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	With the language and region tags from the EngineTraitsMap the handling of SearXNG's tags of languages and regions has been normalized and is no longer a *mystery*. The "languages" became "locales" that are supported by babel and by this, the update_engine_traits.py can be simplified a lot. Other code places can be simplified as well, but these simplifications should (respectively can) only be done when none of the engines work with the deprecated EngineTraits.supported_languages interface anymore. This commit replaces searx.languages by searx.sxng_locales and fix the naming of some names from "language" to "locale" (e.g. language_codes --> sxng_locales). Signed-off-by: Markus Heiser <markus.heiser@darmarit.de>
		
			
				
	
	
		
			199 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
	
	
#!/usr/bin/env python
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# lint: pylint
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# SPDX-License-Identifier: AGPL-3.0-or-later
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"""Update :py:obj:`searx.enginelib.traits.EngineTraitsMap` and :origin:`searx/languages.py`
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:py:obj:`searx.enginelib.traits.EngineTraitsMap.ENGINE_TRAITS_FILE`:
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  Persistence of engines traits, fetched from the engines.
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:origin:`searx/languages.py`
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  Is generated  from intersecting each engine's supported traits.
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The script :origin:`searxng_extra/update/update_engine_traits.py` is called in
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the :origin:`CI Update data ... <.github/workflows/data-update.yml>`
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"""
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# pylint: disable=invalid-name
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from unicodedata import lookup
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from pathlib import Path
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from pprint import pformat
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import babel
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from searx import settings, searx_dir
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from searx import network
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from searx.engines import load_engines
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from searx.enginelib.traits import EngineTraitsMap
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# Output files.
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languages_file = Path(searx_dir) / 'sxng_locales.py'
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languages_file_header = """\
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# -*- coding: utf-8 -*-
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'''List of SearXNG's locale codes.
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This file is generated automatically by::
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   ./manage pyenv.cmd searxng_extra/update/update_engine_traits.py
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'''
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sxng_locales = (
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"""
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languages_file_footer = """,
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)
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'''
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A list of five-digit tuples:
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0. SearXNG's internal locale tag (a language or region tag)
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1. Name of the language (:py:obj:`babel.core.Locale.get_language_name`)
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2. For region tags the name of the region (:py:obj:`babel.core.Locale.get_territory_name`).
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   Empty string for language tags.
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3. English language name (from :py:obj:`babel.core.Locale.english_name`)
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4. Unicode flag (emoji) that fits to SearXNG's internal region tag. Languages
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   are represented by a globe (\U0001F310)
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.. code:: python
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   ('en',    'English', '',              'English', '\U0001f310'),
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   ('en-CA', 'English', 'Canada',        'English', '\U0001f1e8\U0001f1e6'),
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   ('en-US', 'English', 'United States', 'English', '\U0001f1fa\U0001f1f8'),
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   ..
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   ('fr',    'Français', '',             'French',  '\U0001f310'),
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   ('fr-BE', 'Français', 'Belgique',     'French',  '\U0001f1e7\U0001f1ea'),
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   ('fr-CA', 'Français', 'Canada',       'French',  '\U0001f1e8\U0001f1e6'),
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:meta hide-value:
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'''
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"""
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lang2emoji = {
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    'ha': '\U0001F1F3\U0001F1EA',  # Hausa / Niger
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    'bs': '\U0001F1E7\U0001F1E6',  # Bosnian / Bosnia & Herzegovina
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    'jp': '\U0001F1EF\U0001F1F5',  # Japanese
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    'ua': '\U0001F1FA\U0001F1E6',  # Ukrainian
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    'he': '\U0001F1EE\U0001F1F7',  # Hebrew
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}
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def main():
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    load_engines(settings['engines'])
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    # traits_map = EngineTraitsMap.from_data()
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    traits_map = fetch_traits_map()
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    sxng_tag_list = filter_locales(traits_map)
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    write_languages_file(sxng_tag_list)
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def fetch_traits_map():
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    """Fetchs supported languages for each engine and writes json file with those."""
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    network.set_timeout_for_thread(10.0)
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    def log(msg):
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        print(msg)
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    traits_map = EngineTraitsMap.fetch_traits(log=log)
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    print("fetched properties from %s engines" % len(traits_map))
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    print("write json file: %s" % traits_map.ENGINE_TRAITS_FILE)
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    traits_map.save_data()
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    return traits_map
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def filter_locales(traits_map: EngineTraitsMap):
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    """Filter language & region tags by a threshold."""
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    min_eng_per_region = 11
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    min_eng_per_lang = 13
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    _ = {}
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    for eng in traits_map.values():
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        for reg in eng.regions.keys():
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            _[reg] = _.get(reg, 0) + 1
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    regions = set(k for k, v in _.items() if v >= min_eng_per_region)
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    lang_from_region = set(k.split('-')[0] for k in regions)
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    _ = {}
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    for eng in traits_map.values():
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        for lang in eng.languages.keys():
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            # ignore script types like zh_Hant, zh_Hans or sr_Latin, pa_Arab (they
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            # already counted by existence of 'zh' or 'sr', 'pa')
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            if '_' in lang:
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                # print("ignore %s" % lang)
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                continue
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            _[lang] = _.get(lang, 0) + 1
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    languages = set(k for k, v in _.items() if v >= min_eng_per_lang)
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    sxng_tag_list = set()
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    sxng_tag_list.update(regions)
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    sxng_tag_list.update(lang_from_region)
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    sxng_tag_list.update(languages)
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    return sxng_tag_list
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def write_languages_file(sxng_tag_list):
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    language_codes = []
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    for sxng_tag in sorted(sxng_tag_list):
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        sxng_locale: babel.Locale = babel.Locale.parse(sxng_tag, sep='-')
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        flag = get_unicode_flag(sxng_locale) or ''
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        item = (
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            sxng_tag,
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            sxng_locale.get_language_name().title(),
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            sxng_locale.get_territory_name() or '',
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            sxng_locale.english_name.split(' (')[0],
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            UnicodeEscape(flag),
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        )
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        language_codes.append(item)
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    language_codes = tuple(language_codes)
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    with open(languages_file, 'w', encoding='utf-8') as new_file:
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        file_content = "{header} {language_codes}{footer}".format(
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            header=languages_file_header,
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            language_codes=pformat(language_codes, width=120, indent=4)[1:-1],
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            footer=languages_file_footer,
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        )
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        new_file.write(file_content)
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        new_file.close()
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class UnicodeEscape(str):
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    """Escape unicode string in :py:obj:`pprint.pformat`"""
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    def __repr__(self):
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        return "'" + "".join([chr(c) for c in self.encode('unicode-escape')]) + "'"
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def get_unicode_flag(locale: babel.Locale):
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    """Determine a unicode flag (emoji) that fits to the ``locale``"""
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    emoji = lang2emoji.get(locale.language)
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    if emoji:
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        return emoji
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    if not locale.territory:
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        return '\U0001F310'
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    emoji = lang2emoji.get(locale.territory.lower())
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    if emoji:
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        return emoji
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    try:
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        c1 = lookup('REGIONAL INDICATOR SYMBOL LETTER ' + locale.territory[0])
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        c2 = lookup('REGIONAL INDICATOR SYMBOL LETTER ' + locale.territory[1])
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        # print("OK   : %s --> %s%s" % (locale, c1, c2))
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    except KeyError as exc:
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        print("ERROR: %s --> %s" % (locale, exc))
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        return None
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    return c1 + c2
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if __name__ == "__main__":
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    main()
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