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			198 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using Emby.Common.Implementations.Networking;
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using MediaBrowser.Model.Logging;
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using MediaBrowser.Model.Net;
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namespace Emby.Common.Implementations.Net
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{
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    public class SocketFactory : ISocketFactory
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    {
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        // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS	
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        // Be careful to check any changes compile and work for all platform projects it is shared in.
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        // Not entirely happy with this. Would have liked to have done something more generic/reusable,
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        // but that wasn't really the point so kept to YAGNI principal for now, even if the 
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        // interfaces are a bit ugly, specific and make assumptions.
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        private readonly ILogger _logger;
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        public SocketFactory(ILogger logger)
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        {
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            if (logger == null)
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            {
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                throw new ArgumentNullException("logger");
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            }
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            _logger = logger;
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        }
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        public IAcceptSocket CreateSocket(IpAddressFamily family, MediaBrowser.Model.Net.SocketType socketType, MediaBrowser.Model.Net.ProtocolType protocolType, bool dualMode)
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        {
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            try
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            {
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                var addressFamily = family == IpAddressFamily.InterNetwork
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                    ? AddressFamily.InterNetwork
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                    : AddressFamily.InterNetworkV6;
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                var socket = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
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                if (dualMode)
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                {
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                    socket.DualMode = true;
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                }
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                return new NetAcceptSocket(socket, _logger, dualMode);
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            }
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            catch (SocketException ex)
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            {
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                throw new SocketCreateException(ex.SocketErrorCode.ToString(), ex);
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            }
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        }
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        public ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort)
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        {
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            if (remotePort < 0) throw new ArgumentException("remotePort cannot be less than zero.", "remotePort");
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            var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
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            try
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            {
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                retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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                return new UdpSocket(retVal, new IpEndPointInfo(remoteAddress, remotePort));
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            }
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            catch
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            {
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                if (retVal != null)
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                    retVal.Dispose();
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                throw;
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            }
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        }
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        /// <summary>
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        /// Creates a new UDP acceptSocket and binds it to the specified local port.
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        /// </summary>
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        /// <param name="localPort">An integer specifying the local port to bind the acceptSocket to.</param>
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        public ISocket CreateUdpSocket(int localPort)
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        {
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            if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
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            var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
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            try
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            {
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                retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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                return new UdpSocket(retVal, localPort, IPAddress.Any);
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            }
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            catch
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            {
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                if (retVal != null)
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                    retVal.Dispose();
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                throw;
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            }
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        }
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        public ISocket CreateUdpBroadcastSocket(int localPort)
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        {
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            if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
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            var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
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            try
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            {
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                retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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                retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
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                return new UdpSocket(retVal, localPort, IPAddress.Any);
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            }
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            catch
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            {
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                if (retVal != null)
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                    retVal.Dispose();
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                throw;
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            }
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        }
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        /// <summary>
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              /// Creates a new UDP acceptSocket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
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              /// </summary>
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              /// <returns>An implementation of the <see cref="ISocket"/> interface used by RSSDP components to perform acceptSocket operations.</returns>
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        public ISocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort)
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        {
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            if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
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            var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
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            try
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            {
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                retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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                retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
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                var localIp = NetworkManager.ToIPAddress(localIpAddress);
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                retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp));
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                return new UdpSocket(retVal, localPort, localIp);
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            }
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            catch
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            {
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                if (retVal != null)
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                    retVal.Dispose();
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                throw;
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            }
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        }
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        /// <summary>
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        /// Creates a new UDP acceptSocket that is a member of the specified multicast IP address, and binds it to the specified local port.
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        /// </summary>
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        /// <param name="ipAddress">The multicast IP address to make the acceptSocket a member of.</param>
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        /// <param name="multicastTimeToLive">The multicast time to live value for the acceptSocket.</param>
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        /// <param name="localPort">The number of the local port to bind to.</param>
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        /// <returns></returns>
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        public ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
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        {
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            if (ipAddress == null) throw new ArgumentNullException("ipAddress");
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            if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
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            if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
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            if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
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            var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
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            try
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            {
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#if NET46
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				retVal.ExclusiveAddressUse = false;
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#else
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                // The ExclusiveAddressUse acceptSocket option is a Windows-specific option that, when set to "true," tells Windows not to allow another acceptSocket to use the same local address as this acceptSocket
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                // See https://github.com/dotnet/corefx/pull/11509 for more details
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                if (System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows))
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				{
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					retVal.ExclusiveAddressUse = false;
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				}
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#endif
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                //retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
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                retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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                retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
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                var localIp = IPAddress.Any;
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                retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));
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                retVal.MulticastLoopback = true;
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                return new UdpSocket(retVal, localPort, localIp);
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            }
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            catch
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            {
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                if (retVal != null)
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                    retVal.Dispose();
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                throw;
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            }
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        }
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    }
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}
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