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			123 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using MediaBrowser.Model.Extensions;
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using MediaBrowser.Model.Logging;
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using System;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace MediaBrowser.MediaEncoding.Encoder
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{
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    public class JobLogger
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    {
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        private readonly CultureInfo _usCulture = new CultureInfo("en-US");
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        private readonly ILogger _logger;
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        public JobLogger(ILogger logger)
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        {
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            _logger = logger;
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        }
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        public async void StartStreamingLog(EncodingJob transcodingJob, Stream source, Stream target)
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        {
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            try
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            {
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                using (var reader = new StreamReader(source))
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                {
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                    while (!reader.EndOfStream)
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                    {
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                        var line = await reader.ReadLineAsync().ConfigureAwait(false);
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                        ParseLogLine(line, transcodingJob);
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                        var bytes = Encoding.UTF8.GetBytes(Environment.NewLine + line);
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                        await target.WriteAsync(bytes, 0, bytes.Length).ConfigureAwait(false);
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                    }
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                }
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            }
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            catch (Exception ex)
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            {
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                _logger.ErrorException("Error reading ffmpeg log", ex);
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            }
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        }
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        private void ParseLogLine(string line, EncodingJob transcodingJob)
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        {
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            float? framerate = null;
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            double? percent = null;
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            TimeSpan? transcodingPosition = null;
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            long? bytesTranscoded = null;
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            var parts = line.Split(' ');
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            var totalMs = transcodingJob.RunTimeTicks.HasValue
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                ? TimeSpan.FromTicks(transcodingJob.RunTimeTicks.Value).TotalMilliseconds
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                : 0;
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            var startMs = transcodingJob.Options.StartTimeTicks.HasValue
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                ? TimeSpan.FromTicks(transcodingJob.Options.StartTimeTicks.Value).TotalMilliseconds
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                : 0;
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            for (var i = 0; i < parts.Length; i++)
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            {
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                var part = parts[i];
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                if (string.Equals(part, "fps=", StringComparison.OrdinalIgnoreCase) &&
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                    (i + 1 < parts.Length))
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                {
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                    var rate = parts[i + 1];
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                    float val;
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                    if (float.TryParse(rate, NumberStyles.Any, _usCulture, out val))
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                    {
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                        framerate = val;
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                    }
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                }
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                else if (transcodingJob.RunTimeTicks.HasValue &&
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                    part.StartsWith("time=", StringComparison.OrdinalIgnoreCase))
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                {
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                    var time = part.Split(new[] { '=' }, 2).Last();
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                    TimeSpan val;
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                    if (TimeSpan.TryParse(time, _usCulture, out val))
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                    {
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                        var currentMs = startMs + val.TotalMilliseconds;
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                        var percentVal = currentMs / totalMs;
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                        percent = 100 * percentVal;
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                        transcodingPosition = val;
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                    }
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                }
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                else if (part.StartsWith("size=", StringComparison.OrdinalIgnoreCase))
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                {
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                    var size = part.Split(new[] { '=' }, 2).Last();
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                    int? scale = null;
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                    if (size.IndexOf("kb", StringComparison.OrdinalIgnoreCase) != -1)
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                    {
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                        scale = 1024;
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                        size = size.Replace("kb", string.Empty, StringComparison.OrdinalIgnoreCase);
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                    }
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                    if (scale.HasValue)
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                    {
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                        long val;
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                        if (long.TryParse(size, NumberStyles.Any, _usCulture, out val))
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                        {
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                            bytesTranscoded = val * scale.Value;
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                        }
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                    }
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                }
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            }
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            if (framerate.HasValue || percent.HasValue)
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            {
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                transcodingJob.ReportTranscodingProgress(transcodingPosition, framerate, percent, bytesTranscoded);
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            }
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        }
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    }
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}
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