immich/server/src/interfaces/event.interface.ts
Jason Rasmussen 6e93ddf2f1
refactor: server events (#8204)
* refactor: server events

* fix typo

---------

Co-authored-by: Daniel Dietzler <36593685+danieldietzler@users.noreply.github.com>
2024-03-22 18:24:02 -04:00

73 lines
2.5 KiB
TypeScript

import { AssetResponseDto } from 'src/dtos/asset-response.dto';
import { ReleaseNotification, ServerVersionResponseDto } from 'src/dtos/server-info.dto';
import { SystemConfig } from 'src/entities/system-config.entity';
export const IEventRepository = 'IEventRepository';
export enum ClientEvent {
UPLOAD_SUCCESS = 'on_upload_success',
USER_DELETE = 'on_user_delete',
ASSET_DELETE = 'on_asset_delete',
ASSET_TRASH = 'on_asset_trash',
ASSET_UPDATE = 'on_asset_update',
ASSET_HIDDEN = 'on_asset_hidden',
ASSET_RESTORE = 'on_asset_restore',
ASSET_STACK_UPDATE = 'on_asset_stack_update',
PERSON_THUMBNAIL = 'on_person_thumbnail',
SERVER_VERSION = 'on_server_version',
CONFIG_UPDATE = 'on_config_update',
NEW_RELEASE = 'on_new_release',
}
export interface ClientEventMap {
[ClientEvent.UPLOAD_SUCCESS]: AssetResponseDto;
[ClientEvent.USER_DELETE]: string;
[ClientEvent.ASSET_DELETE]: string;
[ClientEvent.ASSET_TRASH]: string[];
[ClientEvent.ASSET_UPDATE]: AssetResponseDto;
[ClientEvent.ASSET_HIDDEN]: string;
[ClientEvent.ASSET_RESTORE]: string[];
[ClientEvent.ASSET_STACK_UPDATE]: string[];
[ClientEvent.PERSON_THUMBNAIL]: string;
[ClientEvent.SERVER_VERSION]: ServerVersionResponseDto;
[ClientEvent.CONFIG_UPDATE]: Record<string, never>;
[ClientEvent.NEW_RELEASE]: ReleaseNotification;
}
export enum ServerEvent {
CONFIG_UPDATE = 'config.update',
WEBSOCKET_CONNECT = 'websocket.connect',
}
export interface ServerEventMap {
[ServerEvent.CONFIG_UPDATE]: null;
[ServerEvent.WEBSOCKET_CONNECT]: { userId: string };
}
export enum ServerAsyncEvent {
CONFIG_VALIDATE = 'config.validate',
}
export interface ServerAsyncEventMap {
[ServerAsyncEvent.CONFIG_VALIDATE]: { newConfig: SystemConfig; oldConfig: SystemConfig };
}
export interface IEventRepository {
/**
* Send to connected clients for a specific user
*/
clientSend<E extends keyof ClientEventMap>(event: E, userId: string, data: ClientEventMap[E]): void;
/**
* Send to all connected clients
*/
clientBroadcast<E extends keyof ClientEventMap>(event: E, data: ClientEventMap[E]): void;
/**
* Notify listeners in this and connected processes. Subscribe to an event with `@OnServerEvent`
*/
serverSend<E extends keyof ServerEventMap>(event: E, data: ServerEventMap[E]): boolean;
/**
* Notify and wait for responses from listeners in this process. Subscribe to an event with `@OnServerEvent`
*/
serverSendAsync<E extends keyof ServerAsyncEventMap>(event: E, data: ServerAsyncEventMap[E]): Promise<any>;
}