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			285 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			285 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Threading;
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using MediaBrowser.Controller.MediaEncoding;
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using MediaBrowser.Model.Dto;
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using Microsoft.Extensions.Logging;
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namespace Jellyfin.Api.Models.PlaybackDtos
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{
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    /// <summary>
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    /// Class TranscodingJob.
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    /// </summary>
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    public class TranscodingJobDto : IDisposable
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    {
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        /// <summary>
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        /// The process lock.
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        /// </summary>
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        [SuppressMessage("Microsoft.Performance", "CA1051:NoVisibleInstanceFields", MessageId = "ProcessLock", Justification = "Imported from ServiceStack")]
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        [SuppressMessage("Microsoft.Performance", "SA1401:PrivateField", MessageId = "ProcessLock", Justification = "Imported from ServiceStack")]
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        public readonly object ProcessLock = new object();
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        /// <summary>
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        /// Timer lock.
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        /// </summary>
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        private readonly object _timerLock = new object();
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        /// <summary>
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        /// Initializes a new instance of the <see cref="TranscodingJobDto"/> class.
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        /// </summary>
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        /// <param name="logger">Instance of the <see cref="ILogger{TranscodingJobDto}"/> interface.</param>
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        public TranscodingJobDto(ILogger<TranscodingJobDto> logger)
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        {
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            Logger = logger;
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        }
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        /// <summary>
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        /// Gets or sets the play session identifier.
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        /// </summary>
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        /// <value>The play session identifier.</value>
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        public string? PlaySessionId { get; set; }
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        /// <summary>
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        /// Gets or sets the live stream identifier.
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        /// </summary>
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        /// <value>The live stream identifier.</value>
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        public string? LiveStreamId { get; set; }
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        /// <summary>
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        /// Gets or sets a value indicating whether is live output.
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        /// </summary>
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        public bool IsLiveOutput { get; set; }
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        /// <summary>
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        /// Gets or sets the path.
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        /// </summary>
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        /// <value>The path.</value>
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        public MediaSourceInfo? MediaSource { get; set; }
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        /// <summary>
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        /// Gets or sets path.
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        /// </summary>
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        public string? Path { get; set; }
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        /// <summary>
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        /// Gets or sets the type.
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        /// </summary>
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        /// <value>The type.</value>
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        public TranscodingJobType Type { get; set; }
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        /// <summary>
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        /// Gets or sets the process.
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        /// </summary>
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        /// <value>The process.</value>
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        public Process? Process { get; set; }
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        /// <summary>
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        /// Gets logger.
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        /// </summary>
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        public ILogger<TranscodingJobDto> Logger { get; private set; }
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        /// <summary>
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        /// Gets or sets the active request count.
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        /// </summary>
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        /// <value>The active request count.</value>
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        public int ActiveRequestCount { get; set; }
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        /// <summary>
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        /// Gets or sets the kill timer.
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        /// </summary>
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        /// <value>The kill timer.</value>
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        private Timer? KillTimer { get; set; }
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        /// <summary>
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        /// Gets or sets device id.
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        /// </summary>
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        public string? DeviceId { get; set; }
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        /// <summary>
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        /// Gets or sets cancellation token source.
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        /// </summary>
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        public CancellationTokenSource? CancellationTokenSource { get; set; }
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        /// <summary>
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        /// Gets or sets a value indicating whether has exited.
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        /// </summary>
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        public bool HasExited { get; set; }
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        /// <summary>
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        /// Gets or sets exit code.
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        /// </summary>
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        public int ExitCode { get; set; }
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        /// <summary>
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        /// Gets or sets a value indicating whether is user paused.
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        /// </summary>
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        public bool IsUserPaused { get; set; }
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        /// <summary>
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        /// Gets or sets id.
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        /// </summary>
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        public string? Id { get; set; }
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        /// <summary>
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        /// Gets or sets framerate.
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        /// </summary>
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        public float? Framerate { get; set; }
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        /// <summary>
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        /// Gets or sets completion percentage.
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        /// </summary>
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        public double? CompletionPercentage { get; set; }
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        /// <summary>
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        /// Gets or sets bytes downloaded.
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        /// </summary>
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        public long BytesDownloaded { get; set; }
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        /// <summary>
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        /// Gets or sets bytes transcoded.
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        /// </summary>
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        public long? BytesTranscoded { get; set; }
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        /// <summary>
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        /// Gets or sets bit rate.
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        /// </summary>
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        public int? BitRate { get; set; }
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        /// <summary>
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        /// Gets or sets transcoding position ticks.
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        /// </summary>
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        public long? TranscodingPositionTicks { get; set; }
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        /// <summary>
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        /// Gets or sets download position ticks.
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        /// </summary>
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        public long? DownloadPositionTicks { get; set; }
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        /// <summary>
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        /// Gets or sets transcoding throttler.
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        /// </summary>
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        public TranscodingThrottler? TranscodingThrottler { get; set; }
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        /// <summary>
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        /// Gets or sets last ping date.
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        /// </summary>
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        public DateTime LastPingDate { get; set; }
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        /// <summary>
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        /// Gets or sets ping timeout.
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        /// </summary>
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        public int PingTimeout { get; set; }
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        /// <summary>
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        /// Stop kill timer.
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        /// </summary>
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        public void StopKillTimer()
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        {
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            lock (_timerLock)
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            {
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                KillTimer?.Change(Timeout.Infinite, Timeout.Infinite);
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            }
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        }
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        /// <summary>
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        /// Dispose kill timer.
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        /// </summary>
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        public void DisposeKillTimer()
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        {
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            lock (_timerLock)
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            {
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                if (KillTimer != null)
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                {
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                    KillTimer.Dispose();
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                    KillTimer = null;
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                }
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            }
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        }
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        /// <summary>
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        /// Start kill timer.
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        /// </summary>
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        /// <param name="callback">Callback action.</param>
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        public void StartKillTimer(Action<object?> callback)
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        {
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            StartKillTimer(callback, PingTimeout);
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        }
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        /// <summary>
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        /// Start kill timer.
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        /// </summary>
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        /// <param name="callback">Callback action.</param>
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        /// <param name="intervalMs">Callback interval.</param>
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        public void StartKillTimer(Action<object?> callback, int intervalMs)
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        {
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            if (HasExited)
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            {
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                return;
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            }
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            lock (_timerLock)
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            {
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                if (KillTimer == null)
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                {
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                    Logger.LogDebug("Starting kill timer at {0}ms. JobId {1} PlaySessionId {2}", intervalMs, Id, PlaySessionId);
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                    KillTimer = new Timer(new TimerCallback(callback), this, intervalMs, Timeout.Infinite);
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                }
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                else
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                {
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                    Logger.LogDebug("Changing kill timer to {0}ms. JobId {1} PlaySessionId {2}", intervalMs, Id, PlaySessionId);
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                    KillTimer.Change(intervalMs, Timeout.Infinite);
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                }
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            }
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        }
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        /// <summary>
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        /// Change kill timer if started.
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        /// </summary>
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        public void ChangeKillTimerIfStarted()
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        {
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            if (HasExited)
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            {
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                return;
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            }
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            lock (_timerLock)
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            {
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                if (KillTimer != null)
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                {
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                    var intervalMs = PingTimeout;
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                    Logger.LogDebug("Changing kill timer to {0}ms. JobId {1} PlaySessionId {2}", intervalMs, Id, PlaySessionId);
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                    KillTimer.Change(intervalMs, Timeout.Infinite);
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                }
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            }
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        }
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        /// <inheritdoc />
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        public void Dispose()
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        {
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            Dispose(true);
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            GC.SuppressFinalize(this);
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        }
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        /// <summary>
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        /// Dispose all resources.
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        /// </summary>
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        /// <param name="disposing">Whether to dispose all resources.</param>
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        protected virtual void Dispose(bool disposing)
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        {
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            if (disposing)
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            {
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                Process?.Dispose();
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                Process = null;
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                KillTimer?.Dispose();
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                KillTimer = null;
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                CancellationTokenSource?.Dispose();
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                CancellationTokenSource = null;
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                TranscodingThrottler?.Dispose();
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                TranscodingThrottler = null;
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            }
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        }
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    }
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}
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