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			176 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			176 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/* ***** BEGIN LICENSE BLOCK *****
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 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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 *
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 * The contents of this file are subject to the Mozilla Public License Version
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 * 1.1 (the "License"); you may not use this file except in compliance with
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 * the License. You may obtain a copy of the License at
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 * http://www.mozilla.org/MPL/
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 *
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 * Software distributed under the License is distributed on an "AS IS" basis,
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 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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 * for the specific language governing rights and limitations under the
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 * License.
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 *
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 * The Original Code is Mozilla Universal charset detector code.
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 *
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 * The Initial Developer of the Original Code is
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 * Netscape Communications Corporation.
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 * Portions created by the Initial Developer are Copyright (C) 2001
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 * the Initial Developer. All Rights Reserved.
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 *
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 * Contributor(s):
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 *          Shy Shalom <shooshX@gmail.com>
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 *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
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 * 
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 * Alternatively, the contents of this file may be used under the terms of
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 * either the GNU General Public License Version 2 or later (the "GPL"), or
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 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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 * in which case the provisions of the GPL or the LGPL are applicable instead
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 * of those above. If you wish to allow use of your version of this file only
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 * under the terms of either the GPL or the LGPL, and not to allow others to
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 * use your version of this file under the terms of the MPL, indicate your
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 * decision by deleting the provisions above and replace them with the notice
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 * and other provisions required by the GPL or the LGPL. If you do not delete
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 * the provisions above, a recipient may use your version of this file under
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 * the terms of any one of the MPL, the GPL or the LGPL.
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 *
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 * ***** END LICENSE BLOCK ***** */
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using System;
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namespace UniversalDetector.Core
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{
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    /// <summary>
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    /// Multi-byte charsets probers
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    /// </summary>
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    public class MBCSGroupProber : CharsetProber
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    {
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        private const int PROBERS_NUM = 7;
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        private readonly static string[] ProberName = 
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            { "UTF8", "SJIS", "EUCJP", "GB18030", "EUCKR", "Big5", "EUCTW" };
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        private CharsetProber[] probers = new CharsetProber[PROBERS_NUM];
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        private bool[] isActive = new bool[PROBERS_NUM];
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        private int bestGuess;
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        private int activeNum;
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        public MBCSGroupProber()
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        {
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            probers[0] = new UTF8Prober();
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            probers[1] = new SJISProber();
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            probers[2] = new EUCJPProber();
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            probers[3] = new GB18030Prober();
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            probers[4] = new EUCKRProber();
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            probers[5] = new Big5Prober();
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            probers[6] = new EUCTWProber();
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            Reset();        
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        }
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        public override string GetCharsetName()
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        {
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            if (bestGuess == -1) {
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                GetConfidence();
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                if (bestGuess == -1)
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                    bestGuess = 0;
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            }
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            return probers[bestGuess].GetCharsetName();
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        }
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        public override void Reset()
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        {
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            activeNum = 0;
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            for (int i = 0; i < probers.Length; i++) {
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                if (probers[i] != null) {
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                   probers[i].Reset();
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                   isActive[i] = true;
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                   ++activeNum;
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                } else {
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                   isActive[i] = false;
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                }
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            }
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            bestGuess = -1;
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            state = ProbingState.Detecting;
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        }
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        public override ProbingState HandleData(byte[] buf, int offset, int len)
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        {
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            // do filtering to reduce load to probers
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            byte[] highbyteBuf = new byte[len];
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            int hptr = 0;
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            //assume previous is not ascii, it will do no harm except add some noise
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            bool keepNext = true;
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            int max = offset + len;
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            for (int i = offset; i < max; i++) {
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                if ((buf[i] & 0x80) != 0) {
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                    highbyteBuf[hptr++] = buf[i];
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                    keepNext = true;
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                } else {
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                    //if previous is highbyte, keep this even it is a ASCII
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                    if (keepNext) {
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                        highbyteBuf[hptr++] = buf[i];
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                        keepNext = false;
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                    }
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                }
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            }
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            ProbingState st = ProbingState.NotMe;
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            for (int i = 0; i < probers.Length; i++) {
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                if (!isActive[i])
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                    continue;
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                st = probers[i].HandleData(highbyteBuf, 0, hptr);
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                if (st == ProbingState.FoundIt) {
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                    bestGuess = i;
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                    state = ProbingState.FoundIt;
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                    break;
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                } else if (st == ProbingState.NotMe) {
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                    isActive[i] = false;
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                    activeNum--;
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                    if (activeNum <= 0) {
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                        state = ProbingState.NotMe;
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                        break;
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                    }
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                }
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            }
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            return state;
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        }
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        public override float GetConfidence()
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        {
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            float bestConf = 0.0f;
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            float cf = 0.0f;
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            if (state == ProbingState.FoundIt) {
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                return 0.99f;
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            } else if (state == ProbingState.NotMe) {
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                return 0.01f;
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            } else {
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                for (int i = 0; i < PROBERS_NUM; i++) {
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                    if (!isActive[i])
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                        continue;
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                    cf = probers[i].GetConfidence();
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                    if (bestConf < cf) {
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                        bestConf = cf;
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                        bestGuess = i;
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                    }
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                }
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            }
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            return bestConf;
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        }
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        public override void DumpStatus()
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        {
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            float cf;
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            GetConfidence();
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            for (int i = 0; i < PROBERS_NUM; i++) {
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                if (!isActive[i]) {
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                    //Console.WriteLine("  MBCS inactive: {0} (confidence is too low).", ProberName[i]);
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                } else {
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                    cf = probers[i].GetConfidence();
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                    //Console.WriteLine("  MBCS {0}: [{1}]", cf, ProberName[i]);
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                }
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            }
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        }
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    }
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}
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