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Improvements
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@ -1133,7 +1133,7 @@ beestat.component.card.three_d.prototype.decorate_toolbar_ = function(parent) {
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tile_group.add_tile(new beestat.component.tile()
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.set_icon(selected_weather_mode.icon)
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.set_title('Weather Menu')
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.set_title('Weather')
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.set_text_color(beestat.style.color.gray.light)
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.set_background_color(this.weather_menu_open_ === true ? beestat.style.color.lightblue.base : beestat.style.color.bluegray.base)
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.set_background_hover_color(this.weather_menu_open_ === true ? beestat.style.color.lightblue.light : beestat.style.color.bluegray.light)
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@ -3576,7 +3576,7 @@ beestat.component.scene.prototype.create_round_tree_ = function(height, max_diam
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this.add_tree_ground_contact_(tree, trunk_radius_bottom, 0x6a4d2f);
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// Single branch layer: starts halfway up trunk and thins/shortens toward the top.
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const branch_count = 12;
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const branch_count = 18;
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const branches = new THREE.Group();
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branches.userData.is_environment = true;
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const branch_axis = new THREE.Vector3(0, 0, -1);
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@ -3622,7 +3622,7 @@ beestat.component.scene.prototype.create_round_tree_ = function(height, max_diam
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};
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const branch_height_samples = [];
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const branch_tips = [];
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const max_branch_depth = 1;
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const max_branch_depth = 2;
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if (has_foliage === true && this.tree_foliage_meshes_ === undefined) {
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this.tree_foliage_meshes_ = [];
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}
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