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			126 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/* ***** BEGIN LICENSE BLOCK *****
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 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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 *
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 * The contents of this file are subject to the Mozilla Public License Version
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 * 1.1 (the "License"); you may not use this file except in compliance with
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 * the License. You may obtain a copy of the License at
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 * http://www.mozilla.org/MPL/
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 *
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 * Software distributed under the License is distributed on an "AS IS" basis,
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 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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 * for the specific language governing rights and limitations under the
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 * License.
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 *
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 * The Original Code is Mozilla Universal charset detector code.
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 *
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 * The Initial Developer of the Original Code is
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 * Netscape Communications Corporation.
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 * Portions created by the Initial Developer are Copyright (C) 2001
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 * the Initial Developer. All Rights Reserved.
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 *
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 * Contributor(s):
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 *          Shy Shalom <shooshX@gmail.com>
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 *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
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 *
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 * Alternatively, the contents of this file may be used under the terms of
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 * either the GNU General Public License Version 2 or later (the "GPL"), or
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 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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 * in which case the provisions of the GPL or the LGPL are applicable instead
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 * of those above. If you wish to allow use of your version of this file only
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 * under the terms of either the GPL or the LGPL, and not to allow others to
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 * use your version of this file under the terms of the MPL, indicate your
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 * decision by deleting the provisions above and replace them with the notice
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 * and other provisions required by the GPL or the LGPL. If you do not delete
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 * the provisions above, a recipient may use your version of this file under
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 * the terms of any one of the MPL, the GPL or the LGPL.
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 *
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 * ***** END LICENSE BLOCK ***** */
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using System.IO;
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namespace UniversalDetector
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{
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    /// <summary>
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    /// Default implementation of charset detection interface. 
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    /// The detector can be fed by a System.IO.Stream:
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    /// <example>
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    /// <code>
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    /// using (FileStream fs = File.OpenRead(filename)) {
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    ///    CharsetDetector cdet = new CharsetDetector();
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    ///    cdet.Feed(fs);
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    ///    cdet.DataEnd();
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    ///    Console.WriteLine("{0}, {1}", cdet.Charset, cdet.Confidence);
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    /// </code>
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    /// </example>
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    /// 
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    ///  or by a byte a array:
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    /// 
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    /// <example>
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    /// <code>
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    /// byte[] buff = new byte[1024];
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    /// int read;
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    /// while ((read = stream.Read(buff, 0, buff.Length)) > 0 && !done)
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    ///     Feed(buff, 0, read);
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    /// cdet.DataEnd();
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    /// Console.WriteLine("{0}, {1}", cdet.Charset, cdet.Confidence);
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    /// </code>
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    /// </example> 
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    /// </summary>                
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    public class CharsetDetector : Core.UniversalDetector, ICharsetDetector
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    {
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        private string charset;
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        private float confidence;
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        //public event DetectorFinished Finished;
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        public CharsetDetector() : base(FILTER_ALL)
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        {
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        }
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        public void Feed(Stream stream)
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        { 
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            byte[] buff = new byte[1024];
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            int read;
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            while ((read = stream.Read(buff, 0, buff.Length)) > 0 && !done)
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            {
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                Feed(buff, 0, read);
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            }
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        }
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        public bool IsDone() 
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        {
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            return done;
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        }
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        public override void Reset()
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        {
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            this.charset = null;
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            this.confidence = 0.0f;
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            base.Reset();
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        }
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        public string Charset {
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            get { return charset; }
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        }
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        public float Confidence {
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            get { return confidence; }
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        }
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        protected override void Report(string charset, float confidence)
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        {
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            this.charset = charset;
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            this.confidence = confidence;
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//            if (Finished != null) {
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//                Finished(charset, confidence);
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//            }
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        }
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    }
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    //public delegate void DetectorFinished(string charset, float confidence);
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}
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