mirror of
				https://github.com/jellyfin/jellyfin.git
				synced 2025-11-04 03:27:21 -05:00 
			
		
		
		
	
		
			
				
	
	
		
			132 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
 | 
						|
using System.Collections.Concurrent;
 | 
						|
using System.Collections.Generic;
 | 
						|
using System.IO;
 | 
						|
using System.Linq;
 | 
						|
using System.Runtime.Serialization;
 | 
						|
using System.Threading;
 | 
						|
using System.Threading.Tasks;
 | 
						|
 | 
						|
namespace MediaBrowser.Controller.Entities
 | 
						|
{
 | 
						|
    /// <summary>
 | 
						|
    /// Specialized Folder class that points to a subset of the physical folders in the system.
 | 
						|
    /// It is created from the user-specific folders within the system root
 | 
						|
    /// </summary>
 | 
						|
    public class CollectionFolder : Folder, ICollectionFolder
 | 
						|
    {
 | 
						|
        /// <summary>
 | 
						|
        /// Gets a value indicating whether this instance is virtual folder.
 | 
						|
        /// </summary>
 | 
						|
        /// <value><c>true</c> if this instance is virtual folder; otherwise, <c>false</c>.</value>
 | 
						|
        [IgnoreDataMember]
 | 
						|
        public override bool IsVirtualFolder
 | 
						|
        {
 | 
						|
            get
 | 
						|
            {
 | 
						|
                return true;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        public string CollectionType { get; set; }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// Allow different display preferences for each collection folder
 | 
						|
        /// </summary>
 | 
						|
        /// <value>The display prefs id.</value>
 | 
						|
        public override Guid DisplayPreferencesId
 | 
						|
        {
 | 
						|
            get
 | 
						|
            {
 | 
						|
                return Id;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        // Cache this since it will be used a lot
 | 
						|
        /// <summary>
 | 
						|
        /// The null task result
 | 
						|
        /// </summary>
 | 
						|
        private static readonly Task NullTaskResult = Task.FromResult<object>(null);
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// Compare our current children (presumably just read from the repo) with the current state of the file system and adjust for any changes
 | 
						|
        /// ***Currently does not contain logic to maintain items that are unavailable in the file system***
 | 
						|
        /// </summary>
 | 
						|
        /// <param name="progress">The progress.</param>
 | 
						|
        /// <param name="cancellationToken">The cancellation token.</param>
 | 
						|
        /// <param name="recursive">if set to <c>true</c> [recursive].</param>
 | 
						|
        /// <param name="forceRefreshMetadata">if set to <c>true</c> [force refresh metadata].</param>
 | 
						|
        /// <returns>Task.</returns>
 | 
						|
        protected override Task ValidateChildrenInternal(IProgress<double> progress, CancellationToken cancellationToken, bool? recursive = null, bool forceRefreshMetadata = false)
 | 
						|
        {
 | 
						|
            //we don't directly validate our children
 | 
						|
            //but we do need to clear out the index cache...
 | 
						|
            IndexCache = new ConcurrentDictionary<string, List<BaseItem>>(StringComparer.OrdinalIgnoreCase);
 | 
						|
 | 
						|
            return NullTaskResult;
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// Our children are actually just references to the ones in the physical root...
 | 
						|
        /// </summary>
 | 
						|
        /// <value>The linked children.</value>
 | 
						|
        public override List<LinkedChild> LinkedChildren
 | 
						|
        {
 | 
						|
            get
 | 
						|
            {
 | 
						|
                Dictionary<string, string> locationsDicionary;
 | 
						|
 | 
						|
                try
 | 
						|
                {
 | 
						|
                    locationsDicionary = ResolveArgs.PhysicalLocations.ToDictionary(i => i, StringComparer.OrdinalIgnoreCase);
 | 
						|
                }
 | 
						|
                catch (IOException ex)
 | 
						|
                {
 | 
						|
                    Logger.ErrorException("Error getting ResolveArgs for {0}", ex, Path);
 | 
						|
                    return new List<LinkedChild>();
 | 
						|
                }
 | 
						|
 | 
						|
                return LibraryManager.RootFolder.Children
 | 
						|
                    .OfType<Folder>()
 | 
						|
                    .Where(i => i.Path != null && locationsDicionary.ContainsKey(i.Path))
 | 
						|
                    .SelectMany(c => c.LinkedChildren).ToList();
 | 
						|
 | 
						|
            }
 | 
						|
            set
 | 
						|
            {
 | 
						|
                base.LinkedChildren = value;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// Our children are actually just references to the ones in the physical root...
 | 
						|
        /// </summary>
 | 
						|
        /// <value>The actual children.</value>
 | 
						|
        protected override ConcurrentDictionary<Guid, BaseItem> ActualChildren
 | 
						|
        {
 | 
						|
            get
 | 
						|
            {
 | 
						|
                Dictionary<string, string> locationsDicionary;
 | 
						|
 | 
						|
                try
 | 
						|
                {
 | 
						|
                    locationsDicionary = ResolveArgs.PhysicalLocations.ToDictionary(i => i, StringComparer.OrdinalIgnoreCase);
 | 
						|
                }
 | 
						|
                catch (IOException ex)
 | 
						|
                {
 | 
						|
                    Logger.ErrorException("Error getting ResolveArgs for {0}", ex, Path);
 | 
						|
                    return new ConcurrentDictionary<Guid, BaseItem>();
 | 
						|
                }
 | 
						|
 | 
						|
                var ourChildren =
 | 
						|
                    LibraryManager.RootFolder.Children
 | 
						|
                    .OfType<Folder>()
 | 
						|
                    .Where(i => i.Path != null && locationsDicionary.ContainsKey(i.Path))
 | 
						|
                    .SelectMany(c => c.Children);
 | 
						|
 | 
						|
                return new ConcurrentDictionary<Guid, BaseItem>(ourChildren.ToDictionary(i => i.Id));
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |