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59 lines
2.2 KiB
C#
59 lines
2.2 KiB
C#
using JetBrains.Annotations;
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using Microsoft.AspNetCore.Builder;
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using Microsoft.Extensions.Configuration;
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using Unity;
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namespace Kyoo.Controllers
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{
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/// <summary>
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/// A common interface used to discord plugins
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/// </summary>
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[UsedImplicitly(ImplicitUseTargetFlags.WithInheritors)]
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public interface IPlugin
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{
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/// <summary>
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/// A slug to identify this plugin in queries.
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/// </summary>
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string Slug { get; }
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/// <summary>
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/// The name of the plugin
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/// </summary>
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string Name { get; }
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/// <summary>
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/// The description of this plugin. This will be displayed on the "installed plugins" page.
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/// </summary>
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string Description { get; }
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/// <summary>
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/// A list of services that are provided by this service. This allow other plugins to declare dependencies.
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/// </summary>
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/// <remarks>
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/// The format should be the name of the interface ':' and the name of the implementation.
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/// For a plugins that provide a new service named IService with a default implementation named Koala, that would
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/// be "IService:Koala".
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/// </remarks>
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string[] Provides { get; }
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/// <summary>
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/// A list of services that are required by this service.
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/// The Core will warn the user that this plugin can't be loaded if a required service is not found.
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/// </summary>
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/// <remarks>
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/// This is the same format as <see cref="Provides"/> but you may leave a blank implementation's name if you don't need a special one.
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/// For example, if you need a service named IService but you don't care what implementation it will be, you can use
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/// "IService:"
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/// </remarks>
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string[] Requires { get; }
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/// <summary>
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/// A configure method that will be run on plugin's startup.
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/// </summary>
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/// <param name="container">A unity container to register new services.</param>
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/// <param name="config">The configuration, if you need values at config time (database connection strings...)</param>
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/// <param name="app">The Asp.Net application builder. On most case it is not needed but you can use it to add asp net functionalities.</param>
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/// <param name="debugMode">True if the app should run in debug mode.</param>
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void Configure(IUnityContainer container, IConfiguration config, IApplicationBuilder app, bool debugMode);
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}
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} |