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			111 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/* ***** BEGIN LICENSE BLOCK *****
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 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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 *
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 * The contents of this file are subject to the Mozilla Public License Version
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 * 1.1 (the "License"); you may not use this file except in compliance with
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 * the License. You may obtain a copy of the License at
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 * http://www.mozilla.org/MPL/
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 *
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 * Software distributed under the License is distributed on an "AS IS" basis,
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 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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 * for the specific language governing rights and limitations under the
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 * License.
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 *
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 * The Original Code is Mozilla Universal charset detector code.
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 *
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 * The Initial Developer of the Original Code is
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 * Netscape Communications Corporation.
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 * Portions created by the Initial Developer are Copyright (C) 2001
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 * the Initial Developer. All Rights Reserved.
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 *
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 * Contributor(s):
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 *          Shy Shalom <shooshX@gmail.com>
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 *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
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 * Alternatively, the contents of this file may be used under the terms of
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 * either the GNU General Public License Version 2 or later (the "GPL"), or
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 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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 * in which case the provisions of the GPL or the LGPL are applicable instead
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 * of those above. If you wish to allow use of your version of this file only
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 * under the terms of either the GPL or the LGPL, and not to allow others to
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 * use your version of this file under the terms of the MPL, indicate your
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 * decision by deleting the provisions above and replace them with the notice
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 * and other provisions required by the GPL or the LGPL. If you do not delete
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 * the provisions above, a recipient may use your version of this file under
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 * the terms of any one of the MPL, the GPL or the LGPL.
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 *
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 * ***** END LICENSE BLOCK ***** */
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namespace UniversalDetector.Core
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{
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    public class EUCJPProber : CharsetProber
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    {
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        private CodingStateMachine codingSM;
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        private EUCJPContextAnalyser contextAnalyser;
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        private EUCJPDistributionAnalyser distributionAnalyser;
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        private byte[] lastChar = new byte[2];
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        public EUCJPProber()
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        {
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            codingSM = new CodingStateMachine(new EUCJPSMModel());
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            distributionAnalyser = new EUCJPDistributionAnalyser();
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            contextAnalyser = new EUCJPContextAnalyser();
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            Reset();
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        }
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        public override string GetCharsetName()
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        {
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            return "EUC-JP";
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        }
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        public override ProbingState HandleData(byte[] buf, int offset, int len)
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        {
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            int codingState;
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            int max = offset + len;
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            for (int i = offset; i < max; i++) {
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                codingState = codingSM.NextState(buf[i]);
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                if (codingState == SMModel.ERROR) {
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                    state = ProbingState.NotMe;
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                    break;
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                }
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                if (codingState == SMModel.ITSME) {
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                    state = ProbingState.FoundIt;
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                    break;
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                }
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                if (codingState == SMModel.START) {
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                    int charLen = codingSM.CurrentCharLen;
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                    if (i == offset) {
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                        lastChar[1] = buf[offset];
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                        contextAnalyser.HandleOneChar(lastChar, 0, charLen);
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                        distributionAnalyser.HandleOneChar(lastChar, 0, charLen);
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                    } else {
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                        contextAnalyser.HandleOneChar(buf, i-1, charLen);
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                        distributionAnalyser.HandleOneChar(buf, i-1, charLen);
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                    }
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                }
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            }
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            lastChar[0] = buf[max-1];
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            if (state == ProbingState.Detecting)
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                if (contextAnalyser.GotEnoughData() && GetConfidence() > SHORTCUT_THRESHOLD)
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                    state = ProbingState.FoundIt;
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            return state;
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        }
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        public override void Reset()
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        {
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            codingSM.Reset();
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            state = ProbingState.Detecting;
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            contextAnalyser.Reset();
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            distributionAnalyser.Reset();
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        }
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        public override float GetConfidence()
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        {
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            float contxtCf = contextAnalyser.GetConfidence();
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            float distribCf = distributionAnalyser.GetConfidence();
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            return (contxtCf > distribCf ? contxtCf : distribCf);
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        }
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    }
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}
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