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			89 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| /* ***** BEGIN LICENSE BLOCK *****
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|  * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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|  *
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|  * The contents of this file are subject to the Mozilla Public License Version
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|  * 1.1 (the "License"); you may not use this file except in compliance with
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|  * the License. You may obtain a copy of the License at
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|  * http://www.mozilla.org/MPL/
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|  *
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|  * Software distributed under the License is distributed on an "AS IS" basis,
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|  * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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|  * for the specific language governing rights and limitations under the
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|  * License.
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|  *
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|  * The Original Code is Mozilla Universal charset detector code.
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|  *
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|  * The Initial Developer of the Original Code is
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|  * Netscape Communications Corporation.
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|  * Portions created by the Initial Developer are Copyright (C) 2001
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|  * the Initial Developer. All Rights Reserved.
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|  *
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|  * Contributor(s):
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|  *          Shy Shalom <shooshX@gmail.com>
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|  *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
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|  *
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|  * Alternatively, the contents of this file may be used under the terms of
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|  * either the GNU General Public License Version 2 or later (the "GPL"), or
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|  * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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|  * in which case the provisions of the GPL or the LGPL are applicable instead
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|  * of those above. If you wish to allow use of your version of this file only
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|  * under the terms of either the GPL or the LGPL, and not to allow others to
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|  * use your version of this file under the terms of the MPL, indicate your
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|  * decision by deleting the provisions above and replace them with the notice
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|  * and other provisions required by the GPL or the LGPL. If you do not delete
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|  * the provisions above, a recipient may use your version of this file under
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|  * the terms of any one of the MPL, the GPL or the LGPL.
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|  *
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|  * ***** END LICENSE BLOCK ***** */
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| 
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| using System.IO;
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| 
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| namespace UniversalDetector
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| {
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|     public interface ICharsetDetector
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|     {
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| 
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|         /// <summary>
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|         /// The detected charset. It can be null.
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|         /// </summary>
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|         string Charset { get; }
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|         
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|         /// <summary>
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|         /// The confidence of the detected charset, if any 
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|         /// </summary>
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|         float Confidence { get; }
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|         
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|         /// <summary>
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|         /// Feed a block of bytes to the detector. 
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|         /// </summary>
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|         /// <param name="buf">input buffer</param>
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|         /// <param name="offset">offset into buffer</param>
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|         /// <param name="len">number of available bytes</param>
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|         void Feed(byte[] buf, int offset, int len);
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|         
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|         /// <summary>
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|         /// Feed a bytes stream to the detector. 
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|         /// </summary>
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|         /// <param name="stream">an input stream</param>
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|         void Feed(Stream stream);
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| 
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|         /// <summary>
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|         /// Resets the state of the detector. 
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|         /// </summary>        
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|         void Reset();
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|         
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|         /// <summary>
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|         /// Returns true if the detector has found a result and it is sure about it.
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|         /// </summary>
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|         /// <returns>true if the detector has detected the encoding</returns>
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|         bool IsDone();
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| 
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|         /// <summary>
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|         /// Tell the detector that there is no more data and it must take its
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|         /// decision.
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|         /// </summary>
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|         void DataEnd();
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|         
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|     }
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| }
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