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			93 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/* This file is part of OpenSubtitles Handler
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   A library that handle OpenSubtitles.org XML-RPC methods.
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   Copyright © Ala Ibrahim Hadid 2013
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   This program is free software: you can redistribute it and/or modify
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   it under the terms of the GNU General Public License as published by
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   the Free Software Foundation, either version 3 of the License, or
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   (at your option) any later version.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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using System;
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namespace OpenSubtitlesHandler.Console
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{
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    public class OSHConsole
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    {
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        /// <summary>
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        /// Write line to the console and raise the "LineWritten" event
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        /// </summary>
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        /// 
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        /// <param name="text">The debug line</param>
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        /// <param name="code">The status</param>
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        public static void WriteLine(string text, DebugCode code = DebugCode.None)
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        {
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            if (LineWritten != null)
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                LineWritten(null, new DebugEventArgs(text, code));
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        }
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        /// <summary>
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        /// Update the last written line
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        /// </summary>
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        /// <param name="text">The debug line</param>
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        /// <param name="code">The status</param>
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        public static void UpdateLine(string text, DebugCode code = DebugCode.None)
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        {
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            if (UpdateLastLine != null)
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                UpdateLastLine(null, new DebugEventArgs(text, code));
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        }
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        public static event EventHandler<DebugEventArgs> LineWritten;
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        public static event EventHandler<DebugEventArgs> UpdateLastLine;
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    }
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    public enum DebugCode
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    {
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        None,
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        Good,
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        Warning,
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        Error
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    }
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    /// <summary>
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    /// Console Debug Args
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    /// </summary>
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    public class DebugEventArgs : System.EventArgs
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    {
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        public DebugCode Code { get; private set; }
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        public string Text { get; private set; }
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        /// <summary>
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        /// Console Debug Args
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        /// </summary>
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        /// <param name="text">The debug line</param>
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        /// <param name="code">The status</param>
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        public DebugEventArgs(string text, DebugCode code)
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        {
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            this.Text = text;
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            this.Code = code;
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        }
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    }
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    public struct DebugLine
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    {
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        public DebugLine(string debugLine, DebugCode status)
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        {
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            this.debugLine = debugLine;
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            this.status = status;
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        }
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        string debugLine;
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        DebugCode status;
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        public string Text
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        { get { return debugLine; } set { debugLine = value; } }
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        public DebugCode Code
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        { get { return status; } set { status = value; } }
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    }
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}
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