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317 lines
13 KiB
C#
317 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Text.RegularExpressions;
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using SkiaSharp;
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using SkiaSharp.HarfBuzz;
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namespace Jellyfin.Drawing.Skia;
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/// <summary>
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/// Used to build collages of multiple images arranged in vertical strips.
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/// </summary>
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public partial class StripCollageBuilder
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{
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private readonly SkiaEncoder _skiaEncoder;
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/// <summary>
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/// Initializes a new instance of the <see cref="StripCollageBuilder"/> class.
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/// </summary>
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/// <param name="skiaEncoder">The encoder to use for building collages.</param>
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public StripCollageBuilder(SkiaEncoder skiaEncoder)
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{
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_skiaEncoder = skiaEncoder;
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}
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[GeneratedRegex(@"\p{IsArabic}|\p{IsArmenian}|\p{IsHebrew}|\p{IsSyriac}|\p{IsThaana}")]
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private static partial Regex IsRtlTextRegex();
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/// <summary>
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/// Check which format an image has been encoded with using its filename extension.
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/// </summary>
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/// <param name="outputPath">The path to the image to get the format for.</param>
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/// <returns>The image format.</returns>
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public static SKEncodedImageFormat GetEncodedFormat(string outputPath)
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{
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ArgumentNullException.ThrowIfNull(outputPath);
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var ext = Path.GetExtension(outputPath.AsSpan());
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if (ext.Equals(".jpg", StringComparison.OrdinalIgnoreCase)
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|| ext.Equals(".jpeg", StringComparison.OrdinalIgnoreCase))
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{
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return SKEncodedImageFormat.Jpeg;
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}
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if (ext.Equals(".webp", StringComparison.OrdinalIgnoreCase))
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{
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return SKEncodedImageFormat.Webp;
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}
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if (ext.Equals(".gif", StringComparison.OrdinalIgnoreCase))
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{
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return SKEncodedImageFormat.Gif;
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}
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if (ext.Equals(".bmp", StringComparison.OrdinalIgnoreCase))
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{
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return SKEncodedImageFormat.Bmp;
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}
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// default to png
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return SKEncodedImageFormat.Png;
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}
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/// <summary>
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/// Create a square collage.
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/// </summary>
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/// <param name="paths">The paths of the images to use in the collage.</param>
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/// <param name="outputPath">The path at which to place the resulting collage image.</param>
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/// <param name="width">The desired width of the collage.</param>
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/// <param name="height">The desired height of the collage.</param>
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public void BuildSquareCollage(IReadOnlyList<string> paths, string outputPath, int width, int height)
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{
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using var bitmap = BuildSquareCollageBitmap(paths, width, height);
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using var outputStream = new SKFileWStream(outputPath);
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using var pixmap = new SKPixmap(new SKImageInfo(width, height), bitmap.GetPixels());
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pixmap.Encode(outputStream, GetEncodedFormat(outputPath), 90);
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}
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/// <summary>
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/// Create a thumb collage.
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/// </summary>
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/// <param name="paths">The paths of the images to use in the collage.</param>
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/// <param name="outputPath">The path at which to place the resulting image.</param>
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/// <param name="width">The desired width of the collage.</param>
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/// <param name="height">The desired height of the collage.</param>
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/// <param name="libraryName">The name of the library to draw on the collage.</param>
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public void BuildThumbCollage(IReadOnlyList<string> paths, string outputPath, int width, int height, string? libraryName)
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{
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using var bitmap = BuildThumbCollageBitmap(paths, width, height, libraryName);
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using var outputStream = new SKFileWStream(outputPath);
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using var pixmap = new SKPixmap(new SKImageInfo(width, height), bitmap.GetPixels());
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pixmap.Encode(outputStream, GetEncodedFormat(outputPath), 90);
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}
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private SKBitmap BuildThumbCollageBitmap(IReadOnlyList<string> paths, int width, int height, string? libraryName)
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{
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var bitmap = new SKBitmap(width, height);
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using var canvas = new SKCanvas(bitmap);
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canvas.Clear(SKColors.Black);
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using var backdrop = SkiaHelper.GetNextValidImage(_skiaEncoder, paths, 0, out _);
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if (backdrop is null)
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{
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return bitmap;
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}
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// resize to the same aspect as the original
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var backdropHeight = Math.Abs(width * backdrop.Height / backdrop.Width);
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using var resizedBackdrop = SkiaEncoder.ResizeImage(backdrop, new SKImageInfo(width, backdropHeight, backdrop.ColorType, backdrop.AlphaType, backdrop.ColorSpace));
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using var paint = new SKPaint();
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paint.FilterQuality = SKFilterQuality.High;
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// draw the backdrop
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canvas.DrawImage(resizedBackdrop, 0, 0, paint);
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// draw shadow rectangle
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using var paintColor = new SKPaint
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{
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Color = SKColors.Black.WithAlpha(0x78),
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Style = SKPaintStyle.Fill,
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FilterQuality = SKFilterQuality.High
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};
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canvas.DrawRect(0, 0, width, height, paintColor);
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var typeFace = SkiaEncoder.DefaultTypeFace;
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// draw library name
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using var textPaint = new SKPaint
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{
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Color = SKColors.White,
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Style = SKPaintStyle.Fill,
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TextSize = 112,
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TextAlign = SKTextAlign.Left,
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Typeface = typeFace,
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IsAntialias = true,
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FilterQuality = SKFilterQuality.High
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};
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// scale down text to 90% of the width if text is larger than 95% of the width
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var textWidth = textPaint.MeasureText(libraryName);
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if (textWidth > width * 0.95)
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{
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textPaint.TextSize = 0.9f * width * textPaint.TextSize / textWidth;
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}
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if (string.IsNullOrWhiteSpace(libraryName))
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{
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return bitmap;
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}
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var realWidth = DrawText(null, 0, (height / 2f) + (textPaint.FontMetrics.XHeight / 2), libraryName, textPaint);
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if (realWidth > width * 0.95)
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{
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textPaint.TextSize = 0.9f * width * textPaint.TextSize / realWidth;
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realWidth = DrawText(null, 0, (height / 2f) + (textPaint.FontMetrics.XHeight / 2), libraryName, textPaint);
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}
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var padding = (width - realWidth) / 2;
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if (IsRtlTextRegex().IsMatch(libraryName))
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{
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textPaint.TextAlign = SKTextAlign.Right;
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DrawText(canvas, width - padding, (height / 2f) + (textPaint.FontMetrics.XHeight / 2), libraryName, textPaint, true);
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}
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else
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{
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DrawText(canvas, padding, (height / 2f) + (textPaint.FontMetrics.XHeight / 2), libraryName, textPaint);
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}
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return bitmap;
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}
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private SKBitmap BuildSquareCollageBitmap(IReadOnlyList<string> paths, int width, int height)
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{
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var bitmap = new SKBitmap(width, height);
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var imageIndex = 0;
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var cellWidth = width / 2;
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var cellHeight = height / 2;
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using var canvas = new SKCanvas(bitmap);
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for (var x = 0; x < 2; x++)
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{
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for (var y = 0; y < 2; y++)
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{
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using var currentBitmap = SkiaHelper.GetNextValidImage(_skiaEncoder, paths, imageIndex, out int newIndex);
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imageIndex = newIndex;
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if (currentBitmap is null)
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{
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continue;
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}
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// Scale image
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var imageInfo = new SKImageInfo(cellWidth, cellHeight, currentBitmap.ColorType, currentBitmap.AlphaType, currentBitmap.ColorSpace);
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using var resizeImage = SkiaEncoder.ResizeImage(currentBitmap, imageInfo);
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using var paint = new SKPaint();
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paint.FilterQuality = SKFilterQuality.High;
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// draw this image into the strip at the next position
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var xPos = x * cellWidth;
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var yPos = y * cellHeight;
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canvas.DrawImage(resizeImage, xPos, yPos, paint);
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}
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}
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return bitmap;
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}
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/// <summary>
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/// Draw shaped text with given SKPaint.
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/// </summary>
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/// <param name="canvas">If not null, draw text to this canvas, otherwise only measure the text width.</param>
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/// <param name="x">x position of the canvas to draw text.</param>
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/// <param name="y">y position of the canvas to draw text.</param>
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/// <param name="text">The text to draw.</param>
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/// <param name="textPaint">The SKPaint to style the text.</param>
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/// <returns>The width of the text.</returns>
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private static float MeasureAndDrawText(SKCanvas? canvas, float x, float y, string text, SKPaint textPaint)
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{
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var width = textPaint.MeasureText(text);
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canvas?.DrawShapedText(text, x, y, textPaint);
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return width;
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}
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/// <summary>
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/// Draw shaped text with given SKPaint, search defined type faces to render as many texts as possible.
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/// </summary>
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/// <param name="canvas">If not null, draw text to this canvas, otherwise only measure the text width.</param>
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/// <param name="x">x position of the canvas to draw text.</param>
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/// <param name="y">y position of the canvas to draw text.</param>
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/// <param name="text">The text to draw.</param>
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/// <param name="textPaint">The SKPaint to style the text.</param>
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/// <param name="isRtl">If true, render from right to left.</param>
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/// <returns>The width of the text.</returns>
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private static float DrawText(SKCanvas? canvas, float x, float y, string text, SKPaint textPaint, bool isRtl = false)
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{
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float width = 0;
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if (textPaint.ContainsGlyphs(text))
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{
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// Current font can render all characters in text
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return MeasureAndDrawText(canvas, x, y, text, textPaint);
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}
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// Iterate over all text elements using TextElementEnumerator
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// We cannot use foreach here because a human-readable character (grapheme cluster) can be multiple code points
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// We cannot render character by character because glyphs do not always have same width
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// And the result will look very unnatural due to the width difference and missing natural spacing
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var start = 0;
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var enumerator = StringInfo.GetTextElementEnumerator(text);
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while (enumerator.MoveNext())
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{
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bool notAtEnd;
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var textElement = enumerator.GetTextElement();
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if (textPaint.ContainsGlyphs(textElement))
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{
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continue;
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}
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// If we get here, we have a text element which cannot be rendered with current font
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// Draw previous characters which can be rendered with current font
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if (start != enumerator.ElementIndex)
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{
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var regularText = text.Substring(start, enumerator.ElementIndex - start);
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width += MeasureAndDrawText(canvas, MoveX(x, width), y, regularText, textPaint);
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start = enumerator.ElementIndex;
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}
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// Search for next point where current font can render the character there
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while ((notAtEnd = enumerator.MoveNext()) && !textPaint.ContainsGlyphs(enumerator.GetTextElement()))
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{
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// Do nothing, just move enumerator to the point where current font can render the character
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}
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// Now we have a substring that should pick another font
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// The enumerator may or may not be already at the end of the string
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var subtext = notAtEnd
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? text.Substring(start, enumerator.ElementIndex - start)
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: text[start..];
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var fallback = SkiaEncoder.GetFontForCharacter(textElement);
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if (fallback is not null)
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{
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using var fallbackTextPaint = new SKPaint();
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fallbackTextPaint.Color = textPaint.Color;
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fallbackTextPaint.Style = textPaint.Style;
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fallbackTextPaint.TextSize = textPaint.TextSize;
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fallbackTextPaint.TextAlign = textPaint.TextAlign;
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fallbackTextPaint.Typeface = fallback;
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fallbackTextPaint.IsAntialias = textPaint.IsAntialias;
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// Do the search recursively to select all possible fonts
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width += DrawText(canvas, MoveX(x, width), y, subtext, fallbackTextPaint, isRtl);
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}
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else
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{
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// Used up all fonts and no fonts can be found, just use current font
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width += MeasureAndDrawText(canvas, MoveX(x, width), y, text[start..], textPaint);
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}
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start = notAtEnd ? enumerator.ElementIndex : text.Length;
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}
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// Render the remaining text that current fonts can render
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if (start < text.Length)
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{
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width += MeasureAndDrawText(canvas, MoveX(x, width), y, text[start..], textPaint);
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}
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return width;
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float MoveX(float currentX, float dWidth) => isRtl ? currentX - dWidth : currentX + dWidth;
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}
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}
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