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			84 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/* ***** BEGIN LICENSE BLOCK *****
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 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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 *
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 * The contents of this file are subject to the Mozilla Public License Version
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 * 1.1 (the "License"); you may not use this file except in compliance with
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 * the License. You may obtain a copy of the License at
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 * http://www.mozilla.org/MPL/
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 *
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 * Software distributed under the License is distributed on an "AS IS" basis,
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 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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 * for the specific language governing rights and limitations under the
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 * License.
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 *
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 * The Original Code is Mozilla Universal charset detector code.
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 *
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 * The Initial Developer of the Original Code is
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 * Netscape Communications Corporation.
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 * Portions created by the Initial Developer are Copyright (C) 2001
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 * the Initial Developer. All Rights Reserved.
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 *
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 * Contributor(s):
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 *          Kohei TAKETA <k-tak@void.in> (Java port)
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 *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
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 *
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 * Alternatively, the contents of this file may be used under the terms of
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 * either the GNU General Public License Version 2 or later (the "GPL"), or
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 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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 * in which case the provisions of the GPL or the LGPL are applicable instead
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 * of those above. If you wish to allow use of your version of this file only
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 * under the terms of either the GPL or the LGPL, and not to allow others to
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 * use your version of this file under the terms of the MPL, indicate your
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 * decision by deleting the provisions above and replace them with the notice
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 * and other provisions required by the GPL or the LGPL. If you do not delete
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 * the provisions above, a recipient may use your version of this file under
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 * the terms of any one of the MPL, the GPL or the LGPL.
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 *
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 * ***** END LICENSE BLOCK ***** */
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using System;
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namespace UniversalDetector.Core
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{
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    /// <summary>
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    /// State machine model
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    /// </summary>
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    public abstract class SMModel
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    {
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        public const int START = 0;
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        public const int ERROR = 1;
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        public const int ITSME = 2;
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        public BitPackage classTable;
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        public BitPackage stateTable;
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        public int[] charLenTable;
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        private string name;
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        public string Name {
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            get { return name;  }
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        }
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        private int classFactor;
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        public int ClassFactor {
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            get { return classFactor;  }
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        }
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        public SMModel(BitPackage classTable, int classFactor,
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            BitPackage stateTable, int[] charLenTable, String name)
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        {
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            this.classTable = classTable;
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            this.classFactor = classFactor;
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            this.stateTable = stateTable;
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            this.charLenTable = charLenTable;
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            this.name = name;
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        }
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        public int GetClass(byte b)
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        {        
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            return classTable.Unpack((int)b);            
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        }
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    }    
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}
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