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			391 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			391 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Http;
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using System.Text;
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using System.Threading.Tasks;
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using MediaBrowser.Model.Net;
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namespace Rssdp.Infrastructure
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{
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    /// <summary>
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    /// Provides the platform independent logic for publishing device existence and responding to search requests.
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    /// </summary>
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    public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
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    {
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        #region Fields
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        /* 
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		 We could technically use one socket listening on port 1900 for everything.
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		 This should get both multicast (notifications) and unicast (search response) messages, however 
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		 this often doesn't work under Windows because the MS SSDP service is running. If that service 
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		 is running then it will steal the unicast messages and we will never see search responses. 
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		 Since stopping the service would be a bad idea (might not be allowed security wise and might 
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		 break other apps running on the system) the only other work around is to use two sockets.
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		 We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
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		 We use a second socket, bound to a different local port, to send search requests and listen for 
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		 responses (_SendSocket). The responses  are sent to the local port this socket is bound to, 
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		 which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a  local 
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		 port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
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		*/
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        private object _BroadcastListenSocketSynchroniser = new object();
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        private IUdpSocket _BroadcastListenSocket;
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        private object _SendSocketSynchroniser = new object();
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        private IUdpSocket _SendSocket;
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        private HttpRequestParser _RequestParser;
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        private HttpResponseParser _ResponseParser;
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        private ISocketFactory _SocketFactory;
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        private int _LocalPort;
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        private int _MulticastTtl;
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        private bool _IsShared;
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        #endregion
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        #region Events
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        /// <summary>
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        /// Raised when a HTTPU request message is received by a socket (unicast or multicast).
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        /// </summary>
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        public event EventHandler<RequestReceivedEventArgs> RequestReceived;
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        /// <summary>
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        /// Raised when an HTTPU response message is received by a socket (unicast or multicast).
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        /// </summary>
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        public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
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        #endregion
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        #region Constructors
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        /// <summary>
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        /// Minimum constructor.
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        /// </summary>
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        /// <param name="socketFactory">An implementation of the <see cref="ISocketFactory"/> interface that can be used to make new unicast and multicast sockets. Cannot be null.</param>
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        /// <exception cref="System.ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
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        public SsdpCommunicationsServer(ISocketFactory socketFactory)
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            : this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive)
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        {
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        }
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        /// <summary>
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        /// Full constructor.
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        /// </summary>
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        /// <param name="socketFactory">An implementation of the <see cref="ISocketFactory"/> interface that can be used to make new unicast and multicast sockets. Cannot be null.</param>
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        /// <param name="localPort">The specific local port to use for all sockets created by this instance. Specify zero to indicate the system should choose a free port itself.</param>
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        /// <param name="multicastTimeToLive">The multicast time to live value for multicast sockets. Technically this is a number of router hops, not a 'Time'. Must be greater than zero.</param>
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        /// <exception cref="System.ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
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        /// <exception cref="System.ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
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        public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive)
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        {
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            if (socketFactory == null) throw new ArgumentNullException("socketFactory");
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            if (multicastTimeToLive <= 0) throw new ArgumentOutOfRangeException("multicastTimeToLive", "multicastTimeToLive must be greater than zero.");
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            _BroadcastListenSocketSynchroniser = new object();
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            _SendSocketSynchroniser = new object();
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            _LocalPort = localPort;
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            _SocketFactory = socketFactory;
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            _RequestParser = new HttpRequestParser();
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            _ResponseParser = new HttpResponseParser();
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            _MulticastTtl = multicastTimeToLive;
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        }
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        #endregion
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        #region Public Methods
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        /// <summary>
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        /// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
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        /// </summary>
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        /// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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        public void BeginListeningForBroadcasts()
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        {
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            ThrowIfDisposed();
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            if (_BroadcastListenSocket == null)
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            {
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                lock (_BroadcastListenSocketSynchroniser)
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                {
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                    if (_BroadcastListenSocket == null)
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                        _BroadcastListenSocket = ListenForBroadcastsAsync();
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                }
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            }
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        }
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        /// <summary>
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        /// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
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        /// </summary>
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        /// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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        public void StopListeningForBroadcasts()
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        {
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            ThrowIfDisposed();
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            lock (_BroadcastListenSocketSynchroniser)
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            {
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                if (_BroadcastListenSocket != null)
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                {
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                    _BroadcastListenSocket.Dispose();
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                    _BroadcastListenSocket = null;
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                }
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            }
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        }
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        /// <summary>
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        /// Sends a message to a particular address (uni or multicast) and port.
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        /// </summary>
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        /// <param name="messageData">A byte array containing the data to send.</param>
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        /// <param name="destination">A <see cref="IpEndPointInfo"/> representing the destination address for the data. Can be either a multicast or unicast destination.</param>
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        /// <exception cref="System.ArgumentNullException">Thrown if the <paramref name="messageData"/> argument is null.</exception>
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        /// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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        public async Task SendMessage(byte[] messageData, IpEndPointInfo destination)
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        {
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            if (messageData == null) throw new ArgumentNullException("messageData");
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            ThrowIfDisposed();
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            EnsureSendSocketCreated();
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            // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
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            for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
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            {
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                await SendMessageIfSocketNotDisposed(messageData, destination).ConfigureAwait(false);
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                await Task.Delay(100).ConfigureAwait(false);
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            }
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        }
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        /// <summary>
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        /// Sends a message to the SSDP multicast address and port.
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        /// </summary>
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        public async Task SendMulticastMessage(string message)
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        {
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            if (message == null) throw new ArgumentNullException("messageData");
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            byte[] messageData = Encoding.UTF8.GetBytes(message);
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            ThrowIfDisposed();
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            EnsureSendSocketCreated();
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            // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
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            for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
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            {
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                await SendMessageIfSocketNotDisposed(messageData, new IpEndPointInfo
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                {
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                    IpAddress = new IpAddressInfo { Address = SsdpConstants.MulticastLocalAdminAddress },
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                    Port = SsdpConstants.MulticastPort
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                }).ConfigureAwait(false);
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                await Task.Delay(100).ConfigureAwait(false);
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            }
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        }
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        /// <summary>
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        /// Stops listening for search responses on the local, unicast socket.
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        /// </summary>
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        /// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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        public void StopListeningForResponses()
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        {
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            ThrowIfDisposed();
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            lock (_SendSocketSynchroniser)
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            {
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                var socket = _SendSocket;
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                _SendSocket = null;
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                if (socket != null)
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                    socket.Dispose();
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            }
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        }
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        #endregion
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        #region Public Properties
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        /// <summary>
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        /// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
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        /// </summary>
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        /// <remarks>
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        /// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
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        /// </remarks>
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        public bool IsShared
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        {
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            get { return _IsShared; }
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            set { _IsShared = value; }
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        }
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        #endregion
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        #region Overrides
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        /// <summary>
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        /// Stops listening for requests, disposes this instance and all internal resources.
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        /// </summary>
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        /// <param name="disposing"></param>
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        protected override void Dispose(bool disposing)
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        {
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            if (disposing)
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            {
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                lock (_BroadcastListenSocketSynchroniser)
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                {
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                    if (_BroadcastListenSocket != null)
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                        _BroadcastListenSocket.Dispose();
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                }
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                lock (_SendSocketSynchroniser)
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                {
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                    if (_SendSocket != null)
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                        _SendSocket.Dispose();
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                }
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            }
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        }
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        #endregion
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        #region Private Methods
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        private Task SendMessageIfSocketNotDisposed(byte[] messageData, IpEndPointInfo destination)
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        {
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            var socket = _SendSocket;
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            if (socket != null)
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            {
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                return _SendSocket.SendAsync(messageData, messageData.Length, destination);
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            }
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            ThrowIfDisposed();
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            return Task.FromResult(true);
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        }
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        private IUdpSocket ListenForBroadcastsAsync()
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        {
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            var socket = _SocketFactory.CreateUdpMulticastSocket(SsdpConstants.MulticastLocalAdminAddress, _MulticastTtl, SsdpConstants.MulticastPort);
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            ListenToSocket(socket);
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            return socket;
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        }
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        private IUdpSocket CreateSocketAndListenForResponsesAsync()
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        {
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            _SendSocket = _SocketFactory.CreateSsdpUdpSocket(_LocalPort);
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            ListenToSocket(_SendSocket);
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            return _SendSocket;
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        }
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        [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1804:RemoveUnusedLocals", MessageId = "t", Justification = "Capturing task to local variable removes compiler warning, task is not otherwise required.")]
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        private void ListenToSocket(IUdpSocket socket)
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        {
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            // Tasks are captured to local variables even if we don't use them just to avoid compiler warnings.
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            var t = Task.Run(async () =>
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            {
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                var cancelled = false;
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                while (!cancelled)
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                {
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                    try
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                    {
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                        var result = await socket.ReceiveAsync().ConfigureAwait(false);
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                        if (result.ReceivedBytes > 0)
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                        {
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                            // Strange cannot convert compiler error here if I don't explicitly
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                            // assign or cast to Action first. Assignment is easier to read,
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                            // so went with that.
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                            ProcessMessage(System.Text.UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.RemoteEndPoint);
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                        }
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                    }
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                    catch (ObjectDisposedException)
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                    {
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                        cancelled = true;
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                    }
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                    catch (TaskCanceledException)
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                    {
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                        cancelled = true;
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                    }
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                }
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            });
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        }
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        private void EnsureSendSocketCreated()
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        {
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            if (_SendSocket == null)
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            {
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                lock (_SendSocketSynchroniser)
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                {
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                    if (_SendSocket == null)
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                    {
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                        _SendSocket = CreateSocketAndListenForResponsesAsync();
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                    }
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                }
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            }
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        }
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        private void ProcessMessage(string data, IpEndPointInfo endPoint)
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        {
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            //Responses start with the HTTP version, prefixed with HTTP/ while
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            //requests start with a method which can vary and might be one we haven't 
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            //seen/don't know. We'll check if this message is a request or a response
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            //by checking for the static HTTP/ prefix on the start of the message.
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            if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
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            {
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                HttpResponseMessage responseMessage = null;
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                try
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                {
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                    responseMessage = _ResponseParser.Parse(data);
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                }
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                catch (ArgumentException) { } // Ignore invalid packets.
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                if (responseMessage != null)
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                    OnResponseReceived(responseMessage, endPoint);
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            }
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            else
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            {
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                HttpRequestMessage requestMessage = null;
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                try
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                {
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                    requestMessage = _RequestParser.Parse(data);
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                }
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                catch (ArgumentException) { } // Ignore invalid packets.
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                if (requestMessage != null)
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                    OnRequestReceived(requestMessage, endPoint);
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            }
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        }
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        private void OnRequestReceived(HttpRequestMessage data, IpEndPointInfo endPoint)
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        {
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            //SSDP specification says only * is currently used but other uri's might
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            //be implemented in the future and should be ignored unless understood.
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            //Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
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            if (data.RequestUri.ToString() != "*") return;
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            var handlers = this.RequestReceived;
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            if (handlers != null)
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                handlers(this, new RequestReceivedEventArgs(data, endPoint));
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        }
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        private void OnResponseReceived(HttpResponseMessage data, IpEndPointInfo endPoint)
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        {
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            var handlers = this.ResponseReceived;
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            if (handlers != null)
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                handlers(this, new ResponseReceivedEventArgs(data, endPoint));
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        }
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        #endregion
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    }
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} |