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			325 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			325 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/* ***** BEGIN LICENSE BLOCK *****
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 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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 *
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 * The contents of this file are subject to the Mozilla Public License Version
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 * 1.1 (the "License"); you may not use this file except in compliance with
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 * the License. You may obtain a copy of the License at
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 * http://www.mozilla.org/MPL/
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 *
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 * Software distributed under the License is distributed on an "AS IS" basis,
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 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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 * for the specific language governing rights and limitations under the
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 * License.
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 *
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 * The Original Code is Mozilla Universal charset detector code.
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 *
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 * The Initial Developer of the Original Code is
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 * Netscape Communications Corporation.
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 * Portions created by the Initial Developer are Copyright (C) 2001
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 * the Initial Developer. All Rights Reserved.
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 *
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 * Contributor(s):
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 *          Shy Shalom <shooshX@gmail.com>
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 *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
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 * 
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 * Alternatively, the contents of this file may be used under the terms of
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 * either the GNU General Public License Version 2 or later (the "GPL"), or
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 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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 * in which case the provisions of the GPL or the LGPL are applicable instead
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 * of those above. If you wish to allow use of your version of this file only
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 * under the terms of either the GPL or the LGPL, and not to allow others to
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 * use your version of this file under the terms of the MPL, indicate your
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 * decision by deleting the provisions above and replace them with the notice
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 * and other provisions required by the GPL or the LGPL. If you do not delete
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 * the provisions above, a recipient may use your version of this file under
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 * the terms of any one of the MPL, the GPL or the LGPL.
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 *
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 * ***** END LICENSE BLOCK ***** */
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using System;
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/**
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 * General ideas of the Hebrew charset recognition
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 *
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 * Four main charsets exist in Hebrew:
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 * "ISO-8859-8" - Visual Hebrew
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 * "windows-1255" - Logical Hebrew 
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 * "ISO-8859-8-I" - Logical Hebrew
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 * "x-mac-hebrew" - ?? Logical Hebrew ??
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 *
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 * Both "ISO" charsets use a completely identical set of code points, whereas
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 * "windows-1255" and "x-mac-hebrew" are two different proper supersets of 
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 * these code points. windows-1255 defines additional characters in the range
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 * 0x80-0x9F as some misc punctuation marks as well as some Hebrew-specific 
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 * diacritics and additional 'Yiddish' ligature letters in the range 0xc0-0xd6.
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 * x-mac-hebrew defines similar additional code points but with a different 
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 * mapping.
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 *
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 * As far as an average Hebrew text with no diacritics is concerned, all four 
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 * charsets are identical with respect to code points. Meaning that for the 
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 * main Hebrew alphabet, all four map the same values to all 27 Hebrew letters 
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 * (including final letters).
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 *
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 * The dominant difference between these charsets is their directionality.
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 * "Visual" directionality means that the text is ordered as if the renderer is
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 * not aware of a BIDI rendering algorithm. The renderer sees the text and 
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 * draws it from left to right. The text itself when ordered naturally is read 
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 * backwards. A buffer of Visual Hebrew generally looks like so:
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 * "[last word of first line spelled backwards] [whole line ordered backwards
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 * and spelled backwards] [first word of first line spelled backwards] 
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 * [end of line] [last word of second line] ... etc' "
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 * adding punctuation marks, numbers and English text to visual text is
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 * naturally also "visual" and from left to right.
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 * 
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 * "Logical" directionality means the text is ordered "naturally" according to
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 * the order it is read. It is the responsibility of the renderer to display 
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 * the text from right to left. A BIDI algorithm is used to place general 
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 * punctuation marks, numbers and English text in the text.
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 *
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 * Texts in x-mac-hebrew are almost impossible to find on the Internet. From 
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 * what little evidence I could find, it seems that its general directionality
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 * is Logical.
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 *
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 * To sum up all of the above, the Hebrew probing mechanism knows about two
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 * charsets:
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 * Visual Hebrew - "ISO-8859-8" - backwards text - Words and sentences are
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 *    backwards while line order is natural. For charset recognition purposes
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 *    the line order is unimportant (In fact, for this implementation, even 
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 *    word order is unimportant).
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 * Logical Hebrew - "windows-1255" - normal, naturally ordered text.
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 *
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 * "ISO-8859-8-I" is a subset of windows-1255 and doesn't need to be 
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 *    specifically identified.
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 * "x-mac-hebrew" is also identified as windows-1255. A text in x-mac-hebrew
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 *    that contain special punctuation marks or diacritics is displayed with
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 *    some unconverted characters showing as question marks. This problem might
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 *    be corrected using another model prober for x-mac-hebrew. Due to the fact
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 *    that x-mac-hebrew texts are so rare, writing another model prober isn't 
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 *    worth the effort and performance hit.
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 *
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 * *** The Prober ***
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 *
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 * The prober is divided between two nsSBCharSetProbers and an nsHebrewProber,
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 * all of which are managed, created, fed data, inquired and deleted by the
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 * nsSBCSGroupProber. The two nsSBCharSetProbers identify that the text is in
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 * fact some kind of Hebrew, Logical or Visual. The final decision about which
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 * one is it is made by the nsHebrewProber by combining final-letter scores
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 * with the scores of the two nsSBCharSetProbers to produce a final answer.
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 *
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 * The nsSBCSGroupProber is responsible for stripping the original text of HTML
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 * tags, English characters, numbers, low-ASCII punctuation characters, spaces
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 * and new lines. It reduces any sequence of such characters to a single space.
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 * The buffer fed to each prober in the SBCS group prober is pure text in
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 * high-ASCII.
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 * The two nsSBCharSetProbers (model probers) share the same language model:
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 * Win1255Model.
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 * The first nsSBCharSetProber uses the model normally as any other
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 * nsSBCharSetProber does, to recognize windows-1255, upon which this model was
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 * built. The second nsSBCharSetProber is told to make the pair-of-letter
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 * lookup in the language model backwards. This in practice exactly simulates
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 * a visual Hebrew model using the windows-1255 logical Hebrew model.
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 *
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 * The nsHebrewProber is not using any language model. All it does is look for
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 * final-letter evidence suggesting the text is either logical Hebrew or visual
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 * Hebrew. Disjointed from the model probers, the results of the nsHebrewProber
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 * alone are meaningless. nsHebrewProber always returns 0.00 as confidence
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 * since it never identifies a charset by itself. Instead, the pointer to the
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 * nsHebrewProber is passed to the model probers as a helper "Name Prober".
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 * When the Group prober receives a positive identification from any prober,
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 * it asks for the name of the charset identified. If the prober queried is a
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 * Hebrew model prober, the model prober forwards the call to the
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 * nsHebrewProber to make the final decision. In the nsHebrewProber, the
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 * decision is made according to the final-letters scores maintained and Both
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 * model probers scores. The answer is returned in the form of the name of the
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 * charset identified, either "windows-1255" or "ISO-8859-8".
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 *
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 */
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namespace UniversalDetector.Core
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{
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    /// <summary>
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    /// This prober doesn't actually recognize a language or a charset.
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    /// It is a helper prober for the use of the Hebrew model probers
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    /// </summary>
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    public class HebrewProber : CharsetProber
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    {
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        // windows-1255 / ISO-8859-8 code points of interest
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        private const byte FINAL_KAF  = 0xEA;
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        private const byte NORMAL_KAF = 0xEB;
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        private const byte FINAL_MEM  = 0xED;
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        private const byte NORMAL_MEM = 0xEE;
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        private const byte FINAL_NUN  = 0xEF;
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        private const byte NORMAL_NUN = 0xF0;
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        private const byte FINAL_PE = 0xF3;
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        private const byte NORMAL_PE = 0xF4;
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        private const byte FINAL_TSADI = 0xF5;
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        private const byte NORMAL_TSADI = 0xF6;
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        // Minimum Visual vs Logical final letter score difference.
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        // If the difference is below this, don't rely solely on the final letter score distance.
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        private const int MIN_FINAL_CHAR_DISTANCE = 5;
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        // Minimum Visual vs Logical model score difference.
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        // If the difference is below this, don't rely at all on the model score distance.
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        private const float MIN_MODEL_DISTANCE = 0.01f;
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        protected const string VISUAL_HEBREW_NAME = "ISO-8859-8";
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        protected const string LOGICAL_HEBREW_NAME = "windows-1255";
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        // owned by the group prober.
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        protected CharsetProber logicalProber, visualProber;
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        protected int finalCharLogicalScore, finalCharVisualScore;      
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        // The two last bytes seen in the previous buffer.
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        protected byte prev, beforePrev;
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        public HebrewProber()
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        {
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            Reset();
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        }
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        public void SetModelProbers(CharsetProber logical, CharsetProber visual) 
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        { 
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            logicalProber = logical; 
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            visualProber = visual; 
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        }
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        /** 
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         * Final letter analysis for logical-visual decision.
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         * Look for evidence that the received buffer is either logical Hebrew or 
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         * visual Hebrew.
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         * The following cases are checked:
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         * 1) A word longer than 1 letter, ending with a final letter. This is an 
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         *    indication that the text is laid out "naturally" since the final letter 
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         *    really appears at the end. +1 for logical score.
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         * 2) A word longer than 1 letter, ending with a Non-Final letter. In normal
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         *    Hebrew, words ending with Kaf, Mem, Nun, Pe or Tsadi, should not end with
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         *    the Non-Final form of that letter. Exceptions to this rule are mentioned
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         *    above in isNonFinal(). This is an indication that the text is laid out
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         *    backwards. +1 for visual score
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         * 3) A word longer than 1 letter, starting with a final letter. Final letters 
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         *    should not appear at the beginning of a word. This is an indication that 
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         *    the text is laid out backwards. +1 for visual score.
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         *
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         * The visual score and logical score are accumulated throughout the text and 
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         * are finally checked against each other in GetCharSetName().
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         * No checking for final letters in the middle of words is done since that case
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         * is not an indication for either Logical or Visual text.
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         *
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         * The input buffer should not contain any white spaces that are not (' ')
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         * or any low-ascii punctuation marks. 
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         */
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        public override ProbingState HandleData(byte[] buf, int offset, int len)
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        {
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            // Both model probers say it's not them. No reason to continue.
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            if (GetState() == ProbingState.NotMe)
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                return ProbingState.NotMe;
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            int max = offset + len;
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            for (int i = offset; i < max; i++) {
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                byte b = buf[i];
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                // a word just ended
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                if (b == 0x20) {
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                    // *(curPtr-2) was not a space so prev is not a 1 letter word
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                    if (beforePrev != 0x20) {
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                        // case (1) [-2:not space][-1:final letter][cur:space]
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                        if (IsFinal(prev)) 
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                            finalCharLogicalScore++;
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                        // case (2) [-2:not space][-1:Non-Final letter][cur:space]                        
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                        else if (IsNonFinal(prev))
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                            finalCharVisualScore++;
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                    }
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                } else {
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                    // case (3) [-2:space][-1:final letter][cur:not space]
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                    if ((beforePrev == 0x20) && (IsFinal(prev)) && (b != ' ')) 
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                        ++finalCharVisualScore;
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                }
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                beforePrev = prev;
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                prev = b;
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            }
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            // Forever detecting, till the end or until both model probers 
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            // return NotMe (handled above).
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            return ProbingState.Detecting;
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        }
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        // Make the decision: is it Logical or Visual?
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        public override string GetCharsetName()
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        {
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            // If the final letter score distance is dominant enough, rely on it.
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            int finalsub = finalCharLogicalScore - finalCharVisualScore;
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            if (finalsub >= MIN_FINAL_CHAR_DISTANCE) 
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                return LOGICAL_HEBREW_NAME;
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            if (finalsub <= -(MIN_FINAL_CHAR_DISTANCE))
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                return VISUAL_HEBREW_NAME;
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            // It's not dominant enough, try to rely on the model scores instead.
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            float modelsub = logicalProber.GetConfidence() - visualProber.GetConfidence();
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            if (modelsub > MIN_MODEL_DISTANCE)
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                return LOGICAL_HEBREW_NAME;
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            if (modelsub < -(MIN_MODEL_DISTANCE))
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                return VISUAL_HEBREW_NAME;
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            // Still no good, back to final letter distance, maybe it'll save the day.
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            if (finalsub < 0) 
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                return VISUAL_HEBREW_NAME;
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            // (finalsub > 0 - Logical) or (don't know what to do) default to Logical.
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            return LOGICAL_HEBREW_NAME;
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        }
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        public override void Reset()
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        {
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            finalCharLogicalScore = 0;
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            finalCharVisualScore = 0;
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            prev = 0x20;
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            beforePrev = 0x20;
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        }
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        public override ProbingState GetState() 
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        {
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            // Remain active as long as any of the model probers are active.
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            if (logicalProber.GetState() == ProbingState.NotMe && 
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                visualProber.GetState() == ProbingState.NotMe)
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                return ProbingState.NotMe;
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            return ProbingState.Detecting;
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        }
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        public override void DumpStatus()
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        {
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            //Console.WriteLine("  HEB: {0} - {1} [Logical-Visual score]", finalCharLogicalScore, finalCharVisualScore);
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        }
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        public override float GetConfidence()
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        { 
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            return 0.0f;
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        }
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        protected static bool IsFinal(byte b)
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        {
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            return (b == FINAL_KAF || b == FINAL_MEM || b == FINAL_NUN 
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                    || b == FINAL_PE || b == FINAL_TSADI);        
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        }
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        protected static bool IsNonFinal(byte b)
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        {
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            // The normal Tsadi is not a good Non-Final letter due to words like 
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            // 'lechotet' (to chat) containing an apostrophe after the tsadi. This 
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            // apostrophe is converted to a space in FilterWithoutEnglishLetters causing 
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            // the Non-Final tsadi to appear at an end of a word even though this is not 
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            // the case in the original text.
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            // The letters Pe and Kaf rarely display a related behavior of not being a 
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            // good Non-Final letter. Words like 'Pop', 'Winamp' and 'Mubarak' for 
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            // example legally end with a Non-Final Pe or Kaf. However, the benefit of 
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            // these letters as Non-Final letters outweighs the damage since these words 
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            // are quite rare.            
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            return (b == NORMAL_KAF || b == NORMAL_MEM || b == NORMAL_NUN 
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                    || b == NORMAL_PE);
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        }
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    }
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}
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