mirror of
				https://github.com/jellyfin/jellyfin.git
				synced 2025-10-30 18:22:48 -04:00 
			
		
		
		
	
		
			
				
	
	
		
			534 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			534 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
 | |
| using System.Collections.Generic;
 | |
| using System.Linq;
 | |
| using System.Net;
 | |
| using System.Net.Http;
 | |
| using System.Net.Sockets;
 | |
| using System.Text;
 | |
| using System.Threading;
 | |
| using System.Threading.Tasks;
 | |
| using MediaBrowser.Common.Net;
 | |
| using MediaBrowser.Model.Net;
 | |
| using Microsoft.Extensions.Logging;
 | |
| 
 | |
| namespace Rssdp.Infrastructure
 | |
| {
 | |
|     /// <summary>
 | |
|     /// Provides the platform independent logic for publishing device existence and responding to search requests.
 | |
|     /// </summary>
 | |
|     public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
 | |
|     {
 | |
|         /* We could technically use one socket listening on port 1900 for everything.
 | |
|          * This should get both multicast (notifications) and unicast (search response) messages, however
 | |
|          * this often doesn't work under Windows because the MS SSDP service is running. If that service
 | |
|          * is running then it will steal the unicast messages and we will never see search responses.
 | |
|          * Since stopping the service would be a bad idea (might not be allowed security wise and might
 | |
|          * break other apps running on the system) the only other work around is to use two sockets.
 | |
|          *
 | |
|          * We use one group of sockets to listen for/receive notifications and search requests (_MulticastListenSockets).
 | |
|          * We use a second group, bound to a different local port, to send search requests and listen for
 | |
|          * responses (_SendSockets). The responses  are sent to the local ports these sockets are bound to,
 | |
|          * which aren't port 1900 so the MS service doesn't steal them. While the caller can specify a local
 | |
|          * port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
 | |
|          */
 | |
| 
 | |
|         private object _BroadcastListenSocketSynchroniser = new object();
 | |
|         private List<Socket> _MulticastListenSockets;
 | |
| 
 | |
|         private object _SendSocketSynchroniser = new object();
 | |
|         private List<Socket> _sendSockets;
 | |
| 
 | |
|         private HttpRequestParser _RequestParser;
 | |
|         private HttpResponseParser _ResponseParser;
 | |
|         private readonly ILogger _logger;
 | |
|         private ISocketFactory _SocketFactory;
 | |
|         private readonly INetworkManager _networkManager;
 | |
| 
 | |
|         private int _LocalPort;
 | |
|         private int _MulticastTtl;
 | |
| 
 | |
|         private bool _IsShared;
 | |
|         private readonly bool _enableMultiSocketBinding;
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Raised when a HTTPU request message is received by a socket (unicast or multicast).
 | |
|         /// </summary>
 | |
|         public event EventHandler<RequestReceivedEventArgs> RequestReceived;
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Raised when an HTTPU response message is received by a socket (unicast or multicast).
 | |
|         /// </summary>
 | |
|         public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Minimum constructor.
 | |
|         /// </summary>
 | |
|         /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
 | |
|         public SsdpCommunicationsServer(ISocketFactory socketFactory,
 | |
|             INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
 | |
|             : this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive, networkManager, logger, enableMultiSocketBinding)
 | |
|         {
 | |
| 
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Full constructor.
 | |
|         /// </summary>
 | |
|         /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
 | |
|         /// <exception cref="ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
 | |
|         public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
 | |
|         {
 | |
|             if (socketFactory is null)
 | |
|             {
 | |
|                 throw new ArgumentNullException(nameof(socketFactory));
 | |
|             }
 | |
| 
 | |
|             if (multicastTimeToLive <= 0)
 | |
|             {
 | |
|                 throw new ArgumentOutOfRangeException(nameof(multicastTimeToLive), "multicastTimeToLive must be greater than zero.");
 | |
|             }
 | |
| 
 | |
|             _BroadcastListenSocketSynchroniser = new object();
 | |
|             _SendSocketSynchroniser = new object();
 | |
| 
 | |
|             _LocalPort = localPort;
 | |
|             _SocketFactory = socketFactory;
 | |
| 
 | |
|             _RequestParser = new HttpRequestParser();
 | |
|             _ResponseParser = new HttpResponseParser();
 | |
| 
 | |
|             _MulticastTtl = multicastTimeToLive;
 | |
|             _networkManager = networkManager;
 | |
|             _logger = logger;
 | |
|             _enableMultiSocketBinding = enableMultiSocketBinding;
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
 | |
|         /// </summary>
 | |
|         /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
 | |
|         public void BeginListeningForMulticast()
 | |
|         {
 | |
|             ThrowIfDisposed();
 | |
| 
 | |
|             lock (_BroadcastListenSocketSynchroniser)
 | |
|             {
 | |
|                 if (_MulticastListenSockets is null)
 | |
|                 {
 | |
|                     try
 | |
|                     {
 | |
|                         _MulticastListenSockets = CreateMulticastSocketsAndListen();
 | |
|                     }
 | |
|                     catch (SocketException ex)
 | |
|                     {
 | |
|                         _logger.LogError("Failed to bind to multicast address: {Message}. DLNA will be unavailable", ex.Message);
 | |
|                     }
 | |
|                     catch (Exception ex)
 | |
|                     {
 | |
|                         _logger.LogError(ex, "Error in BeginListeningForMulticast");
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
 | |
|         /// </summary>
 | |
|         /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
 | |
|         public void StopListeningForMulticast()
 | |
|         {
 | |
|             lock (_BroadcastListenSocketSynchroniser)
 | |
|             {
 | |
|                 if (_MulticastListenSockets is not null)
 | |
|                 {
 | |
|                     _logger.LogInformation("{0} disposing _BroadcastListenSocket", GetType().Name);
 | |
|                     foreach (var socket in _MulticastListenSockets)
 | |
|                     {
 | |
|                         socket.Dispose();
 | |
|                     }
 | |
| 
 | |
|                     _MulticastListenSockets = null;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Sends a message to a particular address (uni or multicast) and port.
 | |
|         /// </summary>
 | |
|         public async Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromlocalIPAddress, CancellationToken cancellationToken)
 | |
|         {
 | |
|             if (messageData is null)
 | |
|             {
 | |
|                 throw new ArgumentNullException(nameof(messageData));
 | |
|             }
 | |
| 
 | |
|             ThrowIfDisposed();
 | |
| 
 | |
|             var sockets = GetSendSockets(fromlocalIPAddress, destination);
 | |
| 
 | |
|             if (sockets.Count == 0)
 | |
|             {
 | |
|                 return;
 | |
|             }
 | |
| 
 | |
|             // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
 | |
|             for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
 | |
|             {
 | |
|                 var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination, cancellationToken)).ToArray();
 | |
|                 await Task.WhenAll(tasks).ConfigureAwait(false);
 | |
| 
 | |
|                 await Task.Delay(100, cancellationToken).ConfigureAwait(false);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private async Task SendFromSocket(Socket socket, byte[] messageData, IPEndPoint destination, CancellationToken cancellationToken)
 | |
|         {
 | |
|             try
 | |
|             {
 | |
|                 await socket.SendToAsync(messageData, destination, cancellationToken).ConfigureAwait(false);
 | |
|             }
 | |
|             catch (ObjectDisposedException)
 | |
|             {
 | |
|             }
 | |
|             catch (OperationCanceledException)
 | |
|             {
 | |
|             }
 | |
|             catch (Exception ex)
 | |
|             {
 | |
|                 var localIP = ((IPEndPoint)socket.LocalEndPoint).Address;
 | |
|                 _logger.LogError(ex, "Error sending socket message from {0} to {1}", localIP.ToString(), destination.ToString());
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private List<Socket> GetSendSockets(IPAddress fromlocalIPAddress, IPEndPoint destination)
 | |
|         {
 | |
|             EnsureSendSocketCreated();
 | |
| 
 | |
|             lock (_SendSocketSynchroniser)
 | |
|             {
 | |
|                 var sockets = _sendSockets.Where(s => s.AddressFamily == fromlocalIPAddress.AddressFamily);
 | |
| 
 | |
|                 // Send from the Any socket and the socket with the matching address
 | |
|                 if (fromlocalIPAddress.AddressFamily == AddressFamily.InterNetwork)
 | |
|                 {
 | |
|                     sockets = sockets.Where(s => ((IPEndPoint)s.LocalEndPoint).Address.Equals(IPAddress.Any)
 | |
|                         || ((IPEndPoint)s.LocalEndPoint).Address.Equals(fromlocalIPAddress));
 | |
| 
 | |
|                     // If sending to the loopback address, filter the socket list as well
 | |
|                     if (destination.Address.Equals(IPAddress.Loopback))
 | |
|                     {
 | |
|                         sockets = sockets.Where(s => ((IPEndPoint)s.LocalEndPoint).Address.Equals(IPAddress.Any)
 | |
|                             || ((IPEndPoint)s.LocalEndPoint).Address.Equals(IPAddress.Loopback));
 | |
|                     }
 | |
|                 }
 | |
|                 else if (fromlocalIPAddress.AddressFamily == AddressFamily.InterNetworkV6)
 | |
|                 {
 | |
|                     sockets = sockets.Where(s => ((IPEndPoint)s.LocalEndPoint).Address.Equals(IPAddress.IPv6Any)
 | |
|                         || ((IPEndPoint)s.LocalEndPoint).Address.Equals(fromlocalIPAddress));
 | |
| 
 | |
|                     // If sending to the loopback address, filter the socket list as well
 | |
|                     if (destination.Address.Equals(IPAddress.IPv6Loopback))
 | |
|                     {
 | |
|                         sockets = sockets.Where(s => ((IPEndPoint)s.LocalEndPoint).Address.Equals(IPAddress.IPv6Any)
 | |
|                             || ((IPEndPoint)s.LocalEndPoint).Address.Equals(IPAddress.IPv6Loopback));
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 return sockets.ToList();
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         public Task SendMulticastMessage(string message, IPAddress fromlocalIPAddress, CancellationToken cancellationToken)
 | |
|         {
 | |
|             return SendMulticastMessage(message, SsdpConstants.UdpResendCount, fromlocalIPAddress, cancellationToken);
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Sends a message to the SSDP multicast address and port.
 | |
|         /// </summary>
 | |
|         public async Task SendMulticastMessage(string message, int sendCount, IPAddress fromlocalIPAddress, CancellationToken cancellationToken)
 | |
|         {
 | |
|             if (message is null)
 | |
|             {
 | |
|                 throw new ArgumentNullException(nameof(message));
 | |
|             }
 | |
| 
 | |
|             byte[] messageData = Encoding.UTF8.GetBytes(message);
 | |
| 
 | |
|             ThrowIfDisposed();
 | |
| 
 | |
|             cancellationToken.ThrowIfCancellationRequested();
 | |
| 
 | |
|             EnsureSendSocketCreated();
 | |
| 
 | |
|             // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
 | |
|             for (var i = 0; i < sendCount; i++)
 | |
|             {
 | |
|                 await SendMessageIfSocketNotDisposed(
 | |
|                     messageData,
 | |
|                     new IPEndPoint(
 | |
|                         IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress),
 | |
|                         SsdpConstants.MulticastPort),
 | |
|                     fromlocalIPAddress,
 | |
|                     cancellationToken).ConfigureAwait(false);
 | |
| 
 | |
|                 await Task.Delay(100, cancellationToken).ConfigureAwait(false);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Stops listening for search responses on the local, unicast socket.
 | |
|         /// </summary>
 | |
|         /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
 | |
|         public void StopListeningForResponses()
 | |
|         {
 | |
|             lock (_SendSocketSynchroniser)
 | |
|             {
 | |
|                 if (_sendSockets is not null)
 | |
|                 {
 | |
|                     var sockets = _sendSockets.ToList();
 | |
|                     _sendSockets = null;
 | |
| 
 | |
|                     _logger.LogInformation("{0} Disposing {1} sendSockets", GetType().Name, sockets.Count);
 | |
| 
 | |
|                     foreach (var socket in sockets)
 | |
|                     {
 | |
|                         var socketAddress = ((IPEndPoint)socket.LocalEndPoint).Address;
 | |
|                         _logger.LogInformation("{0} disposing sendSocket from {1}", GetType().Name, socketAddress);
 | |
|                         socket.Dispose();
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocator"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
 | |
|         /// </summary>
 | |
|         /// <remarks>
 | |
|         /// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocator"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
 | |
|         /// </remarks>
 | |
|         public bool IsShared
 | |
|         {
 | |
|             get { return _IsShared; }
 | |
| 
 | |
|             set { _IsShared = value; }
 | |
|         }
 | |
| 
 | |
|         /// <summary>
 | |
|         /// Stops listening for requests, disposes this instance and all internal resources.
 | |
|         /// </summary>
 | |
|         /// <param name="disposing"></param>
 | |
|         protected override void Dispose(bool disposing)
 | |
|         {
 | |
|             if (disposing)
 | |
|             {
 | |
|                 StopListeningForMulticast();
 | |
| 
 | |
|                 StopListeningForResponses();
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private Task SendMessageIfSocketNotDisposed(byte[] messageData, IPEndPoint destination, IPAddress fromlocalIPAddress, CancellationToken cancellationToken)
 | |
|         {
 | |
|             var sockets = _sendSockets;
 | |
|             if (sockets is not null)
 | |
|             {
 | |
|                 sockets = sockets.ToList();
 | |
| 
 | |
|                 var tasks = sockets.Where(s => (fromlocalIPAddress is null || fromlocalIPAddress.Equals(((IPEndPoint)s.LocalEndPoint).Address)))
 | |
|                     .Select(s => SendFromSocket(s, messageData, destination, cancellationToken));
 | |
|                 return Task.WhenAll(tasks);
 | |
|             }
 | |
| 
 | |
|             return Task.CompletedTask;
 | |
|         }
 | |
| 
 | |
|         private List<Socket> CreateMulticastSocketsAndListen()
 | |
|         {
 | |
|             var sockets = new List<Socket>();
 | |
|             var multicastGroupAddress = IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress);
 | |
|             if (_enableMultiSocketBinding)
 | |
|             {
 | |
|                 // IPv6 is currently unsupported
 | |
|                 var validInterfaces = _networkManager.GetInternalBindAddresses()
 | |
|                     .Where(x => x.Address is not null)
 | |
|                     .Where(x => x.AddressFamily == AddressFamily.InterNetwork)
 | |
|                     .DistinctBy(x => x.Index);
 | |
| 
 | |
|                 foreach (var intf in validInterfaces)
 | |
|                 {
 | |
|                     try
 | |
|                     {
 | |
|                         var socket = _SocketFactory.CreateUdpMulticastSocket(multicastGroupAddress, intf, _MulticastTtl, SsdpConstants.MulticastPort);
 | |
|                         _ = ListenToSocketInternal(socket);
 | |
|                         sockets.Add(socket);
 | |
|                     }
 | |
|                     catch (Exception ex)
 | |
|                     {
 | |
|                         _logger.LogError(ex, "Error in CreateMulticastSocketsAndListen. IP address: {0}", intf.Address);
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 var socket = _SocketFactory.CreateUdpMulticastSocket(multicastGroupAddress, new IPData(IPAddress.Any, null), _MulticastTtl, SsdpConstants.MulticastPort);
 | |
|                 _ = ListenToSocketInternal(socket);
 | |
|                 sockets.Add(socket);
 | |
|             }
 | |
| 
 | |
|             return sockets;
 | |
|         }
 | |
| 
 | |
|         private List<Socket> CreateSendSockets()
 | |
|         {
 | |
|             var sockets = new List<Socket>();
 | |
|             if (_enableMultiSocketBinding)
 | |
|             {
 | |
|                 // IPv6 is currently unsupported
 | |
|                 var validInterfaces = _networkManager.GetInternalBindAddresses()
 | |
|                     .Where(x => x.Address is not null)
 | |
|                     .Where(x => x.AddressFamily == AddressFamily.InterNetwork);
 | |
| 
 | |
|                 foreach (var intf in validInterfaces)
 | |
|                 {
 | |
|                     try
 | |
|                     {
 | |
|                         var socket = _SocketFactory.CreateSsdpUdpSocket(intf, _LocalPort);
 | |
|                         _ = ListenToSocketInternal(socket);
 | |
|                         sockets.Add(socket);
 | |
|                     }
 | |
|                     catch (Exception ex)
 | |
|                     {
 | |
|                         _logger.LogError(ex, "Error in CreateSsdpUdpSocket. IPAddress: {0}", intf.Address);
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 var socket = _SocketFactory.CreateSsdpUdpSocket(new IPData(IPAddress.Any, null), _LocalPort);
 | |
|                 _ = ListenToSocketInternal(socket);
 | |
|                 sockets.Add(socket);
 | |
|             }
 | |
| 
 | |
| 
 | |
|             return sockets;
 | |
|         }
 | |
| 
 | |
|         private async Task ListenToSocketInternal(Socket socket)
 | |
|         {
 | |
|             var cancelled = false;
 | |
|             var receiveBuffer = new byte[8192];
 | |
| 
 | |
|             while (!cancelled && !IsDisposed)
 | |
|             {
 | |
|                 try
 | |
|                 {
 | |
|                     var result = await socket.ReceiveMessageFromAsync(receiveBuffer, SocketFlags.None, new IPEndPoint(IPAddress.Any, 0), CancellationToken.None).ConfigureAwait(false);;
 | |
| 
 | |
|                     if (result.ReceivedBytes > 0)
 | |
|                     {
 | |
|                         var remoteEndpoint = (IPEndPoint)result.RemoteEndPoint;
 | |
|                         var localEndpointAdapter = _networkManager.GetAllBindInterfaces().First(a => a.Index == result.PacketInformation.Interface);
 | |
| 
 | |
|                         ProcessMessage(
 | |
|                             UTF8Encoding.UTF8.GetString(receiveBuffer, 0, result.ReceivedBytes),
 | |
|                             remoteEndpoint,
 | |
|                             localEndpointAdapter.Address);
 | |
|                     }
 | |
|                 }
 | |
|                 catch (ObjectDisposedException)
 | |
|                 {
 | |
|                     cancelled = true;
 | |
|                 }
 | |
|                 catch (TaskCanceledException)
 | |
|                 {
 | |
|                     cancelled = true;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private void EnsureSendSocketCreated()
 | |
|         {
 | |
|             if (_sendSockets is null)
 | |
|             {
 | |
|                 lock (_SendSocketSynchroniser)
 | |
|                 {
 | |
|                     _sendSockets ??= CreateSendSockets();
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private void ProcessMessage(string data, IPEndPoint endPoint, IPAddress receivedOnlocalIPAddress)
 | |
|         {
 | |
|             // Responses start with the HTTP version, prefixed with HTTP/ while
 | |
|             // requests start with a method which can vary and might be one we haven't
 | |
|             // seen/don't know. We'll check if this message is a request or a response
 | |
|             // by checking for the HTTP/ prefix on the start of the message.
 | |
|             _logger.LogDebug("Received data from {From} on {Port} at {Address}:\n{Data}", endPoint.Address, endPoint.Port, receivedOnlocalIPAddress, data);
 | |
|             if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
 | |
|             {
 | |
|                 HttpResponseMessage responseMessage = null;
 | |
|                 try
 | |
|                 {
 | |
|                     responseMessage = _ResponseParser.Parse(data);
 | |
|                 }
 | |
|                 catch (ArgumentException)
 | |
|                 {
 | |
|                     // Ignore invalid packets.
 | |
|                 }
 | |
| 
 | |
|                 if (responseMessage is not null)
 | |
|                 {
 | |
|                     OnResponseReceived(responseMessage, endPoint, receivedOnlocalIPAddress);
 | |
|                 }
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 HttpRequestMessage requestMessage = null;
 | |
|                 try
 | |
|                 {
 | |
|                     requestMessage = _RequestParser.Parse(data);
 | |
|                 }
 | |
|                 catch (ArgumentException)
 | |
|                 {
 | |
|                     // Ignore invalid packets.
 | |
|                 }
 | |
| 
 | |
|                 if (requestMessage is not null)
 | |
|                 {
 | |
|                     OnRequestReceived(requestMessage, endPoint, receivedOnlocalIPAddress);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private void OnRequestReceived(HttpRequestMessage data, IPEndPoint remoteEndPoint, IPAddress receivedOnlocalIPAddress)
 | |
|         {
 | |
|             // SSDP specification says only * is currently used but other uri's might
 | |
|             // be implemented in the future and should be ignored unless understood.
 | |
|             // Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
 | |
|             if (data.RequestUri.ToString() != "*")
 | |
|             {
 | |
|                 return;
 | |
|             }
 | |
| 
 | |
|             var handlers = this.RequestReceived;
 | |
|             if (handlers is not null)
 | |
|             {
 | |
|                 handlers(this, new RequestReceivedEventArgs(data, remoteEndPoint, receivedOnlocalIPAddress));
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         private void OnResponseReceived(HttpResponseMessage data, IPEndPoint endPoint, IPAddress localIPAddress)
 | |
|         {
 | |
|             var handlers = this.ResponseReceived;
 | |
|             if (handlers is not null)
 | |
|             {
 | |
|                 handlers(this, new ResponseReceivedEventArgs(data, endPoint)
 | |
|                 {
 | |
|                     LocalIPAddress = localIPAddress
 | |
|                 });
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 |