Kyoo/transcoder/src/hwaccel.go

108 lines
3.9 KiB
Go

package src
import (
"log"
"os"
)
func DetectHardwareAccel() HwAccelT {
name := GetEnvOr("GOCODER_HWACCEL", "disabled")
if name == "disabled" {
name = GetEnvOr("GOTRANSCODER_HWACCEL", "disabled")
}
log.Printf("Using hardware acceleration: %s", name)
// superfast or ultrafast would produce a file extremly big so we prever to ignore them. Fast is available on all hw accel modes
// so we use that by default.
// vaapi does not have any presets so this flag is unused for vaapi hwaccel.
preset := GetEnvOr("GOCODER_PRESET", "fast")
switch name {
case "disabled":
return HwAccelT{
Name: "disabled",
DecodeFlags: []string{},
EncodeFlags: []string{
"-c:v", "libx264",
"-preset", preset,
// sc_threshold is a scene detection mechanisum used to create a keyframe when the scene changes
// this is on by default and inserts keyframes where we don't want to (it also breaks force_key_frames)
// we disable it to prevents whole scenes from behing removed due to the -f segment failing to find the corresonding keyframe
"-sc_threshold", "0",
// force 8bits output (by default it keeps the same as the source but 10bits is not playable on some devices)
"-pix_fmt", "yuv420p",
},
// we could put :force_original_aspect_ratio=decrease:force_divisible_by=2 here but we already calculate a correct width and
// aspect ratio in our code so there is no need.
ScaleFilter: "scale=%d:%d",
}
case "nvidia":
return HwAccelT{
Name: "nvidia",
DecodeFlags: []string{
"-hwaccel", "cuda",
// this flag prevents data to go from gpu space to cpu space
// it forces the whole dec/enc to be on the gpu. We want that.
"-hwaccel_output_format", "cuda",
},
EncodeFlags: []string{
"-c:v", "h264_nvenc",
"-preset", preset,
// the exivalent of -sc_threshold on nvidia.
"-no-scenecut", "1",
// force 8bits output (by default it keeps the same as the source but 10bits is not playable on some devices)
"-pix_fmt", "yuv420p",
},
// if the decode goes into system memory, we need to prepend the filters with "hwupload_cuda".
// since we use hwaccel_output_format, decoded data stays in gpu memory so we must not specify it (it errors)
ScaleFilter: "scale_cuda=%d:%d",
}
case "vaapi":
return HwAccelT{
Name: name,
DecodeFlags: []string{
"-hwaccel", "vaapi",
"-hwaccel_device", GetEnvOr("GOCODER_VAAPI_RENDERER", "/dev/dri/renderD128"),
"-hwaccel_output_format", "vaapi",
},
EncodeFlags: []string{
// h264_vaapi does not have any preset or scenecut flags.
"-c:v", "h264_vaapi",
},
// if the hardware decoder could not work and fallbacked to soft decode, we need to instruct ffmpeg to
// upload back frames to gpu space (after converting them)
// see https://trac.ffmpeg.org/wiki/Hardware/VAAPI#Encoding for more info
// we also need to force the format to be nv12 since 10bits is not supported via hwaccel.
// this filter is equivalent to this pseudocode:
// if (vaapi) {
// hwupload, passthrough, keep vaapi as is
// convert whatever to nv12 on GPU
// } else {
// convert whatever to nv12 on CPU
// hwupload to vaapi(nv12)
// convert whatever to nv12 on GPU // scale_vaapi doesn't support passthrough option, so it has to make a copy
// }
// See https://www.reddit.com/r/ffmpeg/comments/1bqn60w/hardware_accelerated_decoding_without_hwdownload/ for more info
ScaleFilter: "format=nv12|vaapi,hwupload,scale_vaapi=%d:%d:format=nv12",
}
case "qsv", "intel":
return HwAccelT{
Name: name,
DecodeFlags: []string{
"-hwaccel", "qsv",
// "-qsv_device", GetEnvOr("GOCODER_QSV_RENDERER", "/dev/dri/renderD128"),
"-hwaccel_output_format", "qsv",
},
EncodeFlags: []string{
"-c:v", "h264_qsv",
"-preset", preset,
},
ScaleFilter: "scale_qsv=%d:%d",
}
default:
log.Printf("No hardware accelerator named: %s", name)
os.Exit(2)
panic("unreachable")
}
}