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			87 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace SocketHttpListener
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{
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    public class SocketStream : Stream
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    {
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        private readonly Socket _socket;
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        public SocketStream(Socket socket, bool ownsSocket)
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        {
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            _socket = socket;
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        }
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        public override void Flush()
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        {
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        }
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        public override bool CanRead
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        {
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            get { return true; }
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        }
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        public override bool CanSeek
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        {
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            get { return false; }
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        }
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        public override bool CanWrite
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        {
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            get { return true; }
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        }
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        public override long Length
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        {
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            get { throw new NotImplementedException(); }
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        }
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        public override long Position
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        {
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            get { throw new NotImplementedException(); }
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            set { throw new NotImplementedException(); }
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        }
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        public override void Write(byte[] buffer, int offset, int count)
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        {
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            _socket.Send(buffer, offset, count, SocketFlags.None);
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        }
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        public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
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        {
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            return _socket.BeginSend(buffer, offset, count, SocketFlags.None, callback, state);
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        }
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        public override void EndWrite(IAsyncResult asyncResult)
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        {
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            _socket.EndSend(asyncResult);
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        }
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        public override void SetLength(long value)
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        {
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            throw new NotImplementedException();
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        }
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        public override long Seek(long offset, SeekOrigin origin)
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        {
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            throw new NotImplementedException();
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        }
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        public override int Read(byte[] buffer, int offset, int count)
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        {
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            return _socket.Receive(buffer, offset, count, SocketFlags.None);
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        }
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        public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
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        {
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            return _socket.BeginReceive(buffer, offset, count, SocketFlags.None, callback, state);
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        }
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        public override int EndRead(IAsyncResult asyncResult)
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        {
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            return _socket.EndReceive(asyncResult);
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        }
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    }
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}
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