The spacing was required for the old slider, but the new one has its own
spacing and makes it redundant. There is too much now, and we've
received feedback that it should be less sparse. The default track
height of 16px is an improvement over the old track height, but it is
very thick. A middleground of 12px might be better.
* feat(web): Synchronize information from deduplicated images
* Added new settings menu to the the deduplication tab.
* The toggable options in the settings are synchronization of: albums, favorites, ratings, description, visibility and location.
* When synchronizing the albums, the resolved images will be added to all albums of the duplicates.
* When synchronizing the favorite status, the resolved images will be marked as favorite, if at least one selectable image is marked as favorite.
* When synchronizing the ratings, the highest rating from the selectable images will be applied to the resolved image.
* When synchronizing the description, all descriptions from the selectable images will be merged into one description for the resolved image.
* When synchronizing the visibility, the most restrictive visibility setting from the selectable images will be applied to the resolved image.
* When synchronizing the location, if exactly one unique location exists among the selectable images, this location will be applied to the resolved image.
* There is no additional UI for these settings to keep the visual clutter minimal. The settings are applied automatically based on the user's preferences.
* Replace addAssetToAlbums with copyAsset
* fix linter
* feat(web): add duplicate sync fields and fix typo
* feat(web): add tag sync and enhance duplicate resolution
This update introduces tag synchronization for duplicate resolution,
ensuring all unique tag IDs from duplicates are applied to kept assets.
The visibility sync logic is updated to use a simplified ordering, as the hidden status items will never show up in a duplicate set.
Album synchronization now merges albums directly via addAssetsToAlbums; as the approach with copyAsset API endpoint was ineffiecient.
Description, rating, and location sync logic is improved for correctness.
and deduplication. i18n strings were added / updated.
* feat(server): move duplicate resolution to backend with sync and stacking
Moves duplicate metadata synchronization from frontend to backend, enabling robust
batch operations and proper validation. This is an improved refactor of PR #13851.
New endpoints:
- POST /duplicates/resolve - batch resolve with configurable metadata sync
- POST /duplicates/stack - create stacks from duplicate groups
- GET /duplicates - now includes suggestedKeepAssetIds based on file size and EXIF
Key changes:
- Move sync logic (albums, tags, favorites, ratings, descriptions, location, visibility) to server
- Add server-side metadata merge policies with proper conflict resolution
- Replace client-side resolution logic with new backend endpoints
- Add comprehensive E2E tests (70+ test cases) and unit tests
- Update OpenAPI specs and TypeScript SDK
No breaking changes - only additions to existing API.
* feat(preferences): enable all duplicate sync settings by default
* chore: clean up
* chore: clean up
* refactor: rename & clean up
* fix: preference upgrade
* chore: linting
* refactor(e2e): use updateAssets API for setAssetDuplicateId
* fix: visibility sync logic in duplicate resolution
* fix(duplicate): write description to exifUpdate
Previously the duplicate resolution populated assetUpdate.description even
though description belongs to exif info.
* fix(duplicate): remove redundant updateLockedColumns wrapper
updateAllExif already computes lockedProperties via distinctLocked
using Object.keys(options). The wrapper added a lockedProperties key
to the options object, causing the spurious string 'lockedProperties'
to be stored in the lockedProperties array.
* fix(duplicate): write merged tags to asset_exif to survive metadata re-extraction
During duplicate resolution, replaceAssetTags correctly wrote merged tag
IDs to the tag_asset table, but never updated asset_exif.tags or locked
the tags property. The subsequent SidecarWrite → AssetExtractMetadata
chain calls applyTagList, which destructively replaces tag_asset rows
with whatever is in asset_exif.tags — still the original per-asset tags,
not the merged set.
Write merged tag values to asset_exif.tags via updateAllExif (which also
locks the property via distinctLocked), and queue SidecarWrite when tags
change so they persist to the sidecar file.
* docs(duplicates): clarify location and tag sync behavior
* refactor(duplicate): remove sync settings, always sync all metadata on resolve
Remove DuplicateSyncSettingsDto and the per-field sync toggles
(albums, favorites, rating, description, visibility, location, tags).
Duplicate resolution now unconditionally syncs all metadata from
trashed assets to kept assets.
- Remove DuplicateSyncSettingsDto and settings field from DuplicateResolveDto
- Update DuplicateService to always run all sync logic without conditionals
- Delete DuplicateSettingsModal.svelte and settings gear button from UI
- Remove DuplicateSettings type and duplicateSettings persisted store
- Update unit and e2e tests to remove settings from resolve requests
* docs: update duplicates utility to reflect automatic metadata sync
* docs(web): replace duplicates info modal with link to documentation
* chore: clean up
* fix: add missing type cast to jsonAgg in duplicate repository getAll
* fix: skip persisting rating=0 in duplicate merge to avoid unnecessary sidecar write
---------
Co-authored-by: Toni <51962051+EinToni@users.noreply.github.com>
Co-authored-by: Jason Rasmussen <jason@rasm.me>
Co-authored-by: Jason Rasmussen <jrasm91@gmail.com>
* fix(mobile): option padding on search dropdowns
* chore: prevent height fill up screen and block the bottom menu entry
---------
Co-authored-by: Alex <alex.tran1502@gmail.com>
* feat(mobile): open in browser
* chore: open in browser instead of webview
* chore: allow archived asset
* fix: moved openinbrowser above unstack
* feat: deeplink into favorites, trash & archived
* fix: use remoteId (for tests to succeed)
---------
Co-authored-by: Alex <alex.tran1502@gmail.com>
* use cookiejar
* cookie duping hook
* remove old pref
* handle network switching on logout
* remove bootstrapCookies
* dead code
* fix cast
* use constants
* use new event name
* update api
* Add support for showing animated images in AssetViewer with AnimatedImageStreamCompleter
* Add GIF overlay to thumbnail tile for animated assets
* formatting
* require isAnimated parameter in image providers for better asset handling
* feat: refactor AnimatedImageStreamCompleter to use streams for codec loading and initial image handling
* formatting
* add isAnimatedImage property to BaseAsset
* remove ApiService.getRequestHeaders() usage
* feat(mobile): use material design 3 slider
The new slider is easier to use, and looks more modern.
* chore: add shadow to button and text for better visibility
---------
Co-authored-by: Alex <alex.tran1502@gmail.com>
The numbers in the backup page are not monospace, and so changes cause
the layout to shift. Using tabular figures (monospace) will prevent
that.
Refs: #25021
Videos have recently been changed to support zooming, but this can make
the controls in the centre of the screen unergonomic as they will either
stay in the centre when dismissing, or stick to the video when zooming.
Neither is great. We should align the behaviour with other apps which
has the play/pause toggle at the bottom of the screen with the seeker
bar instead.
Co-authored-by: Alex <alex.tran1502@gmail.com>
* Fix opus handling as accepted audio codec in transcode policy
Fix the issue when opus is among accepted audio codecs in transcode policy
(which is default) but it still triggers transcoding because the codec name
from ffprobe (opus) does not match `libopus` literal in Immich.
Make a distinction between a codec name and encoder:
- codec name: switch to `opus` as the audio codec name. This matches what ffprobe
returns for a media file with opus audio.
- encoder: continue using the `libopus` encoder in ffmpeg.
* Add unit tests for accepted audio codecs and for libopus encoder
* Add db migration for ffmpeg.targetAudioCodec opus
* backward compatibility
* tweak
* noisy logs
* full mapping
* make check happy
* mark deprecated
* update api
* indexOf
---------
Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
* fix(mobile): correct local asset dimensions
We are constraining the size of videos so that they play nicely with
hero animations, and don't stretch in weird ways. This however caused a
regression as we are not account for local assets on Android which have
un-oriented dimensions.
* post-orientation width and height in local sync
* migration
* no need to handle it in asset viewer
---------
Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
Co-authored-by: Alex <alex.tran1502@gmail.com>
* feat(android): enhance playback style detection using MIME type
* feat(android): improve playback style detection for GIF and WebP formats
* fix(android): make playback style detection faster
* refactor(android): simplify XMP reading logic for API 29 and below
* update playback style detection documentation
* use DefaultImageHeaderParser instead of all available ones for webp playbackStyle type detection
Search results use a different provider than the main timeline, and they
appear appear to have diverged a bit. This means that assets can
sometimes look wrong or different in search compared to the main
timeline or albums.
The background of the photo view does not extend below the height of the
viewport, and so the asset details fade in over black with the photo
view, and the standard surface colour scheme of the scaffold for the
rest. This leads to a janky animation. We can't change the background of
the scaffold to black, as it in turn makes the iOS bouncing scroll
physics cut off incorrectly. The best fix is to remove background
decoration from the photo view, and defer to the parent to colour the
background.
Co-authored-by: Alex <alex.tran1502@gmail.com>
Search results are replaced with a spinner when loading the next page,
which is quite jarring. Search results now remain visible when loading
the next page with a spinner at the bottom. The next page also loads
sooner, which makes it feel a lot smoother.
Co-authored-by: Alex <alex.tran1502@gmail.com>
In order to scroll smoothly without interfering with the gesture
detector on the photo view, we have an offstate scroll view which we
defer all drags to, and then forward scroll offsets to the real scroll
controller. This works well, but it can be simpler. Instead, we can
create a custom scroll controller on a scroll view with never scrollable
physics, and then forward drag events to that, bypassing the need for a
proxy scroll controller.
Co-authored-by: Alex <alex.tran1502@gmail.com>
Consolidate video state into a single asset-scoped provider, and reduce
dependency on global state generally. Overall this should fix a few
timing issues and race conditions with videos specifically, and make
future changes in this area easier.
The image in the photo view has no height, and is therefore entirely
unconstrained. This causes the image to take up the full height of the
viewport during the hero animation, which can make look out of sync. In
some other cases, it can stretch or resize the image to fill the entire
viewport.