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			181 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			181 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/* ***** BEGIN LICENSE BLOCK *****
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 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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 *
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 * The contents of this file are subject to the Mozilla Public License Version
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 * 1.1 (the "License"); you may not use this file except in compliance with
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 * the License. You may obtain a copy of the License at
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 * http://www.mozilla.org/MPL/
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 *
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 * Software distributed under the License is distributed on an "AS IS" basis,
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 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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 * for the specific language governing rights and limitations under the
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 * License.
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 *
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 * The Original Code is Mozilla Universal charset detector code.
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 *
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 * The Initial Developer of the Original Code is
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 * Netscape Communications Corporation.
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 * Portions created by the Initial Developer are Copyright (C) 2001
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 * the Initial Developer. All Rights Reserved.
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 *
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 * Contributor(s):
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 *          Shy Shalom <shooshX@gmail.com>
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 *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
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 * 
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 * Alternatively, the contents of this file may be used under the terms of
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 * either the GNU General Public License Version 2 or later (the "GPL"), or
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 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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 * in which case the provisions of the GPL or the LGPL are applicable instead
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 * of those above. If you wish to allow use of your version of this file only
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 * under the terms of either the GPL or the LGPL, and not to allow others to
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 * use your version of this file under the terms of the MPL, indicate your
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 * decision by deleting the provisions above and replace them with the notice
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 * and other provisions required by the GPL or the LGPL. If you do not delete
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 * the provisions above, a recipient may use your version of this file under
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 * the terms of any one of the MPL, the GPL or the LGPL.
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 *
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 * ***** END LICENSE BLOCK ***** */
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using System;
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namespace UniversalDetector.Core
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{
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    public class SBCSGroupProber : CharsetProber
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    {
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        private const int PROBERS_NUM = 13;
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        private CharsetProber[] probers = new CharsetProber[PROBERS_NUM];        
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        private bool[] isActive = new bool[PROBERS_NUM];
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        private int bestGuess;
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        private int activeNum;
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        public SBCSGroupProber()
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        {
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            probers[0] = new SingleByteCharSetProber(new Win1251Model());
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            probers[1] = new SingleByteCharSetProber(new Koi8rModel());
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            probers[2] = new SingleByteCharSetProber(new Latin5Model());
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            probers[3] = new SingleByteCharSetProber(new MacCyrillicModel());
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            probers[4] = new SingleByteCharSetProber(new Ibm866Model());
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            probers[5] = new SingleByteCharSetProber(new Ibm855Model());
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            probers[6] = new SingleByteCharSetProber(new Latin7Model());
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            probers[7] = new SingleByteCharSetProber(new Win1253Model());
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            probers[8] = new SingleByteCharSetProber(new Latin5BulgarianModel());
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            probers[9] = new SingleByteCharSetProber(new Win1251BulgarianModel());
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            HebrewProber hebprober = new HebrewProber();
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            probers[10] = hebprober;
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            // Logical  
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            probers[11] = new SingleByteCharSetProber(new Win1255Model(), false, hebprober); 
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            // Visual
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            probers[12] = new SingleByteCharSetProber(new Win1255Model(), true, hebprober); 
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            hebprober.SetModelProbers(probers[11], probers[12]);
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            // disable latin2 before latin1 is available, otherwise all latin1 
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            // will be detected as latin2 because of their similarity.
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            //probers[13] = new SingleByteCharSetProber(new Latin2HungarianModel());
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            //probers[14] = new SingleByteCharSetProber(new Win1250HungarianModel());            
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            Reset();
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        }
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        public override ProbingState HandleData(byte[] buf, int offset, int len) 
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        {
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            ProbingState st = ProbingState.NotMe;
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            //apply filter to original buffer, and we got new buffer back
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            //depend on what script it is, we will feed them the new buffer 
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            //we got after applying proper filter
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            //this is done without any consideration to KeepEnglishLetters
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            //of each prober since as of now, there are no probers here which
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            //recognize languages with English characters.
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            byte[] newBuf = FilterWithoutEnglishLetters(buf, offset, len);
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            if (newBuf.Length == 0)
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                return state; // Nothing to see here, move on.
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            for (int i = 0; i < PROBERS_NUM; i++) {
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                if (!isActive[i])
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                    continue;
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                st = probers[i].HandleData(newBuf, 0, newBuf.Length);
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                if (st == ProbingState.FoundIt) {
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                    bestGuess = i;
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                    state = ProbingState.FoundIt;
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                    break;
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                } else if (st == ProbingState.NotMe) {
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                    isActive[i] = false;
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                    activeNum--;
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                    if (activeNum <= 0) {
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                        state = ProbingState.NotMe;
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                        break;
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                    }
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                }
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            }
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            return state;
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        }
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        public override float GetConfidence()
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        {
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            float bestConf = 0.0f, cf;
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            switch (state) {
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            case ProbingState.FoundIt:
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                return 0.99f; //sure yes
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            case ProbingState.NotMe:
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                return 0.01f;  //sure no
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            default:
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                for (int i = 0; i < PROBERS_NUM; i++)
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                {
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                    if (!isActive[i])
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                        continue;
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                    cf = probers[i].GetConfidence();
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                    if (bestConf < cf)
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                    {
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                        bestConf = cf;
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                        bestGuess = i;
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                    }
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                }
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                break;
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            }
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            return bestConf;
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        }
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        public override void DumpStatus()
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        {
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            float cf = GetConfidence();
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           // Console.WriteLine(" SBCS Group Prober --------begin status");
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            for (int i = 0; i < PROBERS_NUM; i++) {
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                if (isActive[i])
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                    probers[i].DumpStatus();
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                //else
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                //Console.WriteLine(" inactive: [{0}] (i.e. confidence is too low).", probers[i].GetCharsetName());
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            }
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            //Console.WriteLine(" SBCS Group found best match [{0}] confidence {1}.",  probers[bestGuess].GetCharsetName(), cf);
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        }
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        public override void Reset ()
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        {
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            int activeNum = 0;
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            for (int i = 0; i < PROBERS_NUM; i++) {
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                if (probers[i] != null) {
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                    probers[i].Reset();
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                    isActive[i] = true;
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                    activeNum++;
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                } else {
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                    isActive[i] = false;
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                }
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            }
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            bestGuess = -1;
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            state = ProbingState.Detecting;
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        }
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        public override string GetCharsetName()
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        {
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            //if we have no answer yet
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            if (bestGuess == -1) {
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                GetConfidence();
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                //no charset seems positive
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                if (bestGuess == -1)
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                    bestGuess = 0;
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            }
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            return probers[bestGuess].GetCharsetName();
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        }
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    }
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}
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