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			98 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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namespace MediaBrowser.Common.Extensions
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{
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    /// <summary>
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    /// Class NamedLock
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    /// </summary>
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    public class NamedLock : IDisposable
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    {
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        /// <summary>
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        /// The _locks
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        /// </summary>
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        private readonly Dictionary<string, SemaphoreSlim> _locks = new Dictionary<string, SemaphoreSlim>();
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        /// <summary>
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        /// Waits the async.
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        /// </summary>
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        /// <param name="name">The name.</param>
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        /// <returns>Task.</returns>
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        public Task WaitAsync(string name)
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        {
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            return GetLock(name).WaitAsync();
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        }
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        /// <summary>
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        /// Releases the specified name.
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        /// </summary>
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        /// <param name="name">The name.</param>
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        public void Release(string name)
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        {
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            SemaphoreSlim semaphore;
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            if (_locks.TryGetValue(name, out semaphore))
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            {
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                semaphore.Release();
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            }
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        }
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        /// <summary>
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        /// Gets the lock.
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        /// </summary>
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        /// <param name="filename">The filename.</param>
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        /// <returns>System.Object.</returns>
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        private SemaphoreSlim GetLock(string filename)
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        {
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            SemaphoreSlim fileLock;
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            lock (_locks)
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            {
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                if (!_locks.TryGetValue(filename, out fileLock))
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                {
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                    fileLock = new SemaphoreSlim(1,1);
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                    _locks[filename] = fileLock;
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                }
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            }
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            return fileLock;
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        }
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        /// <summary>
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        /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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        /// </summary>
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        public void Dispose()
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        {
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            Dispose(true);
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        }
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        /// <summary>
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        /// Releases unmanaged and - optionally - managed resources.
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        /// </summary>
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        /// <param name="dispose"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
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        protected virtual void Dispose(bool dispose)
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        {
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            if (dispose)
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            {
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                DisposeLocks();
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            }
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        }
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        /// <summary>
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        /// Disposes the locks.
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        /// </summary>
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        private void DisposeLocks()
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        {
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            lock (_locks)
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            {
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                foreach (var semaphore in _locks.Values)
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                {
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                    semaphore.Dispose();
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                }
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                _locks.Clear();
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            }
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        }
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    }
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}
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