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			98 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using Emby.Common.Implementations.Networking;
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using MediaBrowser.Model.Net;
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using MediaBrowser.Model.Logging;
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namespace Emby.Common.Implementations.Net
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{
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    public class NetSocket : ISocket
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    {
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        public Socket Socket { get; private set; }
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        private readonly ILogger _logger;
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        public bool DualMode { get; private set; }
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        public NetSocket(Socket socket, ILogger logger, bool isDualMode)
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        {
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            if (socket == null)
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            {
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                throw new ArgumentNullException("socket");
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            }
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            if (logger == null)
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            {
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                throw new ArgumentNullException("logger");
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            }
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            Socket = socket;
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            _logger = logger;
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            DualMode = isDualMode;
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        }
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        public IpEndPointInfo LocalEndPoint
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        {
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            get
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            {
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                return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.LocalEndPoint);
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            }
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        }
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        public IpEndPointInfo RemoteEndPoint
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        {
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            get
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            {
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                return NetworkManager.ToIpEndPointInfo((IPEndPoint)Socket.RemoteEndPoint);
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            }
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        }
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        public void Close()
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        {
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#if NET46
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            Socket.Close();
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#else
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                        Socket.Dispose();
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#endif
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        }
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        public void Shutdown(bool both)
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        {
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            if (both)
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            {
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                Socket.Shutdown(SocketShutdown.Both);
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            }
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            else
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            {
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                // Change interface if ever needed
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                throw new NotImplementedException();
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            }
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        }
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        public void Listen(int backlog)
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        {
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            Socket.Listen(backlog);
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        }
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        public void Bind(IpEndPointInfo endpoint)
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        {
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            var nativeEndpoint = NetworkManager.ToIPEndPoint(endpoint);
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            Socket.Bind(nativeEndpoint);
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        }
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        private SocketAcceptor _acceptor;
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        public void StartAccept(Action<ISocket> onAccept, Func<bool> isClosed)
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        {
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            _acceptor = new SocketAcceptor(_logger, Socket, onAccept, isClosed, DualMode);
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            _acceptor.StartAccept();
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        }
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        public void Dispose()
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        {
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            Socket.Dispose();
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        }
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    }
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}
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