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			192 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			192 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/* ***** BEGIN LICENSE BLOCK *****
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 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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 *
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 * The contents of this file are subject to the Mozilla Public License Version
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 * 1.1 (the "License"); you may not use this file except in compliance with
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 * the License. You may obtain a copy of the License at
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 * http://www.mozilla.org/MPL/
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 *
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 * Software distributed under the License is distributed on an "AS IS" basis,
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 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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 * for the specific language governing rights and limitations under the
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 * License.
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 *
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 * The Original Code is Mozilla Universal charset detector code.
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 *
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 * The Initial Developer of the Original Code is
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 * Netscape Communications Corporation.
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 * Portions created by the Initial Developer are Copyright (C) 2001
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 * the Initial Developer. All Rights Reserved.
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 *
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 * Contributor(s):
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 *          Shy Shalom <shooshX@gmail.com>
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 *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
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 * 
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 * Alternatively, the contents of this file may be used under the terms of
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 * either the GNU General Public License Version 2 or later (the "GPL"), or
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 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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 * in which case the provisions of the GPL or the LGPL are applicable instead
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 * of those above. If you wish to allow use of your version of this file only
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 * under the terms of either the GPL or the LGPL, and not to allow others to
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 * use your version of this file under the terms of the MPL, indicate your
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 * decision by deleting the provisions above and replace them with the notice
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 * and other provisions required by the GPL or the LGPL. If you do not delete
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 * the provisions above, a recipient may use your version of this file under
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 * the terms of any one of the MPL, the GPL or the LGPL.
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 *
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 * ***** END LICENSE BLOCK ***** */
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using System.IO;
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namespace UniversalDetector.Core
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{
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    public enum ProbingState {                            
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        Detecting = 0, // no sure answer yet, but caller can ask for confidence
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        FoundIt = 1,   // positive answer
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        NotMe = 2      // negative answer 
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    };
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    public abstract class CharsetProber
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    {
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        protected const float SHORTCUT_THRESHOLD = 0.95F;
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        protected ProbingState state;
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        // ASCII codes
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        private const byte SPACE = 0x20;
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        private const byte CAPITAL_A = 0x41;
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        private const byte CAPITAL_Z = 0x5A;
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        private const byte SMALL_A = 0x61;
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        private const byte SMALL_Z = 0x7A;
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        private const byte LESS_THAN = 0x3C;        
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        private const byte GREATER_THAN = 0x3E;
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        /// <summary>
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        /// Feed data to the prober
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        /// </summary>
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        /// <param name="buf">a buffer</param>
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        /// <param name="offset">offset into buffer</param>
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        /// <param name="len">number of bytes available into buffer</param>
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        /// <returns>
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        /// A <see cref="ProbingState"/>
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        /// </returns>
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        public abstract ProbingState HandleData(byte[] buf, int offset, int len);
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        /// <summary>
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        /// Reset prober state
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        /// </summary>
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        public abstract void Reset();
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        public abstract string GetCharsetName();
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        public abstract float GetConfidence();
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        public virtual ProbingState GetState()
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        {
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            return state;
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        }
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        public virtual void SetOption()
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        { 
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        }
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        public virtual void DumpStatus()
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        { 
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        }
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        //
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        // Helper functions used in the Latin1 and Group probers
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        //
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        /// <summary>
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        ///  
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        /// </summary>
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        /// <returns>filtered buffer</returns>
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        protected static byte[] FilterWithoutEnglishLetters(byte[] buf, int offset, int len) 
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        {
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            byte[] result = null;
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            using (MemoryStream ms = new MemoryStream(buf.Length)) {
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                bool meetMSB = false;
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                int max = offset + len;
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                int prev = offset;
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                int cur = offset;
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                while (cur < max) {
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                    byte b = buf[cur];
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                    if ((b & 0x80) != 0) {
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                        meetMSB = true;
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                    } else if (b < CAPITAL_A || (b > CAPITAL_Z && b < SMALL_A)
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                               || b > SMALL_Z) {
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                        if (meetMSB && cur > prev) {
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                            ms.Write(buf, prev, cur - prev);
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                            ms.WriteByte(SPACE);
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                            meetMSB = false;
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                        }
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                        prev = cur + 1;
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                    }
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                    cur++;
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                }
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                if (meetMSB && cur > prev)
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                    ms.Write(buf, prev, cur - prev);
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                ms.SetLength(ms.Position);
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                result = ms.ToArray();
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            }
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            return result;
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        }
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        /// <summary>
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        /// Do filtering to reduce load to probers (Remove ASCII symbols, 
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        /// collapse spaces). This filter applies to all scripts which contain 
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        /// both English characters and upper ASCII characters.
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        /// </summary>
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        /// <returns>a filtered copy of the input buffer</returns>
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        protected static byte[] FilterWithEnglishLetters(byte[] buf, int offset, int len)
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        {
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            byte[] result = null;
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            using (MemoryStream ms = new MemoryStream(buf.Length)) {
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                bool inTag = false;
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                int max = offset + len;
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                int prev = offset;
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                int cur = offset;
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                while (cur < max) {
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                    byte b = buf[cur];
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                    if (b == GREATER_THAN)
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                        inTag = false;
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                    else if (b == LESS_THAN)
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                        inTag = true;
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                    // it's ascii, but it's not a letter
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                    if ((b & 0x80) == 0 && (b < CAPITAL_A || b > SMALL_Z
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                           || (b > CAPITAL_Z && b < SMALL_A))) {
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                        if (cur > prev && !inTag) {
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                            ms.Write(buf, prev, cur - prev);
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                            ms.WriteByte(SPACE);
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                        }
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                        prev = cur + 1;
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                    }
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                    cur++;
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                }
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                // If the current segment contains more than just a symbol 
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                // and it is not inside a tag then keep it.
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                if (!inTag && cur > prev)
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                    ms.Write(buf, prev, cur - prev);
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                ms.SetLength(ms.Position);
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                result = ms.ToArray();
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            }
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            return result;
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        }
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    }
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}
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