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			162 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
// SocketEx.cs implementation by J. Arturo <webmaster at komodosoft dot net>
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//  
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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// 
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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// Lesser General Public License for more details.
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// 
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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namespace SharpCifs.Util.Sharpen
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{
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    public class SocketEx : Socket
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    {
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        private int _soTimeOut = -1;       
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        public int SoTimeOut
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        {
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            get
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            {
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                return _soTimeOut;
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            }
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            set
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            {
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                if (value > 0)
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                {
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                    _soTimeOut = value;
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                }
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                else
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                {
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                    _soTimeOut = -1;
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                }
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            }
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        }
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        public SocketEx(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
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            : base(addressFamily, socketType, protocolType)
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        {
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        }
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        public void Connect(IPEndPoint endPoint, int timeOut)
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        {
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            using (var evt = new ManualResetEventSlim(false))
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            {
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                using (var args = new SocketAsyncEventArgs
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                {
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                    RemoteEndPoint = endPoint
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                })
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                {
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                    args.Completed += delegate
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                    {
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                        evt.Set();
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                    };
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                    ConnectAsync(args);
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                    if (!evt.Wait(timeOut))
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                    {
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                        CancelConnectAsync(args);
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                        throw new ConnectException("Can't connect to end point.");
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                    }
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                    if (args.SocketError != SocketError.Success)
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                    {
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                        throw new ConnectException("Can't connect to end point.");
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                    }
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                }
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            }
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        }
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        public void Bind2(EndPoint ep)
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        {
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            if (ep == null)
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                Bind(new IPEndPoint(IPAddress.Any, 0));
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            else
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                Bind(ep);
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        }
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        public int Receive(byte[] buffer, int offset, int count)
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        {
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            using (var evt = new ManualResetEventSlim(false))
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            {
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                using (var args = new SocketAsyncEventArgs
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                {
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                    UserToken = this
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                })
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                {
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                    args.SetBuffer(buffer, offset, count);
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                    args.Completed += delegate
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                    {
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                        evt.Set();
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                    };
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                    if (ReceiveAsync(args))
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                    {
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                        if (!evt.Wait(_soTimeOut))
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                        {
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                            throw new TimeoutException("No data received.");
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                        }
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                    }
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                    return args.BytesTransferred;
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                }
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            }
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        }
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        public void Send(byte[] buffer, int offset, int length, EndPoint destination = null)
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        {
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            using (var evt = new ManualResetEventSlim(false))
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            {
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                using (SocketAsyncEventArgs args = new SocketAsyncEventArgs
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                {
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                    UserToken = this
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                })
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                {
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                    args.SetBuffer(buffer, offset, length);
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                    args.Completed += delegate
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                    {
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                        evt.Set();
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                    };
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                    args.RemoteEndPoint = destination ?? RemoteEndPoint;
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                    SendToAsync(args);
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                    if (!evt.Wait(_soTimeOut))
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                    {
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                        throw new TimeoutException("No data sent.");
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                    }
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                }
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            }
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        }
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        public InputStream GetInputStream()
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        {
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            return new NetworkStream(this);
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        }
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        public OutputStream GetOutputStream()
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        {
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            return new NetworkStream(this);
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        }
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    }
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}
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