Joshua Boniface 05a4161fd3 Correct the installation and removal of plugins
Upgrading plugins was broken for various reasons. There are four
fixes and a minor one:

1. Use a directory name based only on the `Name` of the plugin, not
   the source filename, which contains the version. Avoids strange
   duplication of the plugin.
2. Use the new directory name for the deletes if it's present, so
   that installation and removal happen at that directory level
   and we don't leave empty folders laying around. Ensures we
   properly remove additional resources in plugins too, not just
   the main `.dll` file.
3. Ignore the incoming `target` when installing, and always set
   it ourself to the proper directory, which would matter when
   reinstalling.
4. Deletes an existing target directory before installing if it
   exists. Note that not calling any of the plugin removal code
   is intentional; I suspect that would delete configurations
   unexpectedly when upgrading which would be annoying. This way,
   it just replaces the files and then reloads.
5. (Minor) Added some actual debug messages around the plugin
   download section so failures can be more accurately seen.
2019-04-03 20:05:14 -04:00
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2019-03-05 23:52:58 -05:00
2019-03-05 21:29:15 +00:00
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2019-03-25 22:25:32 +01:00

Jellyfin

The Free Software Media System


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Jellyfin is a Free Software Media System that puts you in control of managing and streaming your media. It is an alternative to the proprietary Emby and Plex, to provide media from a dedicated server to end-user devices via multiple apps. Jellyfin is descended from Emby's 3.5.2 release and ported to the .NET Core framework to enable full cross-platform support. There are no strings attached, no premium licenses or features, and no hidden agendas: just a team who want to build something better and work together to achieve it. We welcome anyone who is interested in joining us in our quest!

For further details, please see our documentation page. To receive the latest updates, get help with Jellyfin, and join the community, please visit one of our communication channels on Matrix/Riot or social media.

For more information about the project, please see our about page.

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