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	# Conflicts: # Emby.Server.Implementations/Net/SocketFactory.cs # RSSDP/SsdpCommunicationsServer.cs # RSSDP/SsdpDeviceLocator.cs # RSSDP/SsdpDevicePublisher.cs
		
			
				
	
	
		
			524 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			524 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Http;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using MediaBrowser.Common.Net;
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using MediaBrowser.Model.Net;
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using Microsoft.Extensions.Logging;
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namespace Rssdp.Infrastructure
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{
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    /// <summary>
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    /// Provides the platform independent logic for publishing device existence and responding to search requests.
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    /// </summary>
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    public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
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    {
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        /* We could technically use one socket listening on port 1900 for everything.
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         * This should get both multicast (notifications) and unicast (search response) messages, however
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         * this often doesn't work under Windows because the MS SSDP service is running. If that service
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         * is running then it will steal the unicast messages and we will never see search responses.
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         * Since stopping the service would be a bad idea (might not be allowed security wise and might
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         * break other apps running on the system) the only other work around is to use two sockets.
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         *
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         * We use one group of sockets to listen for/receive notifications and search requests (_MulticastListenSockets).
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         * We use a second group, bound to a different local port, to send search requests and listen for
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         * responses (_SendSockets). The responses  are sent to the local ports these sockets are bound to,
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         * which aren't port 1900 so the MS service doesn't steal them. While the caller can specify a local
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         * port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
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         */
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        private object _BroadcastListenSocketSynchroniser = new();
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        private List<Socket> _MulticastListenSockets;
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        private object _SendSocketSynchroniser = new();
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        private List<Socket> _sendSockets;
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        private HttpRequestParser _RequestParser;
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        private HttpResponseParser _ResponseParser;
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        private readonly ILogger _logger;
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        private ISocketFactory _SocketFactory;
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        private readonly INetworkManager _networkManager;
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        private int _LocalPort;
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        private int _MulticastTtl;
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        private bool _IsShared;
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        /// <summary>
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        /// Raised when a HTTPU request message is received by a socket (unicast or multicast).
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        /// </summary>
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        public event EventHandler<RequestReceivedEventArgs> RequestReceived;
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        /// <summary>
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        /// Raised when an HTTPU response message is received by a socket (unicast or multicast).
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        /// </summary>
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        public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
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        /// <summary>
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        /// Minimum constructor.
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        /// </summary>
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        /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
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        public SsdpCommunicationsServer(
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            ISocketFactory socketFactory,
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            INetworkManager networkManager,
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            ILogger logger)
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            : this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive, networkManager, logger)
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        {
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        }
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        /// <summary>
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        /// Full constructor.
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        /// </summary>
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        /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
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        /// <exception cref="ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
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        public SsdpCommunicationsServer(
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            ISocketFactory socketFactory,
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            int localPort,
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            int multicastTimeToLive,
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            INetworkManager networkManager,
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            ILogger logger)
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        {
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            if (socketFactory is null)
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            {
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                throw new ArgumentNullException(nameof(socketFactory));
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            }
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            if (multicastTimeToLive <= 0)
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            {
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                throw new ArgumentOutOfRangeException(nameof(multicastTimeToLive), "multicastTimeToLive must be greater than zero.");
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            }
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            _BroadcastListenSocketSynchroniser = new();
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            _SendSocketSynchroniser = new();
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            _LocalPort = localPort;
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            _SocketFactory = socketFactory;
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            _RequestParser = new();
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            _ResponseParser = new();
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            _MulticastTtl = multicastTimeToLive;
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            _networkManager = networkManager;
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            _logger = logger;
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        }
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        /// <summary>
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        /// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
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        /// </summary>
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        /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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        public void BeginListeningForMulticast()
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        {
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            ThrowIfDisposed();
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            lock (_BroadcastListenSocketSynchroniser)
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            {
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                if (_MulticastListenSockets is null)
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                {
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                    try
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                    {
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                        _MulticastListenSockets = CreateMulticastSocketsAndListen();
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                    }
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                    catch (SocketException ex)
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                    {
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                        _logger.LogError("Failed to bind to multicast address: {Message}. DLNA will be unavailable", ex.Message);
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                    }
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                    catch (Exception ex)
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                    {
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                        _logger.LogError(ex, "Error in BeginListeningForMulticast");
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                    }
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                }
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            }
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        }
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        /// <summary>
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        /// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
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        /// </summary>
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        /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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        public void StopListeningForMulticast()
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        {
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            lock (_BroadcastListenSocketSynchroniser)
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            {
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                if (_MulticastListenSockets is not null)
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                {
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                    _logger.LogInformation("{0} disposing _BroadcastListenSocket", GetType().Name);
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                    foreach (var socket in _MulticastListenSockets)
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                    {
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                        socket.Dispose();
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                    }
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                    _MulticastListenSockets = null;
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                }
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            }
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        }
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        /// <summary>
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        /// Sends a message to a particular address (uni or multicast) and port.
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        /// </summary>
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        public async Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromlocalIPAddress, CancellationToken cancellationToken)
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        {
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            if (messageData is null)
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            {
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                throw new ArgumentNullException(nameof(messageData));
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            }
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            ThrowIfDisposed();
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            var sockets = GetSendSockets(fromlocalIPAddress, destination);
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            if (sockets.Count == 0)
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            {
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                return;
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            }
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            // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
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            for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
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            {
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                var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination, cancellationToken)).ToArray();
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                await Task.WhenAll(tasks).ConfigureAwait(false);
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                await Task.Delay(100, cancellationToken).ConfigureAwait(false);
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            }
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        }
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        private async Task SendFromSocket(Socket socket, byte[] messageData, IPEndPoint destination, CancellationToken cancellationToken)
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        {
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            try
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            {
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                await socket.SendToAsync(messageData, destination, cancellationToken).ConfigureAwait(false);
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            }
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            catch (ObjectDisposedException)
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            {
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            }
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            catch (OperationCanceledException)
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            {
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            }
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            catch (Exception ex)
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            {
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                var localIP = ((IPEndPoint)socket.LocalEndPoint).Address;
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                _logger.LogError(ex, "Error sending socket message from {0} to {1}", localIP.ToString(), destination.ToString());
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            }
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        }
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        private List<Socket> GetSendSockets(IPAddress fromlocalIPAddress, IPEndPoint destination)
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        {
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            EnsureSendSocketCreated();
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            lock (_SendSocketSynchroniser)
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            {
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                var sockets = _sendSockets.Where(s => s.AddressFamily == fromlocalIPAddress.AddressFamily);
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                // Send from the Any socket and the socket with the matching address
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                if (fromlocalIPAddress.AddressFamily == AddressFamily.InterNetwork)
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                {
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                    sockets = sockets.Where(s => ((IPEndPoint)s.LocalEndPoint).Address.Equals(IPAddress.Any)
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                        || ((IPEndPoint)s.LocalEndPoint).Address.Equals(fromlocalIPAddress));
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                    // If sending to the loopback address, filter the socket list as well
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                    if (destination.Address.Equals(IPAddress.Loopback))
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                    {
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                        sockets = sockets.Where(s => ((IPEndPoint)s.LocalEndPoint).Address.Equals(IPAddress.Any)
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                            || ((IPEndPoint)s.LocalEndPoint).Address.Equals(IPAddress.Loopback));
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                    }
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                }
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                else if (fromlocalIPAddress.AddressFamily == AddressFamily.InterNetworkV6)
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                {
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                    sockets = sockets.Where(s => ((IPEndPoint)s.LocalEndPoint).Address.Equals(IPAddress.IPv6Any)
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                        || ((IPEndPoint)s.LocalEndPoint).Address.Equals(fromlocalIPAddress));
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                    // If sending to the loopback address, filter the socket list as well
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                    if (destination.Address.Equals(IPAddress.IPv6Loopback))
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                    {
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                        sockets = sockets.Where(s => ((IPEndPoint)s.LocalEndPoint).Address.Equals(IPAddress.IPv6Any)
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                            || ((IPEndPoint)s.LocalEndPoint).Address.Equals(IPAddress.IPv6Loopback));
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                    }
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                }
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                return sockets.ToList();
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            }
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        }
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        public Task SendMulticastMessage(string message, IPAddress fromlocalIPAddress, CancellationToken cancellationToken)
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        {
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            return SendMulticastMessage(message, SsdpConstants.UdpResendCount, fromlocalIPAddress, cancellationToken);
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        }
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        /// <summary>
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        /// Sends a message to the SSDP multicast address and port.
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        /// </summary>
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        public async Task SendMulticastMessage(string message, int sendCount, IPAddress fromlocalIPAddress, CancellationToken cancellationToken)
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        {
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            if (message is null)
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            {
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                throw new ArgumentNullException(nameof(message));
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            }
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            byte[] messageData = Encoding.UTF8.GetBytes(message);
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            ThrowIfDisposed();
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            cancellationToken.ThrowIfCancellationRequested();
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            EnsureSendSocketCreated();
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            // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
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            for (var i = 0; i < sendCount; i++)
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            {
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                await SendMessageIfSocketNotDisposed(
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                    messageData,
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                    new IPEndPoint(
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                        IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress),
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                        SsdpConstants.MulticastPort),
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                    fromlocalIPAddress,
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                    cancellationToken).ConfigureAwait(false);
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                await Task.Delay(100, cancellationToken).ConfigureAwait(false);
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            }
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        }
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        /// <summary>
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        /// Stops listening for search responses on the local, unicast socket.
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        /// </summary>
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        /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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        public void StopListeningForResponses()
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        {
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            lock (_SendSocketSynchroniser)
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            {
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                if (_sendSockets is not null)
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                {
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                    var sockets = _sendSockets.ToList();
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                    _sendSockets = null;
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                    _logger.LogInformation("{0} Disposing {1} sendSockets", GetType().Name, sockets.Count);
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                    foreach (var socket in sockets)
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                    {
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                        var socketAddress = ((IPEndPoint)socket.LocalEndPoint).Address;
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                        _logger.LogInformation("{0} disposing sendSocket from {1}", GetType().Name, socketAddress);
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                        socket.Dispose();
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                    }
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                }
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            }
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        }
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        /// <summary>
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        /// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocator"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
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        /// </summary>
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        /// <remarks>
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        /// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocator"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
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        /// </remarks>
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        public bool IsShared
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        {
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            get { return _IsShared; }
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            set { _IsShared = value; }
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        }
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        /// <summary>
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        /// Stops listening for requests, disposes this instance and all internal resources.
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        /// </summary>
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        /// <param name="disposing"></param>
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        protected override void Dispose(bool disposing)
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        {
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            if (disposing)
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            {
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                StopListeningForMulticast();
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                StopListeningForResponses();
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            }
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        }
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        private Task SendMessageIfSocketNotDisposed(byte[] messageData, IPEndPoint destination, IPAddress fromlocalIPAddress, CancellationToken cancellationToken)
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        {
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            var sockets = _sendSockets;
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            if (sockets is not null)
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            {
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                sockets = sockets.ToList();
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                var tasks = sockets.Where(s => fromlocalIPAddress is null || fromlocalIPAddress.Equals(((IPEndPoint)s.LocalEndPoint).Address))
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                    .Select(s => SendFromSocket(s, messageData, destination, cancellationToken));
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                return Task.WhenAll(tasks);
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            }
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            return Task.CompletedTask;
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        }
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        private List<Socket> CreateMulticastSocketsAndListen()
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        {
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            var sockets = new List<Socket>();
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            var multicastGroupAddress = IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress);
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            // IPv6 is currently unsupported
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            var validInterfaces = _networkManager.GetInternalBindAddresses()
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                .Where(x => x.Address is not null)
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                .Where(x => x.SupportsMulticast)
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                .Where(x => x.AddressFamily == AddressFamily.InterNetwork)
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                .DistinctBy(x => x.Index);
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            foreach (var intf in validInterfaces)
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            {
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                try
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                {
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                    var socket = _SocketFactory.CreateUdpMulticastSocket(multicastGroupAddress, intf, _MulticastTtl, SsdpConstants.MulticastPort);
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                    _ = ListenToSocketInternal(socket);
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                    sockets.Add(socket);
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                }
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                catch (Exception ex)
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                {
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                    _logger.LogError(ex, "Failed to create SSDP UDP multicast socket for {0} on interface {1} (index {2})", intf.Address, intf.Name, intf.Index);
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                }
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            }
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            return sockets;
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        }
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        private List<Socket> CreateSendSockets()
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        {
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            var sockets = new List<Socket>();
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            // IPv6 is currently unsupported
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            var validInterfaces = _networkManager.GetInternalBindAddresses()
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                .Where(x => x.Address is not null)
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                .Where(x => x.SupportsMulticast)
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                .Where(x => x.AddressFamily == AddressFamily.InterNetwork);
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            if (OperatingSystem.IsMacOS())
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            {
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                // Manually remove loopback on macOS due to https://github.com/dotnet/runtime/issues/24340
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                validInterfaces = validInterfaces.Where(x => !x.Address.Equals(IPAddress.Loopback));
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            }
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            foreach (var intf in validInterfaces)
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            {
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                try
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                {
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                    var socket = _SocketFactory.CreateSsdpUdpSocket(intf, _LocalPort);
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                    _ = ListenToSocketInternal(socket);
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                    sockets.Add(socket);
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                }
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                catch (Exception ex)
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                {
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                    _logger.LogError(ex, "Failed to create SSDP UDP sender socket for {0} on interface {1} (index {2})", intf.Address, intf.Name, intf.Index);
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                }
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            }
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            return sockets;
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        }
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        private async Task ListenToSocketInternal(Socket socket)
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        {
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            var cancelled = false;
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            var receiveBuffer = new byte[8192];
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            while (!cancelled && !IsDisposed)
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            {
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                try
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                {
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                    var result = await socket.ReceiveMessageFromAsync(receiveBuffer, new IPEndPoint(IPAddress.Any, _LocalPort), CancellationToken.None).ConfigureAwait(false);
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                    if (result.ReceivedBytes > 0)
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                    {
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                        var remoteEndpoint = (IPEndPoint)result.RemoteEndPoint;
 | 
						|
                        var localEndpointAdapter = _networkManager.GetAllBindInterfaces().First(a => a.Index == result.PacketInformation.Interface);
 | 
						|
 | 
						|
                        ProcessMessage(
 | 
						|
                            Encoding.UTF8.GetString(receiveBuffer, 0, result.ReceivedBytes),
 | 
						|
                            remoteEndpoint,
 | 
						|
                            localEndpointAdapter.Address);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
                catch (ObjectDisposedException)
 | 
						|
                {
 | 
						|
                    cancelled = true;
 | 
						|
                }
 | 
						|
                catch (TaskCanceledException)
 | 
						|
                {
 | 
						|
                    cancelled = true;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        private void EnsureSendSocketCreated()
 | 
						|
        {
 | 
						|
            if (_sendSockets is null)
 | 
						|
            {
 | 
						|
                lock (_SendSocketSynchroniser)
 | 
						|
                {
 | 
						|
                    _sendSockets ??= CreateSendSockets();
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        private void ProcessMessage(string data, IPEndPoint endPoint, IPAddress receivedOnlocalIPAddress)
 | 
						|
        {
 | 
						|
            // Responses start with the HTTP version, prefixed with HTTP/ while
 | 
						|
            // requests start with a method which can vary and might be one we haven't
 | 
						|
            // seen/don't know. We'll check if this message is a request or a response
 | 
						|
            // by checking for the HTTP/ prefix on the start of the message.
 | 
						|
            _logger.LogDebug("Received data from {From} on {Port} at {Address}:\n{Data}", endPoint.Address, endPoint.Port, receivedOnlocalIPAddress, data);
 | 
						|
            if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
 | 
						|
            {
 | 
						|
                HttpResponseMessage responseMessage = null;
 | 
						|
                try
 | 
						|
                {
 | 
						|
                    responseMessage = _ResponseParser.Parse(data);
 | 
						|
                }
 | 
						|
                catch (ArgumentException)
 | 
						|
                {
 | 
						|
                    // Ignore invalid packets.
 | 
						|
                }
 | 
						|
 | 
						|
                if (responseMessage is not null)
 | 
						|
                {
 | 
						|
                    OnResponseReceived(responseMessage, endPoint, receivedOnlocalIPAddress);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                HttpRequestMessage requestMessage = null;
 | 
						|
                try
 | 
						|
                {
 | 
						|
                    requestMessage = _RequestParser.Parse(data);
 | 
						|
                }
 | 
						|
                catch (ArgumentException)
 | 
						|
                {
 | 
						|
                    // Ignore invalid packets.
 | 
						|
                }
 | 
						|
 | 
						|
                if (requestMessage is not null)
 | 
						|
                {
 | 
						|
                    OnRequestReceived(requestMessage, endPoint, receivedOnlocalIPAddress);
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        private void OnRequestReceived(HttpRequestMessage data, IPEndPoint remoteEndPoint, IPAddress receivedOnlocalIPAddress)
 | 
						|
        {
 | 
						|
            // SSDP specification says only * is currently used but other uri's might
 | 
						|
            // be implemented in the future and should be ignored unless understood.
 | 
						|
            // Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
 | 
						|
            if (data.RequestUri.ToString() != "*")
 | 
						|
            {
 | 
						|
                return;
 | 
						|
            }
 | 
						|
 | 
						|
            var handlers = RequestReceived;
 | 
						|
            handlers?.Invoke(this, new RequestReceivedEventArgs(data, remoteEndPoint, receivedOnlocalIPAddress));
 | 
						|
        }
 | 
						|
 | 
						|
        private void OnResponseReceived(HttpResponseMessage data, IPEndPoint endPoint, IPAddress localIPAddress)
 | 
						|
        {
 | 
						|
            var handlers = ResponseReceived;
 | 
						|
            handlers?.Invoke(this, new ResponseReceivedEventArgs(data, endPoint)
 | 
						|
            {
 | 
						|
                LocalIPAddress = localIPAddress
 | 
						|
            });
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |