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			171 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			171 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
/* ***** BEGIN LICENSE BLOCK *****
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 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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 *
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 * The contents of this file are subject to the Mozilla Public License Version
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 * 1.1 (the "License"); you may not use this file except in compliance with
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 * the License. You may obtain a copy of the License at
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 * http://www.mozilla.org/MPL/
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 *
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 * Software distributed under the License is distributed on an "AS IS" basis,
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 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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 * for the specific language governing rights and limitations under the
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 * License.
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 *
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 * The Original Code is Mozilla Universal charset detector code.
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 *
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 * The Initial Developer of the Original Code is
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 * Netscape Communications Corporation.
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 * Portions created by the Initial Developer are Copyright (C) 2001
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 * the Initial Developer. All Rights Reserved.
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 *
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 * Contributor(s):
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 *          Shy Shalom <shooshX@gmail.com>
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 *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port) 
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 *
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 * Alternatively, the contents of this file may be used under the terms of
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 * either the GNU General Public License Version 2 or later (the "GPL"), or
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 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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 * in which case the provisions of the GPL or the LGPL are applicable instead
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 * of those above. If you wish to allow use of your version of this file only
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 * under the terms of either the GPL or the LGPL, and not to allow others to
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 * use your version of this file under the terms of the MPL, indicate your
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 * decision by deleting the provisions above and replace them with the notice
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 * and other provisions required by the GPL or the LGPL. If you do not delete
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 * the provisions above, a recipient may use your version of this file under
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 * the terms of any one of the MPL, the GPL or the LGPL.
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 *
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 * ***** END LICENSE BLOCK ***** */
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using System;
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namespace UniversalDetector.Core
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{
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    public class SingleByteCharSetProber : CharsetProber
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    {
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        private const int SAMPLE_SIZE = 64;
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        private const int SB_ENOUGH_REL_THRESHOLD = 1024;
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        private const float POSITIVE_SHORTCUT_THRESHOLD = 0.95f;
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        private const float NEGATIVE_SHORTCUT_THRESHOLD = 0.05f;
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        private const int SYMBOL_CAT_ORDER = 250;
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        private const int NUMBER_OF_SEQ_CAT = 4;
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        private const int POSITIVE_CAT = NUMBER_OF_SEQ_CAT-1;
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        private const int NEGATIVE_CAT = 0;
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        protected SequenceModel model;
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        // true if we need to reverse every pair in the model lookup        
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        bool reversed; 
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        // char order of last character
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        byte lastOrder;
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        int totalSeqs;
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        int totalChar;
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        int[] seqCounters = new int[NUMBER_OF_SEQ_CAT];
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        // characters that fall in our sampling range
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        int freqChar;
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        // Optional auxiliary prober for name decision. created and destroyed by the GroupProber
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        CharsetProber nameProber; 
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        public SingleByteCharSetProber(SequenceModel model) 
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            : this(model, false, null)
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        {
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        }
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        public SingleByteCharSetProber(SequenceModel model, bool reversed, 
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                                       CharsetProber nameProber)
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        {
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            this.model = model;
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            this.reversed = reversed;
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            this.nameProber = nameProber;
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            Reset();            
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        }
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        public override ProbingState HandleData(byte[] buf, int offset, int len)
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        {
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            int max = offset + len;
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            for (int i = offset; i < max; i++) {
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                byte order = model.GetOrder(buf[i]);
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                if (order < SYMBOL_CAT_ORDER)
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                    totalChar++;
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                if (order < SAMPLE_SIZE) {
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                    freqChar++;
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                    if (lastOrder < SAMPLE_SIZE) {
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                        totalSeqs++;
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                        if (!reversed)
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                            ++(seqCounters[model.GetPrecedence(lastOrder*SAMPLE_SIZE+order)]);
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                        else // reverse the order of the letters in the lookup
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                            ++(seqCounters[model.GetPrecedence(order*SAMPLE_SIZE+lastOrder)]);
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                    }
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                }
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                lastOrder = order;
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            }
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            if (state == ProbingState.Detecting) {
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                if (totalSeqs > SB_ENOUGH_REL_THRESHOLD) {
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                    float cf = GetConfidence();
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                    if (cf > POSITIVE_SHORTCUT_THRESHOLD)
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                        state = ProbingState.FoundIt;
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                    else if (cf < NEGATIVE_SHORTCUT_THRESHOLD)
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                        state = ProbingState.NotMe;
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                }
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            }
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            return state;
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        }
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        public override void DumpStatus()
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        {
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            //Console.WriteLine("  SBCS: {0} [{1}]", GetConfidence(), GetCharsetName());
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        }
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        public override float GetConfidence()
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        {
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            /*
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            NEGATIVE_APPROACH
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            if (totalSeqs > 0) {
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                if (totalSeqs > seqCounters[NEGATIVE_CAT] * 10)
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                    return (totalSeqs - seqCounters[NEGATIVE_CAT] * 10)/totalSeqs * freqChar / mTotalChar;
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            }
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            return 0.01f;
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            */
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            // POSITIVE_APPROACH
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            float r = 0.0f;
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            if (totalSeqs > 0) {
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                r = 1.0f * seqCounters[POSITIVE_CAT] / totalSeqs / model.TypicalPositiveRatio;
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                r = r * freqChar / totalChar;
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                if (r >= 1.0f)
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                    r = 0.99f;
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                return r;
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            }
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            return 0.01f;            
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        }
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        public override void Reset()
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        {
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            state = ProbingState.Detecting;
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            lastOrder = 255;
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            for (int i = 0; i < NUMBER_OF_SEQ_CAT; i++)
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                seqCounters[i] = 0;
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            totalSeqs = 0;
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            totalChar = 0;
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            freqChar = 0;
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        }
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        public override string GetCharsetName() 
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        {
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            return (nameProber == null) ? model.CharsetName
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                                        : nameProber.GetCharsetName();
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        }
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    }
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}
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