PlayingItemIndex = _sortedPlaylist.Count > 0 ? 0 : NoPlayingItemIndex;
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                    }
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                    return true;
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                }
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                else
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                {
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                    // Restoring playing item.
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                    SetPlayingItemByPlaylistId(playingItem.PlaylistItemId);
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                    return false;
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                }
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            }
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            else
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            {
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                return false;
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            }
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        }
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        /// <summary>
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        /// Moves an item in the playlist to another position.
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        /// </summary>
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        /// <param name="playlistItemId">The item to move.</param>
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        /// <param name="newIndex">The new position.</param>
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        /// <returns><c>true</c> if the item has been moved; <c>false</c> otherwise.</returns>
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        public bool MovePlaylistItem(Guid playlistItemId, int newIndex)
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        {
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            var playlist = GetPlaylistInternal();
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            var playingItem = GetPlayingItem();
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            var oldIndex = playlist.FindIndex(item => item.PlaylistItemId.Equals(playlistItemId));
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            if (oldIndex < 0)
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            {
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                return false;
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            }
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            var queueItem = playlist[oldIndex];
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            playlist.RemoveAt(oldIndex);
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            newIndex = Math.Clamp(newIndex, 0, playlist.Count);
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            playlist.Insert(newIndex, queueItem);
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            LastChange = DateTime.UtcNow;
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            PlayingItemIndex = playlist.IndexOf(playingItem);
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            return true;
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        }
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        /// <summary>
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        /// Resets the playlist to its initial state.
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        /// </summary>
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        public void Reset()
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        {
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            _sortedPlaylist.Clear();
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            _shuffledPlaylist.Clear();
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            PlayingItemIndex = NoPlayingItemIndex;
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            ShuffleMode = GroupShuffleMode.Sorted;
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            RepeatMode = GroupRepeatMode.RepeatNone;
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            LastChange = DateTime.UtcNow;
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        }
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        /// <summary>
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        /// Sets the repeat mode.
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        /// </summary>
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        /// <param name="mode">The new mode.</param>
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        public void SetRepeatMode(GroupRepeatMode mode)
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        {
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            RepeatMode = mode;
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            LastChange = DateTime.UtcNow;
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        }
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        /// <summary>
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        /// Sets the shuffle mode.
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        /// </summary>
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        /// <param name="mode">The new mode.</param>
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        public void SetShuffleMode(GroupShuffleMode mode)
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        {
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            if (mode.Equals(GroupShuffleMode.Shuffle))
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            {
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                ShufflePlaylist();
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            }
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            else
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            {
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                RestoreSortedPlaylist();
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            }
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        }
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        /// <summary>
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        /// Toggles the shuffle mode between sorted and shuffled.
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        /// </summary>
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        public void ToggleShuffleMode()
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        {
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            if (ShuffleMode.Equals(GroupShuffleMode.Sorted))
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            {
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                ShufflePlaylist();
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            }
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            else
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            {
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                RestoreSortedPlaylist();
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            }
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        }
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        /// <summary>
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        /// Gets the next item in the playlist considering repeat mode and shuffle mode.
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        /// </summary>
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        /// <returns>The next item in the playlist.</returns>
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        public QueueItem GetNextItemPlaylistId()
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        {
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            int newIndex;
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            var playlist = GetPlaylistInternal();
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            switch (RepeatMode)
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            {
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                case GroupRepeatMode.RepeatOne:
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                    newIndex = PlayingItemIndex;
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                    break;
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                case GroupRepeatMode.RepeatAll:
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                    newIndex = PlayingItemIndex + 1;
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                    if (newIndex >= playlist.Count)
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                    {
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                        newIndex = 0;
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                    }
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                    break;
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                default:
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                    newIndex = PlayingItemIndex + 1;
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                    break;
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            }
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            if (newIndex < 0 || newIndex >= playlist.Count)
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            {
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                return null;
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            }
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            return playlist[newIndex];
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        }
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        /// <summary>
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        /// Sets the next item in the queue as playing item.
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        /// </summary>
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        /// <returns><c>true</c> if the playing item changed; <c>false</c> otherwise.</returns>
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        public bool Next()
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        {
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            if (RepeatMode.Equals(GroupRepeatMode.RepeatOne))
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            {
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                LastChange = DateTime.UtcNow;
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                return true;
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            }
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            PlayingItemIndex++;
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            if (PlayingItemIndex >= _sortedPlaylist.Count)
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            {
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                if (RepeatMode.Equals(GroupRepeatMode.RepeatAll))
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                {
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                    PlayingItemIndex = 0;
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                }
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                else
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						|
                {
 | 
						|
                    PlayingItemIndex = _sortedPlaylist.Count - 1;
 | 
						|
                    return false;
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            LastChange = DateTime.UtcNow;
 | 
						|
            return true;
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// Sets the previous item in the queue as playing item.
 | 
						|
        /// </summary>
 | 
						|
        /// <returns><c>true</c> if the playing item changed; <c>false</c> otherwise.</returns>
 | 
						|
        public bool Previous()
 | 
						|
        {
 | 
						|
            if (RepeatMode.Equals(GroupRepeatMode.RepeatOne))
 | 
						|
            {
 | 
						|
                LastChange = DateTime.UtcNow;
 | 
						|
                return true;
 | 
						|
            }
 | 
						|
 | 
						|
            PlayingItemIndex--;
 | 
						|
            if (PlayingItemIndex < 0)
 | 
						|
            {
 | 
						|
                if (RepeatMode.Equals(GroupRepeatMode.RepeatAll))
 | 
						|
                {
 | 
						|
                    PlayingItemIndex = _sortedPlaylist.Count - 1;
 | 
						|
                }
 | 
						|
                else
 | 
						|
                {
 | 
						|
                    PlayingItemIndex = 0;
 | 
						|
                    return false;
 | 
						|
                }
 | 
						|
            }
 | 
						|
 | 
						|
            LastChange = DateTime.UtcNow;
 | 
						|
            return true;
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// Creates a list from the array of items. Each item is given an unique playlist identifier.
 | 
						|
        /// </summary>
 | 
						|
        /// <returns>The list of queue items.</returns>
 | 
						|
        private List<QueueItem> CreateQueueItemsFromArray(IReadOnlyList<Guid> items)
 | 
						|
        {
 | 
						|
            var list = new List<QueueItem>();
 | 
						|
            foreach (var item in items)
 | 
						|
            {
 | 
						|
                var queueItem = new QueueItem(item);
 | 
						|
                list.Add(queueItem);
 | 
						|
            }
 | 
						|
 | 
						|
            return list;
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// Gets the current playlist considering the shuffle mode.
 | 
						|
        /// </summary>
 | 
						|
        /// <returns>The playlist.</returns>
 | 
						|
        private List<QueueItem> GetPlaylistInternal()
 | 
						|
        {
 | 
						|
            if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
 | 
						|
            {
 | 
						|
                return _shuffledPlaylist;
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                return _sortedPlaylist;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// Gets the current playing item, depending on the shuffle mode.
 | 
						|
        /// </summary>
 | 
						|
        /// <returns>The playing item.</returns>
 | 
						|
        private QueueItem GetPlayingItem()
 | 
						|
        {
 | 
						|
            if (PlayingItemIndex == NoPlayingItemIndex)
 | 
						|
            {
 | 
						|
                return null;
 | 
						|
            }
 | 
						|
            else if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
 | 
						|
            {
 | 
						|
                return _shuffledPlaylist[PlayingItemIndex];
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                return _sortedPlaylist[PlayingItemIndex];
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |