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			124 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| //============================================================================
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| // BDInfo - Blu-ray Video and Audio Analysis Tool
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| // Copyright © 2010 Cinema Squid
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| //
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| // This library is free software; you can redistribute it and/or
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| // modify it under the terms of the GNU Lesser General Public
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| // License as published by the Free Software Foundation; either
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| // version 2.1 of the License, or (at your option) any later version.
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| //
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| // This library is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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| // Lesser General Public License for more details.
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| //
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| // You should have received a copy of the GNU Lesser General Public
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| // License along with this library; if not, write to the Free Software
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| // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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| //=============================================================================
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| 
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| 
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| namespace BDInfo
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| {
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|     public abstract class TSCodecLPCM
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|     {
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|         public static void Scan(
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|             TSAudioStream stream,
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|             TSStreamBuffer buffer,
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|             ref string tag)
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|         {
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|             if (stream.IsInitialized) return;
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| 
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|             byte[] header = buffer.ReadBytes(4);
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|             int flags = (header[2] << 8) + header[3];
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| 
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|             switch ((flags & 0xF000) >> 12)
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|             {
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|                 case 1: // 1/0/0
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|                     stream.ChannelCount = 1;
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|                     stream.LFE = 0;
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|                     break;
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|                 case 3: // 2/0/0
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|                     stream.ChannelCount = 2;
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|                     stream.LFE = 0;
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|                     break;
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|                 case 4: // 3/0/0
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|                     stream.ChannelCount = 3;
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|                     stream.LFE = 0;
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|                     break;
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|                 case 5: // 2/1/0
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|                     stream.ChannelCount = 3;
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|                     stream.LFE = 0;
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|                     break;
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|                 case 6: // 3/1/0
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|                     stream.ChannelCount = 4;
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|                     stream.LFE = 0;
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|                     break;
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|                 case 7: // 2/2/0
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|                     stream.ChannelCount = 4;
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|                     stream.LFE = 0;
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|                     break;
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|                 case 8: // 3/2/0
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|                     stream.ChannelCount = 5;
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|                     stream.LFE = 0;
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|                     break;
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|                 case 9: // 3/2/1
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|                     stream.ChannelCount = 5;
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|                     stream.LFE = 1;
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|                     break;
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|                 case 10: // 3/4/0
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|                     stream.ChannelCount = 7;
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|                     stream.LFE = 0;
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|                     break;
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|                 case 11: // 3/4/1
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|                     stream.ChannelCount = 7;
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|                     stream.LFE = 1;
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|                     break;
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|                 default:
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|                     stream.ChannelCount = 0;
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|                     stream.LFE = 0;
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|                     break;
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|             }
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| 
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|             switch ((flags & 0xC0) >> 6)
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|             {
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|                 case 1:
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|                     stream.BitDepth = 16;
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|                     break;
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|                 case 2:
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|                     stream.BitDepth = 20;
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|                     break;
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|                 case 3:
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|                     stream.BitDepth = 24;
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|                     break;
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|                 default:
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|                     stream.BitDepth = 0;
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|                     break;
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|             }
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| 
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|             switch ((flags & 0xF00) >> 8)
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|             {
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|                 case 1:
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|                     stream.SampleRate = 48000;
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|                     break;
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|                 case 4:
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|                     stream.SampleRate = 96000;
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|                     break;
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|                 case 5:
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|                     stream.SampleRate = 192000;
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|                     break;
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|                 default:
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|                     stream.SampleRate = 0;
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|                     break;
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|             }
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| 
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|             stream.BitRate = (uint)
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|                 (stream.SampleRate * stream.BitDepth *
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|                  (stream.ChannelCount + stream.LFE));
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| 
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|             stream.IsVBR = false;
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|             stream.IsInitialized = true;
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|         }
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|     }
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| }
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