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			495 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			495 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| using System.Linq;
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| using System.Net;
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| using System.Net.Http;
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| using System.Net.Sockets;
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| using System.Text;
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| using System.Threading;
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| using System.Threading.Tasks;
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| using MediaBrowser.Common.Net;
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| using MediaBrowser.Model.Net;
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| using Microsoft.Extensions.Logging;
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| 
 | |
| namespace Rssdp.Infrastructure
 | |
| {
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|     /// <summary>
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|     /// Provides the platform independent logic for publishing device existence and responding to search requests.
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|     /// </summary>
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|     public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
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|     {
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|         /* We could technically use one socket listening on port 1900 for everything.
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|          * This should get both multicast (notifications) and unicast (search response) messages, however
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|          * this often doesn't work under Windows because the MS SSDP service is running. If that service
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|          * is running then it will steal the unicast messages and we will never see search responses.
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|          * Since stopping the service would be a bad idea (might not be allowed security wise and might
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|          * break other apps running on the system) the only other work around is to use two sockets.
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|          *
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|          * We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
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|          * We use a second socket, bound to a different local port, to send search requests and listen for
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|          * responses (_SendSocket). The responses  are sent to the local port this socket is bound to,
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|          * which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a  local
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|          * port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
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|          */
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| 
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|         private object _BroadcastListenSocketSynchroniser = new object();
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|         private ISocket _BroadcastListenSocket;
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| 
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|         private object _SendSocketSynchroniser = new object();
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|         private List<ISocket> _sendSockets;
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| 
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|         private HttpRequestParser _RequestParser;
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|         private HttpResponseParser _ResponseParser;
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|         private readonly ILogger _logger;
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|         private ISocketFactory _SocketFactory;
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|         private readonly INetworkManager _networkManager;
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| 
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|         private int _LocalPort;
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|         private int _MulticastTtl;
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| 
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|         private bool _IsShared;
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|         private readonly bool _enableMultiSocketBinding;
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| 
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|         /// <summary>
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|         /// Raised when a HTTPU request message is received by a socket (unicast or multicast).
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|         /// </summary>
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|         public event EventHandler<RequestReceivedEventArgs> RequestReceived;
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| 
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|         /// <summary>
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|         /// Raised when an HTTPU response message is received by a socket (unicast or multicast).
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|         /// </summary>
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|         public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
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| 
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|         /// <summary>
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|         /// Minimum constructor.
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|         /// </summary>
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|         /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
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|         public SsdpCommunicationsServer(ISocketFactory socketFactory,
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|             INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
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|             : this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive, networkManager, logger, enableMultiSocketBinding)
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|         {
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| 
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|         }
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| 
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|         /// <summary>
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|         /// Full constructor.
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|         /// </summary>
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|         /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
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|         /// <exception cref="ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
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|         public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
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|         {
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|             if (socketFactory == null)
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|             {
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|                 throw new ArgumentNullException(nameof(socketFactory));
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|             }
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| 
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|             if (multicastTimeToLive <= 0)
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|             {
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|                 throw new ArgumentOutOfRangeException(nameof(multicastTimeToLive), "multicastTimeToLive must be greater than zero.");
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|             }
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| 
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|             _BroadcastListenSocketSynchroniser = new object();
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|             _SendSocketSynchroniser = new object();
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| 
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|             _LocalPort = localPort;
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|             _SocketFactory = socketFactory;
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| 
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|             _RequestParser = new HttpRequestParser();
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|             _ResponseParser = new HttpResponseParser();
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| 
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|             _MulticastTtl = multicastTimeToLive;
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|             _networkManager = networkManager;
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|             _logger = logger;
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|             _enableMultiSocketBinding = enableMultiSocketBinding;
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|         }
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| 
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|         /// <summary>
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|         /// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
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|         /// </summary>
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|         /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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|         public void BeginListeningForBroadcasts()
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|         {
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|             ThrowIfDisposed();
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| 
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|             if (_BroadcastListenSocket == null)
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|             {
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|                 lock (_BroadcastListenSocketSynchroniser)
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|                 {
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|                     if (_BroadcastListenSocket == null)
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|                     {
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|                         try
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|                         {
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|                             _BroadcastListenSocket = ListenForBroadcastsAsync();
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|                         }
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|                         catch (SocketException ex)
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|                         {
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|                             _logger.LogError("Failed to bind to port 1900: {Message}. DLNA will be unavailable", ex.Message);
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|                         }
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|                         catch (Exception ex)
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|                         {
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|                             _logger.LogError(ex, "Error in BeginListeningForBroadcasts");
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|                         }
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|                     }
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|                 }
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
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|         /// </summary>
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|         /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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|         public void StopListeningForBroadcasts()
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|         {
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|             lock (_BroadcastListenSocketSynchroniser)
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|             {
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|                 if (_BroadcastListenSocket != null)
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|                 {
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|                     _logger.LogInformation("{0} disposing _BroadcastListenSocket", GetType().Name);
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|                     _BroadcastListenSocket.Dispose();
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|                     _BroadcastListenSocket = null;
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|                 }
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// Sends a message to a particular address (uni or multicast) and port.
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|         /// </summary>
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|         public async Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
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|         {
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|             if (messageData == null)
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|             {
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|                 throw new ArgumentNullException(nameof(messageData));
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|             }
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| 
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|             ThrowIfDisposed();
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| 
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|             var sockets = GetSendSockets(fromLocalIpAddress, destination);
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| 
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|             if (sockets.Count == 0)
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|             {
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|                 return;
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|             }
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| 
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|             // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
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|             for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
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|             {
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|                 var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination, cancellationToken)).ToArray();
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|                 await Task.WhenAll(tasks).ConfigureAwait(false);
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| 
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|                 await Task.Delay(100, cancellationToken).ConfigureAwait(false);
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|             }
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|         }
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| 
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|         private async Task SendFromSocket(ISocket socket, byte[] messageData, IPEndPoint destination, CancellationToken cancellationToken)
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|         {
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|             try
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|             {
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|                 await socket.SendToAsync(messageData, 0, messageData.Length, destination, cancellationToken).ConfigureAwait(false);
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|             }
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|             catch (ObjectDisposedException)
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|             {
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|             }
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|             catch (OperationCanceledException)
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|             {
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|             }
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|             catch (Exception ex)
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|             {
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|                 _logger.LogError(ex, "Error sending socket message from {0} to {1}", socket.LocalIPAddress.ToString(), destination.ToString());
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|             }
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|         }
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| 
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|         private List<ISocket> GetSendSockets(IPAddress fromLocalIpAddress, IPEndPoint destination)
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|         {
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|             EnsureSendSocketCreated();
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| 
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|             lock (_SendSocketSynchroniser)
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|             {
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|                 var sockets = _sendSockets.Where(i => i.LocalIPAddress.AddressFamily == fromLocalIpAddress.AddressFamily);
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| 
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|                 // Send from the Any socket and the socket with the matching address
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|                 if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetwork)
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|                 {
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|                     sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
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| 
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|                     // If sending to the loopback address, filter the socket list as well
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|                     if (destination.Address.Equals(IPAddress.Loopback))
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|                     {
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|                         sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || i.LocalIPAddress.Equals(IPAddress.Loopback));
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|                     }
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|                 }
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|                 else if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetworkV6)
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|                 {
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|                     sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
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| 
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|                     // If sending to the loopback address, filter the socket list as well
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|                     if (destination.Address.Equals(IPAddress.IPv6Loopback))
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|                     {
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|                         sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || i.LocalIPAddress.Equals(IPAddress.IPv6Loopback));
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|                     }
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|                 }
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| 
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|                 return sockets.ToList();
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|             }
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|         }
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| 
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|         public Task SendMulticastMessage(string message, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
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|         {
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|             return SendMulticastMessage(message, SsdpConstants.UdpResendCount, fromLocalIpAddress, cancellationToken);
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|         }
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| 
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|         /// <summary>
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|         /// Sends a message to the SSDP multicast address and port.
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|         /// </summary>
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|         public async Task SendMulticastMessage(string message, int sendCount, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
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|         {
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|             if (message == null)
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|             {
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|                 throw new ArgumentNullException(nameof(message));
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|             }
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| 
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|             byte[] messageData = Encoding.UTF8.GetBytes(message);
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| 
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|             ThrowIfDisposed();
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| 
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|             cancellationToken.ThrowIfCancellationRequested();
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| 
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|             EnsureSendSocketCreated();
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| 
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|             // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
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|             for (var i = 0; i < sendCount; i++)
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|             {
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|                 await SendMessageIfSocketNotDisposed(
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|                     messageData,
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|                     new IPEndPoint(
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|                         IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress),
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|                         SsdpConstants.MulticastPort),
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|                     fromLocalIpAddress,
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|                     cancellationToken).ConfigureAwait(false);
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| 
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|                 await Task.Delay(100, cancellationToken).ConfigureAwait(false);
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// Stops listening for search responses on the local, unicast socket.
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|         /// </summary>
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|         /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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|         public void StopListeningForResponses()
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|         {
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|             lock (_SendSocketSynchroniser)
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|             {
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|                 if (_sendSockets != null)
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|                 {
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|                     var sockets = _sendSockets.ToList();
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|                     _sendSockets = null;
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| 
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|                     _logger.LogInformation("{0} Disposing {1} sendSockets", GetType().Name, sockets.Count);
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| 
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|                     foreach (var socket in sockets)
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|                     {
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|                         _logger.LogInformation("{0} disposing sendSocket from {1}", GetType().Name, socket.LocalIPAddress);
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|                         socket.Dispose();
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|                     }
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|                 }
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
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|         /// </summary>
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|         /// <remarks>
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|         /// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
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|         /// </remarks>
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|         public bool IsShared
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|         {
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|             get { return _IsShared; }
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| 
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|             set { _IsShared = value; }
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|         }
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| 
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|         /// <summary>
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|         /// Stops listening for requests, disposes this instance and all internal resources.
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|         /// </summary>
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|         /// <param name="disposing"></param>
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|         protected override void Dispose(bool disposing)
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|         {
 | |
|             if (disposing)
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|             {
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|                 StopListeningForBroadcasts();
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| 
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|                 StopListeningForResponses();
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|             }
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|         }
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| 
 | |
|         private Task SendMessageIfSocketNotDisposed(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
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|         {
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|             var sockets = _sendSockets;
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|             if (sockets != null)
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|             {
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|                 sockets = sockets.ToList();
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| 
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|                 var tasks = sockets.Where(s => (fromLocalIpAddress == null || fromLocalIpAddress.Equals(s.LocalIPAddress)))
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|                     .Select(s => SendFromSocket(s, messageData, destination, cancellationToken));
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|                 return Task.WhenAll(tasks);
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|             }
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| 
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|             return Task.CompletedTask;
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|         }
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| 
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|         private ISocket ListenForBroadcastsAsync()
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|         {
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|             var socket = _SocketFactory.CreateUdpMulticastSocket(SsdpConstants.MulticastLocalAdminAddress, _MulticastTtl, SsdpConstants.MulticastPort);
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|             _ = ListenToSocketInternal(socket);
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| 
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|             return socket;
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|         }
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| 
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|         private List<ISocket> CreateSocketAndListenForResponsesAsync()
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|         {
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|             var sockets = new List<ISocket>();
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| 
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|             sockets.Add(_SocketFactory.CreateSsdpUdpSocket(IPAddress.Any, _LocalPort));
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| 
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|             if (_enableMultiSocketBinding)
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|             {
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|                 foreach (var address in _networkManager.GetInternalBindAddresses())
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|                 {
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|                     if (address.AddressFamily == AddressFamily.InterNetworkV6)
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|                     {
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|                         // Not support IPv6 right now
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|                         continue;
 | |
|                     }
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| 
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|                     try
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|                     {
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|                         sockets.Add(_SocketFactory.CreateSsdpUdpSocket(address.Address, _LocalPort));
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|                     }
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|                     catch (Exception ex)
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|                     {
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|                         _logger.LogError(ex, "Error in CreateSsdpUdpSocket. IPAddress: {0}", address);
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|                     }
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|                 }
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|             }
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| 
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|             foreach (var socket in sockets)
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|             {
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|                 _ = ListenToSocketInternal(socket);
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|             }
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| 
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|             return sockets;
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|         }
 | |
| 
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|         private async Task ListenToSocketInternal(ISocket socket)
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|         {
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|             var cancelled = false;
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|             var receiveBuffer = new byte[8192];
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| 
 | |
|             while (!cancelled && !IsDisposed)
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|             {
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|                 try
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|                 {
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|                     var result = await socket.ReceiveAsync(receiveBuffer, 0, receiveBuffer.Length, CancellationToken.None).ConfigureAwait(false);
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| 
 | |
|                     if (result.ReceivedBytes > 0)
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|                     {
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|                         // Strange cannot convert compiler error here if I don't explicitly
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|                         // assign or cast to Action first. Assignment is easier to read,
 | |
|                         // so went with that.
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|                         ProcessMessage(UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.RemoteEndPoint, result.LocalIPAddress);
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|                     }
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|                 }
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|                 catch (ObjectDisposedException)
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|                 {
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|                     cancelled = true;
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|                 }
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|                 catch (TaskCanceledException)
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|                 {
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|                     cancelled = true;
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|                 }
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|             }
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|         }
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| 
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|         private void EnsureSendSocketCreated()
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|         {
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|             if (_sendSockets == null)
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|             {
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|                 lock (_SendSocketSynchroniser)
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|                 {
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|                     _sendSockets ??= CreateSocketAndListenForResponsesAsync();
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|                 }
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|             }
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|         }
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| 
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|         private void ProcessMessage(string data, IPEndPoint endPoint, IPAddress receivedOnLocalIpAddress)
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|         {
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|             // Responses start with the HTTP version, prefixed with HTTP/ while
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|             // requests start with a method which can vary and might be one we haven't
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|             // seen/don't know. We'll check if this message is a request or a response
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|             // by checking for the HTTP/ prefix on the start of the message.
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|             if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
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|             {
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|                 HttpResponseMessage responseMessage = null;
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|                 try
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|                 {
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|                     responseMessage = _ResponseParser.Parse(data);
 | |
|                 }
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|                 catch (ArgumentException)
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|                 {
 | |
|                     // Ignore invalid packets.
 | |
|                 }
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| 
 | |
|                 if (responseMessage != null)
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|                 {
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|                     OnResponseReceived(responseMessage, endPoint, receivedOnLocalIpAddress);
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|                 }
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|             }
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|             else
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|             {
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|                 HttpRequestMessage requestMessage = null;
 | |
|                 try
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|                 {
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|                     requestMessage = _RequestParser.Parse(data);
 | |
|                 }
 | |
|                 catch (ArgumentException)
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|                 {
 | |
|                     // Ignore invalid packets.
 | |
|                 }
 | |
| 
 | |
|                 if (requestMessage != null)
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|                 {
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|                     OnRequestReceived(requestMessage, endPoint, receivedOnLocalIpAddress);
 | |
|                 }
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|             }
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|         }
 | |
| 
 | |
|         private void OnRequestReceived(HttpRequestMessage data, IPEndPoint remoteEndPoint, IPAddress receivedOnLocalIpAddress)
 | |
|         {
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|             // SSDP specification says only * is currently used but other uri's might
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|             // be implemented in the future and should be ignored unless understood.
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|             // Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
 | |
|             if (data.RequestUri.ToString() != "*")
 | |
|             {
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|                 return;
 | |
|             }
 | |
| 
 | |
|             var handlers = this.RequestReceived;
 | |
|             if (handlers != null)
 | |
|             {
 | |
|                 handlers(this, new RequestReceivedEventArgs(data, remoteEndPoint, receivedOnLocalIpAddress));
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private void OnResponseReceived(HttpResponseMessage data, IPEndPoint endPoint, IPAddress localIpAddress)
 | |
|         {
 | |
|             var handlers = this.ResponseReceived;
 | |
|             if (handlers != null)
 | |
|             {
 | |
|                 handlers(this, new ResponseReceivedEventArgs(data, endPoint)
 | |
|                 {
 | |
|                     LocalIpAddress = localIpAddress
 | |
|                 });
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 |